You also need a collision mesh, or nothing will damage it.
I'm not sure how to do a collision mesh in 3dMax (I'm assuming an argument), maybe one of the modelers can help you out, or try google search for 3dmax lockon collision mesh
Also watch this video, helped me greatly many years ago when I first flew LockOn.
There is also a video tutorial out there (but can't find it at the moment) talking you through the landing.
Check this image out also, that should help.
Hey guys,
We thought we would show you our 2011 BAE Hawk T1 model we will be flying in 2011.
For more information, please visit www.virtualredarrows.com
Just rememebr if you are hosting the server, then every time your mission loads it will overwrite the saved track.
The track will be saved in your missions folder with the same name as the mission but with .trk at the end.
Testing of the 3d cockpit application is now open.
We will be releasing the mod for closed testing just after Christmas.
If you would like to be part of our testing team, please register here:
http://www.veao.eu/forum/forum_posts.asp?TID=194
Thanks,
Ells.
I think you can with a new CLSID number and there is a generator around on here somewhere from what I remember.
Then you need to make sure all references for your new F-18 have the same CLSID number in every file that links, I.e. scripts\database\planes etc.
Ah ok thanks for that Blaze.
That's how we are geting some basic information onto the HUD at the moment, like airspeed, G and altitude but using the dial arguments.
Yeah Tomcatz has done an awesome job on those and Batou's terrain is lovely to fly in.
I'm also working on an air to ground version of our Typhoon so all the elements can come together.
Here are some screens testing terrain and buildings.
(Note buildings on standard map at the moment)
This one shows the 3 style of buildings Tomcatz has made.