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aussieboy

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Everything posted by aussieboy

  1. Thanks zaelu, For the F-18 I started with the F-15C entries from the server.lua and snapviewsdefault.lua then adjusted it to suite. The main entry is named default view, in the F-15's case it was #13 Here's a breakdown: [13] = {--default view viewAngle = 88.727844,--FOV hAngle = 0.000000, -- angle left/right vAngle = -12.678451, -- angle up/down x_trans = 0.060000, -- HUD position fwd/aft y_trans = -0.105873, -- HUD position up/down z_trans = 0.000000, -- HUD position left/right rollAngle = 0.000000, -- not sure exactly what this does, haven't used it yet },
  2. zaelu, I found an easy way for FC3 owners to have AI's use the new cockpit models instead of the old versions. Grab the attached AI-Modern Cockpit MOD and extract to DCS World\Bazar\World\Shapes folder. Then use the same method as we did for the L-39ZA cockpit and it will use the new cockpits. :) pman, If you're using the new F-15 cockpit you will need to adjust the view settings for the HUD to appear correctly. I put together an example using the new ViewSettings method. Add these lines to the F-18 entry.lua on the line above the make_flyable entry. dofile(current_mod_path.."/Views.lua") make_view_settings('F/A-18C', ViewSettings, SnapViews) attached is the view.lua, extract F-18 Views.zip to the main Mods\aircrafts\F-18C folder
  3. Here we go mate, I hope you like it.
  4. Thanks Bedouin, it's getting better all the time. It's a shinny black ops version for the Taalab fleet. :D Quick question, do you want the Royal Danish Air Force on the tail boom? here's the latest
  5. Bedouin, my skin is still coming along, but here's the latest.
  6. An attempt to use the old Su25 AFM, generally you bind it to the FC3 binary but I tried one of the legacy AFM's instead. There's a few other legacy AFM's which you can use too found in the DCS World/bin folder. BTW, I only just installed the new Su25A so I'll check that out.
  7. The below is what you need to use the F-15 pit local FM = {self_ID, 'L-39ZA', old = 6} mount_vfs_texture_path("Bazar/World/textures/CockpitsHDTextures") mount_vfs_texture_path(current_mod_path .. "/Cockpit/Resources/Model/Textures/F-15C-CPT-TEXTURES") mount_vfs_model_path (current_mod_path.."/Cockpit/Resources/Model/Shape") mount_vfs_liveries_path (current_mod_path .. "/Liveries") make_flyable('L-39ZA', current_mod_path..'/Cockpit/KneeboardRight/', FM, current_mod_path..'/comm.lua')
  8. Royal Australian Navy Here's a shot of the RAN Huey I'm working on. The RAN only flew B/C model Huey's so this is a what if skin.
  9. That would depend if the damage is handled by the collision shell or the damage.lua
  10. Found the problem with the wings falling off. It's in the collision shell. You can swap it to use the Su-25's and it works. Open the L-39_ZA.lods and change the collision_shell entry so it looks like below collision_shell = "su-25-collision.edm",
  11. correct, they do the same thing but using the FM version gives more extensibility for additional parameters.
  12. hehe, always a catch, LOL I was just taking off so I missed that totally. The wheels are slightly off the ground too. The plane is how it comes I haven't changed anything in regards to setting the gear height.
  13. zaelu, Take a look at this one and let me know if you have any issues with it. important: Please read the readme.txt for installation instruction.
  14. looking good there guy's keep it up.
  15. In the Saved Games\edModelViewer\Config folder there's a file named ModelViewer.cfg You will see an entry like this LiveriesDialog = { y = 319, x = 154, visible = true, w = 425, h = 440,} y= left/right x= up/down w= width h=height Just make sure y and x entries are within the bounds of the screen res. Entries are in pixels
  16. J7G, I'll PM you my email addy so you can send me any info you get, I'll do my bit and forward it on to Strut so he can work his magic. This will be a great addition for the sim.
  17. I don't use customhuman.lua and I wouldn't be able post the method I use now. :D
  18. Hi Lucky, I PM'd you the eBay link and yes it's eBay US and in US dollars.
  19. Hi upuaut, I thought I read somewhere they had plans for a slick version. May have been wishful thinking on my part. The roof section will be the hard bit to get right on that skin, which is looking pretty good IMO, nice work Crashmo
  20. OK thanks for the reply. I'm still using the F-15's pit for it and HUD works fine but the radar doesn't, not that I would know how to use it, maybe I just need to turn it on. :joystick: I haven't noticed any other problems with the AI flyable planes but I mainly fly the egg beaters or use the external model as a the pit like with the C-130. thanks again
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