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aemvee

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Everything posted by aemvee

  1. Maybe this would fit in the compilation: https://www.digitalcombatsimulator.com/en/files/1897516/ No IC problems with it.
  2. Likewise! Your picture is great :thumbup:
  3. Participant: aemvee Nominee: Bamse "Have Doughnut" I see a pattern here with the MiG-21 livery selection :D
  4. 1. for Fishbed 37:22 2. for Fishbed 39:30
  5. This is from https://www.scribd.com/document/51488058/arc-164-manual So a frequency hopping funtionality. Would be cool if you could initialize the ARC-164 :)
  6. Here's 3pos switch code for Dogfight mode, not really flap related but I think it could fit here. Can this post be sticky and name changed? { down = asg31_commands.DgMode, up = asg31_commands.ResumeSearch, cockpit_device_id = devices.AN_ASG31, value_down = -1, value_up = 1, name = _('Dogfight Missile/Resume Search'), category = {_('Alternate Controls')}}, { down = asg31_commands.DgMode, up = asg31_commands.ResumeSearch, cockpit_device_id = devices.AN_ASG31, value_down = 1, value_up = 1, name = _('Dogfight Gun/Resume Search'), category = {_('Alternate Controls')}},
  7. See here http://forums.eagle.ru/showthread.php?t=170821&page=7 I get the presets to work if the plane is cold started.
  8. It might related only to Hot Started planes, proper startup and the presets do work.
  9. I tested this and presets do not work. How ever I jumped in to AI F-5 with RAlt + J mid flight and the presets did work. Tried multiple times with varying switchology. I love the preset table that represents the one in ME (same with UH-1H, haven't noticed before) :thumbup: And regarding to that table, could you add the in flight-preset programming like in A-10C.
  10. Sorry, my bad. Didn't notice.
  11. This might interest some of you! WIP probably.
  12. I like that the radio stays connected after the ejection for a while, that helps with the rescue. 1.0.6.0, I had radio 1 channel on left ear. When I enabled the effect it was back to both.
  13. I too confirm this multiple pit entry problem and the TIR pause seems to help. After the problem kicks in it stays on. Some modules are not affected such as SU-25A, Mig-15, F-15C, for me at least. Tested with client and server both 1.5.4.54080
  14. I can confirm the late activated circling vehicles and add that the AI will reach the first waypoint and then halt, this is in version 1.5.3.53279. If you revert the game to 1.5.3.52724 AI will engage and seem to behave as wanted. Builds 52875 and 53108 have AI that does nothing if script spawned / late activated.
  15. If the slot block is enabled the timeout settings doesn't seem to work, is this by design?
  16. Hope this gives an idea. dcs.zip
  17. Joined mid session, 2 Mirages airborne but not visible in lotatc. Known bug?
  18. This might be something I faced with the rc3 I think. DCS was installed with a different user than LotATC. LotATC wasn't able to recognize neither 1.5 nor 2.0. After I did the installation with the same user as DCS everything worked ok. Didn't had the time/intrest to search the registry. I've reinstalled the whole system since.
  19. Connected, nice!:thumbup:
  20. Dont worry :) I know the feeling.
  21. Just updated to RC5 DCS.exe is no longer listening the default port or any other port for that matter. So no client connections. dcs.log states that LotATC loads ok but the LotAtc_server.log is no longer generated. 00006.312 INFO LuaNET: [LOTATC] GameGUI loading... 00006.312 INFO LuaNET: [LOTATC] LotAtc User Mod 00006.312 INFO LuaNET: [LOTATC] LotAtc loading... 00006.316 INFO LuaNET: [LOTATC] LotAtc core loaded I installed from Setup_LotAtc_4_DCS_Server_latest_64bits.exe (109 MB)
  22. Seem that I've been in a rush updating :D I just uninstalled and reinstalled with Setup_LotAtc_4_DCS_Server_latest_64bits.exe, still my logs states: LotAtc 4 DCS Server-1.0.0-rc4-64 mon jan 5 11:30:07 2016 --- STARTING Log --- Should I remove something after uninstallation?
  23. See the attachement Debug + perf enabled. Mission change done with slmod 2 separate occasions. Testing was done as such: 1. "missionchange2times" -admin load 2x, 3 different missions 2. Complete DCS restart 3. "missionchange1time" -admin load 1x, 2 different missions slmodmissionreloadLOGS.zip
  24. Can confirm. Additionally mission changing with SLmod does the same. No units on the map even if the same mission is loaded. Exit to desktop required.
  25. Reproduced multiple times. Example here, see .acmi attached from 44min-> 4 ship F-5E flight completely ignores the higher M-2000C threat to them and continues to strafe MiG-21's in Nalchik. MirageNotEngaged.zip
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