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Agent_wolf

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Everything posted by Agent_wolf

  1. I rebound the wing sweep to the hatswitch in front of the right trottle and kept the TX setup as is.
  2. With the F-14 release trailer just out and I keep watching this one. Fantastic
  3. The list you copy shows blank (no visible text) but you are actually copying it. Try copy and paste to a text document and you see what I mean. If this made no sense please explain the steps you are doing so we can answer you more accurately :thumbup:
  4. Here.. See if you spot the reason for your engine fail. This recording is from your track, I adjusted the view to highlight what to look out for while flying :joystick:
  5. Is there wind in the mission? Wind will make you drift. A good way to check is to set your NADIR knob to V.S|DER. The top number on the display shows your ground speed. Try to get that as close to zero as passible when engaging autohover.
  6. Same issue here. Left ving drops slightly at low speed and right ving drops slightly at high speeds.
  7. Make sure VA is run with admin rights. Sometimes windows remove "run as administrator" settings when updating windows.
  8. Might be related to this https://forums.eagle.ru/showpost.php?p=3815892&postcount=1750
  9. Hi Phil I had the same problem. Here is what you do. Open the Configuration window, select "Keywords Editor", Open the "command phrase" dropdown. The top of the keyword list in the dropdown list is blank. Delete the blank line at the top. If that dont work paste the commands in notepad and remove all the emty spaces at the beginning of the document text. Then copy and paste that text. Hope this made sense. Typing out of memory right now :noexpression:
  10. Is this the same issue? In this case the bouncing plane is the host of the server. Most likelly a network issue in this case.
  11. "And when you press (for example) Mic switch forward, all these things happen at the same time? VIACOM presses it's TX1 PTT SRS Selects Radio 1 Discord mutes while pushed?" Yes :thumbup:
  12. My setup is: (by memory, I might have missed something) VAICOM: TX1 PTT - Mic switch forward TX2 PTT - Mic switch down TX3 PTT - Mic switch aft SRS: Select radio 1 - Mic switch forward Select radio 2 - Mic switch aft Select radio 3 - Mic switch down PTT - Mic switch push DISCORD: Set on voice activated. Mic switch forward - Push to mute Mic switch down - Push to mute Mic switch aft - Push to mute Mic switch push - Push to mute I dont need the ingame PTT as this is handled by VAICOM (sometimes by using the "option" and "take 1/2/3" voice commands) I have to remember that when I talk to VAICOM I also switch active SRS radio. When I talk in SRS I have to remember to select correct radio first - then PTT.
  13. I dont think that will work. OvGME will only replace the files in the folders, not the folders alone I believe. What if you copy the ENG folder, rename it RUS and replace it with the originale one? Just thinking out loud here :dunno:
  14. "Is a new OVGME snapshot required each time I install a new DCS update?" Recommended. I try to disable all my mods and make a new snapshot after every patch. Sometimes I forget to do it and sometimes I forget to disable my mods before updating :music_whistling:
  15. My thoughts exactly :noexpression:
  16. "has it not yet been implemented?" I dont think so, I test this after every patch :(
  17. @Eight Ball. I cant get the invincible helipad to rearm or refuel. The other ones with a collition model works, like the hospital and the island. Is this what SUNTSAG is trying to fix? The T and H helipads dont work either for me. Have this mod been tested resently?
  18. YESS!!! Thank you :thumbup:
  19. I copyed my text from another forumpost. You can edit it yourself or try the JSGME/OvGME ready mod found here: https://forums.eagle.ru/showpost.php?p=3603621&postcount=20 "This is how you spawn client planes on the ground where you place your plane in the editor: Go to your main game directory\MissionEditor\modules\me_route.lua. Edit the me_route.lua by adding this actions.takeoffGround, actions.takeoffGroundHot, to plane_one_point and the plane_first_point sections. It should look like this: plane_one_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.landing, actions.takeoffGround, actions.takeoffGroundHot, }, plane_first_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.takeoffGround, actions.takeoffGroundHot, I believe it is only the mission creator that need this edit. In the mission editor you will now have the option to select takeoff from ground and takeoff from ground hot in the waypoint type list."
  20. Confirmed. Tested this in BETA version, Instant Action - Cold and Dark - Nevada map. The autostart sequence pumps primer 6 times right and 3 times left, and holds the starter for 7-8 seconds. To get the engine to kick in it requires holding the starter for 15-16 seconds. If the autostart would pump the primer 4 times right and 2 times left then the engine would start by holding the starter for 7-8 seconds. So.. Autostart need to change the primer from 6 right and 3 left to 4 right and 2 left. or Increace holding the starter to 15-16 seconds.
  21. This is the one I use Ground Takeoff.zip
  22. Sounds like the same one, I have mine JSGME/OvGME ready with the edited lua in it. I did download another one with the me_route.lua and a me_authorization.lua in it but that one crashed the game, had to remove the me_authorization.lua to make it work.
  23. Cool. Thanks for the mission :thumbup: Edit: This text is still in the briefing of your mission "Planes are spawing at Kutaisi or in flight close to points of interest (can't spawn on grass yet...)"
  24. How does the IC Check work? I can join servers that has the integrity check activated, that require pure clients. If it is a IC problem then just use the "fix" while making the mission and remove it when playing it I guess.
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