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Shahdoh

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Everything posted by Shahdoh

  1. Have you tried creating another WP on the ground (runway maybe) that is the true start point of the mission? WP0 Spawn in, WP 1 Take off time, WP + Mission...
  2. Do not hold your breath, the bug has been around for years...
  3. They should have given him the Hollywood mockup they used to make the commercial.
  4. Tom73, Then you need to join us over at http://virtualairrace.com/ where we do a Reno race with TF-51s and L39's once a month (Next one should be Aug 4th), Grinnelli also runs another series with Tf-51's called the World Cup. Check out the sight, and join the Discord to meet up with other fellow racers!! See you on the track!
  5. And when you say "Load the mission" this is on the same computer that you created the mission on right? I know, simple assumption, but when weird things are happening, need to be as specific as possible to find the problem. We might need to get the livery and the mission to help decipher what is going on.
  6. I have a dual installation, but that matters not, just as long as you use the applicable folder on your system and that its Liveries/L-39C/{Custom L39Skin folder name}. Should not be flakey if everything is setup correctly. All of the liveries for the client enabled a/c work the same, its just that they sometimes are in different locations. BUT, they will ALL work out of the Saved games liveries folder just the same, if you use the correct aircraft folder name there. Try and give us a bit more detail on what exactly is being flakey and provide pictures and files (the description.lua in question) to help us see what is going on and we should be able to help you.
  7. This is my path for custom L-39C skins: C:\Users\Ron\Saved Games\DCS.openbeta\Liveries\L-39C Was going to link you to here: https://forums.eagle.ru/showthread.php?t=134504 but I see you have already been there. Regarding your question on the first part in the description file that you do not change, that information comes from the a/c's EDM file which is unreadable through normal means. Look around and should find a utility that will find all the names for you. Though if just doing a regular skin, should not be needed, just work with what is given on a normal skin. Good luck.
  8. Come check things out at http://virtualairrace.com/ and join us on Discord. I have worked on racing code that has been used on the Virtual Aerobatic server, the Aerobatics Online and now actively in use for the Virtual Air Racing Series (VARS) being ran by Grinelli. The code allows for either time trial racing or multi-aircraft starts, multiple racecourses in a single mission and courses can be set up fairly quickly depending on the complexity and length. Come join the fun and we can help you get a course setup. Shahdoh
  9. Cool, always felt the tail was dropping lower then that below 100 but never followed up. Thanks for the pic. Guess I can open up my target window a bit to like 95-120 indicated for the 2 point landing.
  10. Curious Frederf, at those lower touchdown speeds, how high was the tail flying with the mains in contact with the runway? Happen to have a vid/screenshot?
  11. When I was leading the Virtual Tuskegee Airmen, I taught this technique so we could do formation 2 point landings. As lead, I used 2700 rpm and 20 manifold so that the wingman could still throttle back a bit more if needed to stay in formation. Still provided a good glide slope.
  12. RPM's are probably around 2700 because that is the cruise setting, but could be 3000. Manifold somewhere near idle to maybe like 20. I never watch it that closely, but once set, best to not manipulate either that much on approach as the torque/p-factor will twist you about a bit. I truly just watch airspeeds more than watching for those, so could be a fairly wide range of settings. For initial training, I would say work with 2700 rpm and like 15 manifold should setup a nice glide path.
  13. No flare on the 2 point landing. I know its bad form to not trim out the a/c, but I find it easier to not trim the back pressure off the stick. That way, as I descend, keeping around 115-120 indicated, JUST before touchdown, release the back pressure and can grease in a 2 pointer nearly every time. Come in slower and you might as well hold off a bit longer and flare into a 3 pointer. Can come in a bit faster, but may risk ballooning/bouncing more. 115-120 is the sweet spot for me. Here is a bit more extreme approach to land, but the technique for the 2-point is the same. (End of VFAT performance)
  14. Ah, good to know, since that was not stated previously...
  15. Usually find that the F10 map's start position is where it was situated in the mission editor when you save the mission, including the zoom level.
  16. Used to be able to get them REAL close back around version 1.1 or so. Was changed shortly after and could never get them this close again. There response when asked about it was that they never intended the AI to be Blue Angels quality...
  17. The Semi auto, Burst mode, full auto switch is on the right hand side, just forward of the trigger... Hmm, might be thinking of the wrong weapon... nevermind, carry on....... ;)
  18. When I mean dedicated, just mean that its not a machine being directly flown from. Whether its headless or not does not matter either. Just a machine that is connected to the action without flying itself. And correct, not the most efficient, but if you absolutely need the best chance at a track replay, this is it in my experience.
  19. I usually find that a dedicated server track, or a client system that only observes, to have the most stable track files. I believe this comes from the track (from the active client) trying to recreate the players inputs and it not registering the same way as it did in the moment. A computer not trying to control an aircraft is only tracking positions of a/c in the mission and not trying to input control data as it does not have it. This is still not 100%, but in my experience, considerably more reliable for track reviews. That said, its not the easiest thing to get, especially if you do not have access to the dedicated server's tracks, or do not have a spare system to connect to a server for observation/track recording purposes only. Seems a major fix would be for ED to remove the recording of input controls that try to "fly" the a/c again and just record its position, speed and attitudes as they happen in game.
  20. Not to mention, MIST (around 2012, if not earlier) was out YEARS before Moose (around 2015) was publicly announced.
  21. Be sure to join the Discord, may seem a bit quiet, but start asking questions and someone will be sure to answer. Also, Grinelli has the practice server up 24/7 on the Open Beta build (Virtual Air Racing Series | VirtualAirRace.com). The next race is Lausitzring. A fun, tight track that will teach you to roll your aircraft quickly and smoothly to get the best times. Hope to see you out there! http://virtualairrace.com/races/lausitzring/ /Salute
  22. "Client" is what is required to allow people to fly the a/c in a multiplayer environment. As a mission builder, you can place any a/c into the mission you desire, whether you have purchased it or not. When the mission is running, DCS will restrict you from flying it if you do not own it. Everyone else can see them as well, but only be able to control them if they have purchased the applicable module. Terrains and object packs are another matter. You must own them to put them in the mission.
  23. Technically, the server does not HAVE to have the skin, but is helpful in order for all that do have the skin to see it under all conditions. THE most important factor is that each client that wants to see the skin has it. IF each client has the skin and they are all on the server at the same time when the a/c with the skin initially loads, the skin will be seen whether the server has it or not. IF another client with the skin comes on later AFTER the person with it is already in the aircraft, he will NOT see the skin IF it is not on the server as well. May seem like a minor distinction, but it depends on the type of online activity you do. Still, yes, it is better that all parties involved, including the server, have the custom skin installed.
  24. Technically, the server does not HAVE to have the skin, but is helpful in order for all that do have the skin to see it under all conditions. THE most important factor is that each client that wants to see the skin has it. IF each client has the skin and they are all on the server at the same time when the a/c with the skin initially loads, the skin will be seen whether the server has it or not. IF another client with the skin comes on later AFTER the person with it is already in the aircraft, he will NOT see the skin IF it is not on the server as well. May seem like a minor distinction, but it depends on the type of online activity you do. Still, yes, it is better that all parties involved, including the server, have the custom skin installed.
  25. Seems to apply to multiple things that are happening on a server. Historical actions are not loaded to clients. Dynamic weather is another example. When a client loads in fresh, he gets the dynamic weather as seen at the start of the mission, instead of where/how it may have changed for however long the server was up. How is this related? In the same way that damaged items like runways are not loaded to a client connecting in after the fact.
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