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About Wildhare
- Birthday 03/15/1962
Personal Information
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Flight Simulators
DCS Stable
DCS Beta -
Location
Oregon
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Interests
Flt Sims, Fire Fighter, Model trains
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Occupation
Cabinet Maker
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did you ever get the massun asset package to work
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yes. i disabled the massun mod that i had. Then i had to look closer for the units. They were acutally in there, but not where you would normally expect them to be. I was looking for M92 units, but i could only find them when placing a static. So you should be seeing them under placestatic->structures-> M92 whatever...
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IT WORKED!!!!! THANK YOU...
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Massun92´s Asset Pack - Official (update march 2024)
Wildhare replied to Massun92's topic in Static/AI Mods for DCS World
at least someone else is having the same problem. *********** ANSWER ******** But I found the script that disables it and just changed it from false to true, and now they show up correctly if someone has the same problem you find the script under : Saved Games\DCS.openbeta\Config, and it's called "pluginsEnabled" open it with a Lua editor and search for Massun and change false to true Greetings Robin- 531 replies
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Massun92´s Asset Pack - Official (update march 2024)
Wildhare replied to Massun92's topic in Static/AI Mods for DCS World
SO.... i am still trying to figure out "Why 2.9.5.55300" is not showing ANY of Massun92 stuff. I assumed that "CORE" meant that in ME i could scroll to the desired equipment select and add to my mission. BUT there is nothing. I see screen shots of the menus but my screen looks no different than last week. I'm sure i missed something small.- 531 replies
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i updated to 2.9.5.55300 but i DONT see any of the Massun92 stuff what did i do wrong?
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Mike Force Team started following Wildhare
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Massun92´s Asset Pack - Official (update march 2024)
Wildhare replied to Massun92's topic in Static/AI Mods for DCS World
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I believe i answered my own question with a little testing. If you place anything on or about the runway the ATC will consider the runway "occupied" and will tell you to "use alternate" when trying to land. So, place any markers or vehicles just off the runway and it will stay open for takeoff or landing
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side question? What would cause a DCS ATC to , when contacted, ACT tells you to "go to an alternate" and will not turn on the lights. i do have some equipment in the taxiway and i'm sure that is the issue. What i'm looking for, is the criteria to shut down a runway. Then i can work backwards to figure what must be removed to open runway.
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The group of "clients" can not see the same Train (engine & cars) at same time or the same state (damage or undamaged) moving or stopped. most can see the Train as it moves down the track until it is shot. then all bets are off. I have developed a mission in multi player to hunt down and destroy a train. You can use any AC of your choice and any weapon of your choice. In multi player we chose AH-64s, a pack of 4, with 8 humans, no AI. MY AH-64 was the first to locate the train. i was CPG. My pilot positioned us to destroy the train. For some reason i could not hit it with missiles or gun. So pilot took over the gun, and shot. The train exploded and was on fire...sort of...because it continued to move down the track. The train the pilot hit did in fact get destroyed, I saw it get destroyed and i also saw the train continue down the track. in my view it was not damaged, the pilot continued to hit the stopped train and completely destroyed every car. in my view he was shooting at nothing. in his, the engine/cars were on fire and exploding on cue. for me nothing but empty air. i could see the train still in the distance as it left the area undamaged. The rest of the group arrived at the scene and some could see the burning hulk of train, others could not. others wanted to chase the train in the distance. we have since flown this mission again. Each time similar results. never have all eight of us, seen the train at the same place or same time or same state. it is a crap shoot of who can or cant. we have also tried smaller groups, different Aircraft and all have the same results.
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ICT "Integrated Combat Trun around" equipment.
Wildhare replied to Wildhare's topic in DCS Core Wish List
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ICT "Integrated Combat Trun around" equipment.
Wildhare replied to Wildhare's topic in DCS Core Wish List
I Have set up a working ICT. Take as long as it takes DCS to rearm & refuel. As soon as the AC crosses into the trigger area for that ICT a Fuel truck, a MMS line truck and Crew Chief are dispatched to that spot. They stay for 2 min the move away. The reason for a ICT area is for immersion. Also to encourage the"Team effort" immersion (Ground Crew & Air Crew) as seen on the Super Carrier. instead of spinning around at the end of runway and rearming on the shoulder with half a dozen others. There is a tone of eye candy on the the airports, immerse your self in this "Simulator" In our Mission we give extra scoring points when using the ICT area. As well as points for bringing home a crippled AC, surviving a successful Ejection. but losing a life and/or AC has a SEVER reduction in your score. Every target ground and air is scored. Your score is posted to our web page. You literally can bet on your "Bombs" score with your buddies. PET PEEVE: Fly out to target/dogfight, win or hit the target then eject and grab a new AC and do it over. Pilots that do that lose my respect. A second area same Mission -