

capttrob
Members-
Posts
257 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by capttrob
-
UKN stands for UNKNOWN.... UKR stands for Ukranian.... nice attempt though.. A for effort..:icon_supe If radar could ID country... we would have some pretty powerful radars...lol
-
Moved to CH Hangar for consolidation.... http://www.ch-hangar.com/forum/index.php?act=ST&f=2&t=3130&st=0&do=findComment&comment=20363 profile is there as well for download... Thanks everyone for your help! Buy yourself a beer and pretend its from me....:icon_jook
-
Yeah, thanks for that. But no way am i ready to dive into that stuff just yet. :icon_jook Oh almost forgot. The profile is pure keyboard commands from the default LOFC commands. All default joystick button commands have been deleted in LOFC. Can i PM an attachment? Let me fire up the ol pc.. and i'll send you the profile....
-
Thanks for the response guys.... The map works great... i love it. However, it does take a few downloads to get all buttons and switches working properly when i modify one or two inputs. Im also thinking maybe i need ot move controllers to different ports. Right now mt FS and PT are on a PCI expansion card and my pedals are on a mainboard USB. I tried to move them all to a mainboard usb before, but my profile doesnt recognize it. I think when you create a profile, it maps it to a specific port. If there is anyway to modify a config file to switch ports. That may work in itself. As for scripting? It does look pretty straight forward, but after learning LOFC, CH profiles (never used profiles before), TIR profiles, IL2, and building a gaming pc all in about a months time.. i getting kinda burnt... lol I'll learn scripting one of these days, just not ready to dive in just yet. But i will definitely download your profile Ice as a tutorial and guide for when im ready.. thanks!
-
Thanks for the reply snomhf, Yeah, they are mapped together. They are alll mapped with keyboard strokes as defined in the keyboard commands page in LockOn. I dont know how to use scripting yet. My profile can be downloaded from CH hangar here.... http://www.ch-hangar.com/forum/index.php?showtopic=3017 That is like my 2nd or 3rd draft. Im now on my 6th or 7th, but the canopy and airbrake are the same. The only diferences from that profile is the mouse is now mapped to the ministick and added support for TIR and TS PTT as noted above. I also added some ground pounder commands (7, o.. etc) in yellow mode on the 4 way hat on the side of the Fighterstick. Is there a way i can put them into direct mode without having to remap all the commands and create a new profile? I suppose another thing i can try is to save the profile under a different name when i make small tweaks, instead of overwriting the previous profile. I see Revvin has replied to my thread over at the Hangar, so im gonna check that out now... Thanks for the reply!
-
Man... i would be in Lock On heaven if those fixes were implemented. But yes... i see both sides of the debate reading through that thread. I imagine if those fixes were implemented, LockOn wouldnt be a very challenging game...
-
Yeah, that is frustrating. Seeing 3 29's in front.. then 1 or 2 pop up behind. Only to turn around to check and see its a circle. It gets really exciting when you turn back to the front 29's and see blinking beeping M's coming off the 29's from behind and in front...lol
-
Heres a pretty good thread i found regarding IFF from an F-15 Avionics tech... http://forum.lockon.ru/showthread.php?t=13861&page=4 Some highlights from the first post... 1. Even if you are tracking HOJ you still can determine if its a friend of foe. Heck, regardless of HOJ period, you lock up a friendly and your HUD should show an X over the target box....thats what IFF is for, and the newer APG-63 does it on its own regardless of the IFF transponder these days. From public resources http://www.fas.org/man/dod-101/sys/ac/f-15.htm and http://www.globalsecurity.org/milita...-15-design.htm "The F-15's versatile pulse-Doppler radar system can look up at high-flying targets and down at low-flying targets without being confused by ground clutter. It can detect and track aircraft and small high-speed targets at distances beyond visual range down to close range, and at altitudes down to tree-top level. The radar feeds target information into the central computer for effective weapons delivery. For close-in dog fights, the radar automatically acquires enemy aircraft, and this information is projected on the head-up display." 2. The 20 mile disappearing act! Thats right, funny how 90% of the time when Im tracking a guy around 15-20 miles my contact usually go off my scope for no apparent reason, I then scan like crazy and ironically find them most of the time visually in sight right around my nose. Especially when you pretty much go boresight on the guy cause he is so close in and yet your radar still didnt pick him up before that. Seconds in a dogfight count so much that these problems continue to get me and others killed due to us looking out the window for a visual. More quotes and remember, this is the older version, the newer radars AN/APG-63(v1/v2) are even a heck of alot better "The AN/APG-63 radar is a highly flexible, all-weather multimode radar. The APG-63 radar combines long range acquisition and attack capabilities with automatic features to provide the instant information and computations needed during air-to-air and air-to-surface combat. The APG-63 has been operational since 1973. In 1979, it was the first airborne radar to incorporate a software programmable signal processor. The PSP allows the system to quickly respond to new tactics or accommodate improved modes and weapons through software reprogramming rather than by extensive hardware retrofit. The APG-63 is no longer in production but remains in service. Almost 1,000 APG-63s had been delivered when production ended in 1986. About 700 are still operational in F-15As, Bs, and early model Cs and Ds operated by the U.S. Air Force and the air forces of Israel, Japan, and Saudi Arabia."
