Jump to content

aussieboy

Members
  • Posts

    291
  • Joined

  • Last visited

Everything posted by aussieboy

  1. For sanc2775, The installation procedure for the UH-60A is relatively straight forward. Step 1: Extract the contents of UH-60A.zip to DCS World\mods\aircraft folder. This step is the Helo itself Step 2: Extract the contents of UH-60A_lods.zip attached at the bottom of this post to DCS World\Bazar\World\Shapes folder. We do this step so the UH-60 doesn't tip over when sitting on the runway Step 3: This is part you are having trouble with: Open the file named db_units_helicopters.lua found in DCS World\Scripts\Database folder with notepad or WordPad. Scroll to the end of the file and you will see the below section heli_file("helicopters\\Ka-50.lua"); heli_file("helicopters\\Ka-52.lua"); heli_file("helicopters\\Mi-24V.lua"); heli_file("helicopters\\Mi-8MT.lua"); heli_file("helicopters\\Mi-26.lua"); heli_file("helicopters\\Ka-27.lua"); heli_file("helicopters\\UH-60A.lua"); heli_file("helicopters\\CH-53E.lua"); heli_file("helicopters\\CH-47D.lua"); heli_file("helicopters\\SH-3W.lua"); heli_file("helicopters\\AH-64A.lua"); heli_file("helicopters\\AH-64D.lua"); heli_file("helicopters\\AH-1W.lua"); heli_file("helicopters\\SH-60B.lua"); heli_file("helicopters\\AB-212ASW.lua"); heli_file("helicopters\\Mi-28N.lua"); heli_file("helicopters\\OH-58D.lua"); All we need to do here is comment out the UH-60A entry so it looks like this heli_file("helicopters\\Ka-50.lua"); heli_file("helicopters\\Ka-52.lua"); heli_file("helicopters\\Mi-24V.lua"); heli_file("helicopters\\Mi-8MT.lua"); heli_file("helicopters\\Mi-26.lua"); heli_file("helicopters\\Ka-27.lua"); --heli_file("helicopters\\UH-60A.lua"); heli_file("helicopters\\CH-53E.lua"); heli_file("helicopters\\CH-47D.lua"); heli_file("helicopters\\SH-3W.lua"); heli_file("helicopters\\AH-64A.lua"); heli_file("helicopters\\AH-64D.lua"); heli_file("helicopters\\AH-1W.lua"); heli_file("helicopters\\SH-60B.lua"); heli_file("helicopters\\AB-212ASW.lua"); heli_file("helicopters\\Mi-28N.lua"); heli_file("helicopters\\OH-58D.lua"); We just add -- to the start of the UH-60A entry. Step 3 is what allows you to pilot the Helo and without it you can't enter the cockpit and it starts using the outside view. If you still have trouble let me know and I'll help you get it going
  2. Hi Drillin, I use CustomHuman.lua in DCS World\Scripts\Aircrafts\_Common folder or wsTypes.lua in DCS World\Scripts\Database folder Extra info: Those numbers are also used to reference aerodynamics and engine data in SFM_Data.lua and for nozzle positions crew members location, et al in PlaneConst.lua
  3. If you are experiencing crashes with the F-15E please keep in mind that you can only have weapons on pylons 1-11, the F-15C has 11 stations where the F-15E has 19. The planes are limited to pylons the cockpit it uses states in the code to prevent crashes. I create my own custom loads in the mission editor. gaz2644, The below is from the F-18C entry.lua and using that as an example if you want to use the A-10A pit you need to change the value highlighted in red from 6 to 17. make_flyable('F/A-18C', 'Mods/aircrafts/Flaming Cliffs/Cockpit/KneeboardRight/', {self_ID,'FA_18C',old = 6}, current_mod_path..'/comm.lua')
  4. Compiling with /clr:safe will give the same result. Also for 64bit you have these options too /favor:blend /favor:AMD64 /favor:INTEL64
  5. Thanks Stratos, Can't say I have but one of these would cool :D
  6. Very cool, I missed your edited version including the Huey's in the mix, thanks again. F/A 18F, Thanks mate, it's really awesome of ED to do that and builds great repour with members and freeware developers alike. Hopefully ED will get a flood of new customers from our part of the world. BTW the 3 Sqn Hornets haven't been approved yet, hopefully next time DL mod visits they'll be available.
