Jump to content

aussieboy

Members
  • Posts

    291
  • Joined

  • Last visited

Everything posted by aussieboy

  1. For the Shkval open SHKVAL_base_page.lua find the line render_tv.init_pos = {0,0,x_shift/ GetScale()}
  2. You can move the gauges around by editing the gauge lua files.
  3. Add the below line to the OH-58's mainpanel_init.lua use_external_shape = true To set the cockpit view change it to the below. cockpit_local_point = {0.82, 0.3, 0.34}
  4. Yes, by enabling use external model shape in mainpanel_init.lua
  5. I'll help add new countries providing I can get accurate info for it. What countries would be most likely wanted? Strut and I are currently putting the final touches on New Zealand for our Kiwi buddies so I'm up for adding another one.
  6. The RAAF will be added to DCS soon.:pilotfly: I have a few new and updated skins ready to upload. - 75 Sqn Hornet - Complete redo of the 3 Sqn Hornets - 9 Sqn Huey "Bushranger" circa 1968 - RAN Huey, I gave it a gloss finish and it looks surprisingly nice. - 121 Sqn Huey, in the experimental Barracuda scheme - updated all my previously released Huey skins to the new mapping on the Belsimtek model. Added custom specular textures to most of Huey skins. Here's a few screens of what's to come
  7. It's far from easy to achieve and is something that requires new tools from ED to accomplish. First you need a plugin to import the data into 3dsmax with the appropriate filters to fill in the voids and spikes in the terrain data. That's not so hard to find but then you need an export plugin from ED for the conversion into the new DCS terrain format and last of all the necessary tools to extent the boundaries of the sim. Without the appropriate tools to extent the boundaries and convert the format you would be limited to creating small islands in the Black Sea you could create like any other ground object but model it from DEM data and map it with terrain textures. Personally I'd like to see ED do it as add-on, now that would be cool. :thumbup:
  8. Cool thanks bro, I'll get onto them for you.
  9. I would love to see a DEM or SRTM mesh of the world, even a low level LOD version would be great. Unfortunately the tools just aren't available to do it at the moment but hopefully that will change in the future. You could import DEM data into 3dsMax and export it as scenery, however a small CMD program would be cool. Although if ED wanted they have rather good product opportunity there for another module.:D DCS DEM
  10. Absolutely Chizh, that would be great thanks
  11. You need to change the values cockpit_local_point = {4.500, 0.10, 0.0} This part {fwd/back, up/down, left/right} is what each of the section do but you need to enter values
  12. Open the file mainpanel_init.lua in Mi-24V\Cockpit\Scripts folder Find the line cockpit_local_point = {4.500, 0.10, 0.0} cockpit_local_point = {fwd/back, up/down, left/right}
  13. You need the attached version, I was just tweaking the views a bit more and I had to take it for test drive. :D Install: Just unzip into DCS World\Mods\aircrafts folder You will need to download and install this MOD too: AI-Modern Cockpit MOD
  14. Yeah sure, I already have the E model and just need to tweak the views slightly. The easiest way is for you to change the capabilities in notepad. Open the aircrafts lua file in DCS World\Scripts\Database\planes folder. Look at the below red section for the F-15E: attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, F_15E, "Fighters", "Refuelable" }, And now the F-18C attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, FA_18C, "Multirole fighters", "Refuelable" }, The above is pretty much self explanatory, you can look at the other planes for example keywords to use. Scroll down to the bottom of the file you see aircraft_task(CAP), aircraft_task(Escort), aircraft_task(FighterSweep), aircraft_task(Intercept), --aircraft_task(GAI), aircraft_task(PinpointStrike), aircraft_task(CAS), aircraft_task(GroundAttack), aircraft_task(RunwayAttack), aircraft_task(AFAC), aircraft_task(Reconnaissance), The task section are the categories the plane is displayed in the mission editor. You can remove the ones you don't want
  15. Hi Potatum, I will take a look at the F-4 for you. I have had it working before so it shouldn't be too much trouble to get it going again. Will keep you posted
  16. Very cool indeed, I'm glad it's all working fine. How awesome to finally have a fully working pit for the Hornet, not to mention the FM feels a whole lot better now.
  17. I will need to look into the problem further because I didn't set a def file for it, that's how it comes. Anyway I'll look into it and in the meantime maybe someone else might know of a workaround.
  18. Hi Rob, To be honest I've never fired an AMRAAM or dropped a bomb in DCS so I'm not really sure. The only thing I can think of is that I left the old input folder and didn't update it. Try this, Delete the input folder from DCS World\Mods\aircrafts\F-18C folder and replace it with the one attached below. You may need to reconfigure the joystick axis'
  19. monkie, After every update you will need to redo the install procedure to update the Ka50 files. Unfortunately this is unavoidable at present.
  20. Open the file GunTurret.lua found in DCS World\Mods\aircrafts\AH-64D\Cockpit\Scripts\Devices_specs Find the lines limits_azimuth = {math.rad(-2.5),math.rad(9)} limits_elevation = {math.rad(-37) ,math.rad(3.5)} Change them to read limits_azimuth = {math.rad(-110.0),math.rad(110.0)} limits_elevation = {math.rad(-60.0) ,math.rad(11.0)} That should fix the issue you're having
  21. Which helo are you referring to? All the master arms should work.
  22. All appears fine. The only thing I would suggest would be to keep them as individual planes rather than clustering them into one MOD. This would allow the views to be set for the F-18 et al and allows the end user to pick and choose what planes they want installed.
  23. I will take a look at what you have so far and let you know. The section old = 6 is rather flexible, you can uses names for instance old = F_15 will do the same thing. The cockpits don't decide the FM but rather they impact on them to varying degrees.
  24. Here a working version of the F-18 using the new F-15C cockpit with corrected views. Also note the improved FM characteristics due to using the new pit. You will need to install my AI Modern cockpit MOD available here http://forums.eagle.ru/attachment.php?attachmentid=85786&d=1375754074 Installation: Step 1: Extract AI-Modern Cockpit MOD to DCS World\Bazar\World\Shapes folder Step 2: Extract F-18C.zip to the main DCS World\Mods\aircrafts\folder Enjoy! zaelu, You might be interested in looking at my F-18's entry.lua, I used an minimalistic approach to avoid copying any files from FC3.
×
×
  • Create New...