-
After thinking about this further. I agree they are probably modelled with the same sensors. If you can pick up the 15 visually long before being able to pick up a MiG, imagine the greater effectiveness of the same sensor looking for either target. It probably explains team kills with the 120 when having the enemy locked in a furball only to go after the friendly when losing lock. And no Ice, i dont maddog into a furball. If you notice, my TK's are 7's which were locked onto a rectangle, or what looked like a rectangle due to ghosting at close range... this problem could probably be cured if the IFF was modelled in game correctly. At close range, you cant use bore mode in the F15 at all unless you use RWS/TWS first to IFF. And even then if you switch to bore after seeing a rectangle to lock, bore mode could lock onto a friendly instead. You have to manually lock the target with the F15 at any range or risk a team kill. Using TWS to IFF is also difficult unless you zoom in on the VDS because the target is so dimm. edit: There have been times i have seen a rectangle at close range in the mountains on RWS only to be slapped while trying lock him with my TD while avoiding terrain with the other hand flying the plane, while the rectangle is moving all over the VDS cause im flying to avoid terrain (you can imagine the workload). If I could have used Bore mode and able to IFF on the HUD like its supposed to be, i would have been able to get the jump on launch. Even with the added workload, im still more effective in the mountains... ask Mustang and Woody.. ;) Now i know the 15 has a greater cross section than the MiG, but is this modelled correctly?
-
Good stuff, thanks for sharing. PS. MiG-29S is fer noobs.... hehe ;) j/k.. i enjoy the challenge. Probably too much.... :icon_supe
-
I fly smart when i fly passengers. When i play a game, i want to be entertained...;) IFF simply not modelled? Hmmm... why not?
-
But thats boring..... ;)
-
First he has to manuever behind me and maintain SA....;) I got in a tangle yesterday in the mountains after splashing a few. I was on my way home with no missles left. Picked up a target and went in. Got him visually and we went round and round. I got a few hits with the cannons but not enough to destroy. He fired a few 73's and missed. We lost each other visually after a while so i headed home. He then picked me up on radar and followed me home. As i dropped my gear i see the SAM close to the coast launch. So now i know he is following. I alert the base with several F-15's performing their daily airshows...lol.. as i roll up my gear to engage im splashed by a heater. It was a good kill and i dropped my guard thinking the several F-15 "Thunderbirds" on base would take care of it.. or at the very least. the SAM's. Oh well... live and learn.. (or die and learn.. ) Gideon gets credit for that kill ;)
-
LMAO.... :icon_supe I always thought MANPAD's were for whining combat sim pilots....;)
-
Im 80% kill ratio on migs in the mountains. I agree with you that if you dont know the F-15.. shoot at range and turn tail. As far as ground clutter. F15C are made for high alt intercept with a look-down shoot down capability. If one person is saying dont shoot from high, and another say dont tangle with the MiG low... what option does that leave??? lol
-
lol... yeah, i've read that too.... Scenario: Im coming in at FL280 with a bandit on the deck. I launch close to Rpi (within Rtr) under TWS (no launch warning for enemy). I start my counters while keeping the target locked. I hear his 77 launch, thinking an ET is already on its way. My counters keep me closing in.. i get Rpi, second 120 launch... under TWS. I dont see his plane moving at all. Second 77 warning (probably from the first launch). Another 120 comes off the rails well within Rpi and is active the moment it left never once having visual on the bandit. I start a Split S noticing the enemy target hasnt budged on my radar (altitude or heading). As i dive for the deck dropping chaff/flare, im greeted with the pleasure of the Theater View. I check the debrief and the one and only 77 splashed me, while my 120's went for a nice flight around the map... On the flip side. Scenario 2: I come in low with target on Hud. I lock as i hear his launch. I get LA and launch an ET followed by a 77. I drop a few chaff and flare and flank slightly (not beaming). I pick up the bandit visually and wait. Splash one! Then i get a nice view of his 120's flying on by as i waive hello... ;)
-
Thats another problem i've noticed. There arent many coordinated Blue teams online. Most of the squads fly red so they are on Teamspeak. Usually the Blues are various "weekend warriors" so they dont have TS, or their mic is busted.. or otherwise. So you have to type for communication increasing the F-15 pilot workload further. However, there are some willing to get on TS when flying blue.
