

aussieboy
Members-
Posts
291 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by aussieboy
-
No worries guy's glad to have helped.
-
Specular textures are used to represent the intensity of the diffuse maps colour, light and specular reflection. They basically add shininess to the model. You could say it gives the paint job a shinny finish. They are often grey in colour too, when I make them I just greyscale the diffuse textures and use that for the specular. The lighter the colour the more shine it adds. To achieve a mat type flat finish with little to no shine make it darker in colour. They appear in a layer type setup, the normal map/diffuse textures sit on top and specular map below it, below that you can other mapping like bump maps which do appear to work in DCS.
-
Here's something a little different
aussieboy replied to aussieboy's topic in Screenshots and Videos
Oh yeah, check the mini guns, also carries rockets and penguins, the penguins don't work I don't think but the rest does. hehe It's my mod BTW, and it hasn't been released. -
Here's something a little different
aussieboy replied to aussieboy's topic in Screenshots and Videos
They looks awesome hey! :thumbup: Pity the model mirrors the side doors and some of the smaller parts so she's a bit rough in places -
I was messing around last night and grabbed this shot.
-
Have you tried deleting the A-10's input folder found in C:\Users\UserName\Saved Games\DCS\Config\Input folder Doing so will force it to rewrite the input folder and all the commands next you load it up.
-
Don't concern yourself about the junior member bit, I've been around designing for sims for years and find the tag junior rather amusing. If I'm a junior the senior members here must be geriatrics. :megalol:
-
Hi steve65, Sorry no one has offered you assistance but that's something badly lacking at this forum, people willing to help, how sad. Anyway, I downloaded the files you mention and they show fine, just make sure you have extracted them into the Su-25 folder in the liveries folder. Load up the mission editor and click the payload button, then in the comboBox select the desired skin. Check the attached screenshot for assistance
-
The systems for the F-35 were hacked from an Australian ASIO contractor, so the systems have been very much compromised.
-
I have 8 cores and it doesn't help, so 12 won't either.:lol:
-
Oh I see, are they using the default 0,3,5? Because that's the only other ones I'm aware of.
-
Look in command_defs.lua ID 74
-
As a programmer myself I would consider this a bug, it shouldn't run in a res higher than what the desktop runs in, a simple try catch will prevent it from ever happening again.
-
Yes I can confirm it's the desktop resolution is set wrong, I was able to replicate it on my system which runs at the same res 1920x1080
-
Not a silly question at all, that does look like a resolution issue, I'd be double checking what the monitor is set to on the desktop before doing anything else.
-
Anyone play the piano, or mess around with MIDI? I wrote a MIDI keyboard program a while back because I wanted to learn piano. I never released it publically but it's not a bad little program, it can play and convert MIDI files to sheet music, records and has a bunch of effects. Comes with the standard MIDI 128 instruments but you can add you own samples too, I have several different Steinway's to play, not to mention the guitars too. I've been playing the guitar for 30 yrs so it was good to try something new. Here's a pic of my program
-
Hi, I've found a method of adding advanced features to helicopter FM's by including Mach tables, quaternion, omegadot, cx0 and so on but without writing a .dll file. As I'm still relatively new to DCS I wanted check in with some of the guy's here to find out who would be the best person to have take a look at it for me. Any suggestions will be appreciated.
-
I'm not familiar with IIRC but does it have any .lua files in the cockpit directory, or is it all wrapped up in a .dll? If it has .lua files it shouldn't be hard at all but if it's in the .dll it may need a different approach.
-
Funny thing is as systems get more powerful developers will push the envelope even further and we'll be stuck in the same boat. I've been into sims since FS5 days and I've never had a system that runs them smoothly, although every system I've had is well above the minimum systems requirements stated on the box.
-
At that stage I believe it's already loaded in memory, this happens when the model first loads regardless if it's hit or not. As for resource demanding, absolutely, an explosive effect can be over kill but not in this instance as the damage is handled in the main model. The damage side of things shouldn't effect FPS unless you've been hit and are on fire or something. The model designer has 100% control over how resource hungry the model is. There is a limit for polygons but I can't remember it off the top of my head.
-
I've heard people say that the collision bubble is a cut down version of the model but that's not the case, there's no drawing data in the file just a bunch of dummy objects. Personally, I believe they are a waste and cause more problems than anything else. Open the Ka-50 collision file in model viewer and enable the connectors dialog and see the dummy points I mention. As for them slowing down the system: No they won't, as part of the model they have a GUID# associated and get their own memory space allocated. Only way to speed their load times up would be to compress the file more as compressed data travels faster across the board
-
Here's a screen of the Australian Blackhawk skin I've been working on. Sadly the door texture is mirrored so the 219 is backwards on the other side:cry:
-
Huey Tail Rotor : Cannot Find It!
aussieboy replied to marker's topic in Utility/Program Mods for DCS World
For the static rotors see the screen attached in the below post, the main rotor is just below the tail rotor http://forums.eagle.ru/showpost.php?p=1773461&postcount=2 For the dynamic rotors see this post http://forums.eagle.ru/showpost.php?p=1774080&postcount=8 -
[DCS: Huey] Create new skin
aussieboy replied to Mushu's topic in Utility/Program Mods for DCS World
Great news Mushu! Sorry for taking so long to point you in the right direction, I did a full reinstall yesterday after failed update and lost my Australian Army repaint. I had a copy of the main textures but not the rotor or the description file.:doh: Silly me. It should have only taken one post to sort this so I'm a little embarrassed to say the least. I eventually found it all sitting on my desktop in a zip file I had planned to upload. :doh: If there was an icon kicking itself in the butt I would have used that instead of the Doh icon :lol: -
[DCS: Huey] Create new skin
aussieboy replied to Mushu's topic in Utility/Program Mods for DCS World
Awesome, thanks Home Fries that is correct. Also my post #7 is the correct method to use. If the texture is in liveries folder the entry in the description needs to be set to false.