  7. There appears to be a misunderstanding in this thread of exactly what optimizing an exe for AMD or Intel actually entails. The main difference between the two CPU's is the instruction set architecture (ISA) which is slightly different between Intel and AMD. I'm still under a confidentiality contract so I can't go into too much detail in this area. In Visual Studio for example programmers have an option to compile for AnyCPU, x86 or x64. It's a click of a menu option. Multi-threading relates to lines of code in the program and requires a heap of work to convert it over from x86 to "true" 64bit software, in fact from my own experience it's a right pain in butt. x64 ISA is purely an extension of the old x86 ISA and nothing more.
  8. You can but it doesn't work properly and you won't be able to take off.
  9. Funny stuff :lol: assafm25, Check this thread http://forums.eagle.ru/showthread.php?t=103715, you will have to filter through it but there's some great info for re-skinning the Huey. I have just released a Huey skin that has custom pilot and gunners skins, you can check my description.lua for the entries required. It also utilizes custom specular textures if you want to go that far. It's available from the file library here http://www.digitalcombatsimulator.com/en/files/436732/
  10. hopefully he's too busy with sales to post any news. :D
  11. Hi Chizh, That's great news thank you very much.
  12. I have to ask, is that an albino or does the black fur come later?
  13. Maxzouz, I haven't been able to get the Mirage flying using the latest methods. It may need to be added using the wunderluft method.
  14. Awesome photo and thanks for posting it. It's certainly something you don't see everyday.
  15. AI- C-130 I've had a few requests from people to re-upload a flyable version of the C-130. Enjoy!
  16. Have you tried running on lower settings? You may need to reduce the load on the card.
  17. OK, New versions of the 3 Sqn birds and the 75 Sqn skin have been uploaded, just waiting on approval from the DL mod. If you have previous versions please replace them with these.
  18. Hi F/A 18F, Yes mate, the 75 Sqn bird is complete I just haven't uploaded it yet. I updated the 3 Sqn birds too. I have about 7 uploads sitting here ready to go. All the Huey's I previously released have been updated to the latest Huey mapping and I've added custom specular textures and custom DCPU camo uniform for Army Huey's.
  19. No worries, I know you're aware of this zaelu but for the others who downloaded them. They won't work unless you comment out the names in the db_units_helicopters and use the Ka-50 collision shell to prevent the UH-60 from rolling over. I'd like to use these FM's but to have working weapons.
  20. zaelu, Here's the UH-60A and OH-58D so you can see what they fly like without the influence of the Ka-50 pit. They have no weapons but it's interesting all the same.
  21. You need the below MOD AI-Modern Cockpit MOD.zip It allows all the new FC3 cockpits to be used for AI
  22. Yes, you can use Su27 pit for the Mirage and use a better looking model. For the pit you can use Alex's example and simply swap the ID# to that of the Su27. To change the model requires that you change the m2000.lods files so it points to the new model For example the lods file currently looks like this: model = { lods = { {"m2000.edm",50000.000000}; }; collision_shell = "mirage-2000-collision.edm"; } Change the red section to the name of the new model. The blue section is the collision shell which you change only if you have one for the new model.
  23. To a degree it depends on what cockpit you use as to how the F-18 flies. I had a version without an existing cockpit using the external model and it flies differently again. The best way to observe this is with the AI helicopters, I fly UH-60A-ER a lot and when I take out the KA-50 pit it handles more like the Huey. When using the Ka-50 pit it handles totally different and is much easier to control.
  24. New Zealand Logbook Here's a screen of the New Zealand logbook
  25. Looking good, You can twist the gauges around too, not sure where that line is from memory but I've messed with it before so I know it can be done. As for the ARBIS, again working from my rusty memory I think it was setup differently from the other gauges. You will notice the x_size and y_size referred to in the file ABRIS_base_page.lua I think that's the part you're looking for. If not it will be a line containing .init_pos. Sorry I can't be more precise on that one but I haven't messed with the gauges for some time now.
×
×
  • Create New...