-
You cant. You need to unlock the target and check. Its a bug that hopefully ED will patch. Bore/vertical mode are virtually useless in this game cause you can only IFF with RWS or TWS unlocked. If you are head to head with an experienced MiG driver, the only way to beat him is to bring the hunt into the mountains while in RWS/TWS mode 20 miles. Rolling through the hills, once you get a solid rectangle, lock it, center the steering dot and launch.. .all the while trying to avoid the terrain. Lotsa fun! From what i understand, the real F-15 will have a double box when locked on friendly. I think you can determine IFF on the russian birds when you lock the enemy though. When you are flying a russian bird, it will say LA during lock to launch at enemy, or it will say "F" for friendly on the Hud. Also, you will not be able to IFF with HOJ (home on jam). You need to burn through, then lock, then fire. In the russian jets, i believe you can IFF once burned through HOJ while still being locked on target (dont have to unlock to check). Pilot workload in the F-15 is much greater than any russian jet (edit: in this game). Especially a russian jet equipped with the 27ET. I have flown both and can honestly say the 120's suck in this game compared to the ET or 77. Flying the F-15 I have come in high with TWS on a low target, launching 2 or 3 120's within Rpi, thrust idle, dropping chaff/flares and barrel rolling with course changes (while keeping lock) only to be splashed by an ET or 77. On the flipside. When flying a russian bird, i have launched upwards using an ET or 77, barely moving my plane and dropping a few chaff/flare while getting a hit and watching 3 sticks whiz by me. The russian planes also have an advantage of picking up the enemy visually much sooner. Not that im trying to start another missle debate thread, just giving you some insight... Have fun!
-
Hi everyone... I asked this over at CH hangar but havent received a response yet... hopefully some of you may be able to shed some light on the issue... its kind of acting like the TIR bug... here is what i posted at the CH Hangar.. "I asked this question on another thread, but it seemed to get buried and dont know if anyone was able to read it.... I made a keyboard map for LOMAC Flaming Cliffs. Sometimes I modify it with little tweaks here and there. The problem im having is everytime i modify one input, another input fails to respond in LOMAC-FC. For example, i made the up switch on the FS 8-way hat the center reset for TIR by mapping it to a keystroke. I dont modify anything else. I save it, download it to windows. When i start the game, the new center input i created works fine, but i'll lose canopy open/close... or air brake toggle.. or gear... or flaps... etc, which were never touched.. I have to exit LOMAC-FC and re-download the map again... sometimes doing this a few times, to get it to work. Another example... I mapped my pinky button to Push to talk for Teamspeak. Then i lost canopy toggle... had to exit.. re-download... and it works again... It always seems to be canopy and/or airbrake. But mostly canopy. I've also lost my radar switches on occassion. I never change anything with these inputs, but they seem to lose memory when i modify other inputs. It bizarre... Any help would be appreciated... i always sweat the fact when i want to modify one or two inputs knowing i'll have to save.. download.. test all the buttons and switches... re-test... exit game... re-save... re-download.. re-test.. exit again... well.. you get the idea... It would be nice to just save once and everything works.. any ideas?"
-
Do i win anything for being the first pilot to have a team kill on the new server? ;) Great job guys! Thanks for all the hard work and sharing.... side note: What happened Woody? Did you crash on landing? Oh well, it was fun anyway. Next time we decide to dance guns only, one of us needs to switch sides....lol
-
I found this doing a search. Could you guys elaborate a bit more on where i can change the FOV in the files? I have changed the resolution to 1360x768... and the aspect ratio to 1.77. But the aspect ratio seems to reset to 1.33 and i just get a stretch picture. I thought this was normal. But it looks like i can change the FOV? It would be nice to get a pure 16:9 screen. TIA...
-
Now that one looks real... Heat blur, motion blur... etc. The taxiway stripe directly behind the exhaust looked a bit too sharp in the original picture. Good find! Its a good lookin airplane too....
-
LCD Monitor (or HDTV) recommendations.
capttrob replied to OsageCowboy's topic in Lock On: Flaming Cliffs 1 & 2
I use 1360x768. Native is 1366x768. I have a BFG 6800GS hooked up to it. I could probably get 1:1 mapping with Powerstrip, but im not that hardcore and 1360x768 looks amazing. Check those avs forums. I believe there is an official Olevia 27" Syntax thread... If the 27 is anything like the 37, you'll be very happy with it. Especially with the money you save for the amount of performance... Another great feature is the split picture (not sure if the 27 has it... probably does). But surfing the net and watching TV on the same set is pretty neat... especially when im trading stocks during the day online with CNBC right next to it... -
LCD Monitor (or HDTV) recommendations.
capttrob replied to OsageCowboy's topic in Lock On: Flaming Cliffs 1 & 2
This is what i have.... http://secure.syntaxgroups.com/products/detail.jsp?pid=LT37HVS 1600:1 contrast. 8ms response. HDMI input (for those DVI cards), VGA, ATSC built in. TIR$ fits well on top. Best bang for the buck i found after doing research for about a month.... Playing LOFC and Xbox360 on it?? One word.. Stunning! Now everyone knows why i want to see the fireworks even when get slapped.... also, check out the avs forums... http://www.avsforum.com/avs-vb/index.php? good luck... -
Virtual Thunderbirds: Airshow Promo 2006
capttrob replied to LawnDart's topic in Lock On: Flaming Cliffs 1 & 2
Very cool... thanks for sharing... especially in HD...