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npole

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Everything posted by npole

  1. Unfortunately the Rift controllers doesn't uses the optical tracking, but the gyros, so they are nowhere precise like the Rift ones... they can still fun for the average uses tho. Also the full room scale provided by the lighting station of the Vive is pretty different than the Rift single cam. A lot of people have (and are) cancelling their Rift order for the Vive because of this... but it's not that would interest a DCS player (assuming you're playing DCS only..). Also the attempt of Rift to buy any developer out there (exclusives) to kill the competitors is the worst anti-consumer practice you can adopt today, and any company trying to do this should be ignored with their products, it's a cancer for the videogamers. I would invite anyone to not purchase any exclusive Rift title, we do not need a VR segregation.
  2. VIVE has a better FOV... but as of today, DCS is better optimized for the RIFT it seems, but bad optimized overall.. so yes, it doens't work perfectly, but it works better in the RIFT. We don't know in the future.. I imagine they will fix the performance issue for both those the HMD, but if you play only DCS, the RIFT today works better. For the whole rest (if you play other games.. etc.), the VIVE is vastly superior to the RIFT, the room scale tracking is mind blowing and you can experience what's the real VR (forget everything you experienced so far...).
  3. Indeed you can't.. they are pretty open servers, they put the planes in place with all their weapons, and the the best wins.. and the best in this conditions are the FC3 fighters. Unfortunately you don't have much choice when going online.. there's only a couple of servers always active.
  4. In no circumstance, as of my experience, the Mirage is put at advantage versus the FC3 fighters (in this category I only include the F15 and the Su27.. i rarely touch the Mig29). In my opinion the gap is reduced if you play smart, but it's not that adopting a certain tactic you're always ahead. In a head to head you're dead long before.. this is clear, but it's not that getting closer will invert the parts, your chances will greatly increase only because they were ZERO before. You say evading until your enemy runs out of missiles? ...you gonna evade eight missiles of a skilled pilot in a Su27? ...now trying to imagine the opposite: don't you think that it will be easier for him to evade your four missiles, than for you to do the same for four? Without considering that (as I explained in my previous posts), the AIM9 on the F-15C in example have a crazy turning angle, they can be shoot at higher G's, and the only way to stop them is to place an obstacle between you and the missile; while your Magic goes often straight as soon they are out of ideal parameters (I'm not saying this isn't realistic... ). So yeah, you can clearly "do better" by adopting specific techniques, but I don't see a situation where the Mirage is in advantage versus a F-15 or a Su27, I mean in overall.. of course if you are lucky enough to popup behind a enemy at 3nm and you're ready to shot, you have a lot more possibilities than him.. but this is true for him as well! I also see people (including you in this post) that talk about the Mirage agility... are you sure that you're so much more agile than a Su27 considering the G-lock tuning? Because I'm not...
  5. With "normal", I mean on servers with no restrictions and at pair skill level of the opponents.
  6. That's what I tried to explain from the start.. :) ...but people believe that you can confront ON PAIR with a F-15C or a Su27 ...no you can't in normal conditions, and this is the only point at which I replied. I agree on every other parts: I'm not saying the Mirage is not fun; i'm not saying it should change; i'm not saying the K/D ratio is the only thing you should consider. I'm only saying that the Mirage is something else.. like the A10C is eomthing else.. like the Su25 is something else.. like the P51.. etc. etc. etc.
  7. The radar of the Mirage is so reliable that it loses the target randomly in TWS... :) ..it's a recognized bug, but it is a bug (that will be fixed) so I'm not moaning much about it. I'm more talking about the radar performance (in visualizing the targets and manage to hole the ECM, and the cone scanning size) if compared with the F-15C one. As I said, with the performance of the close combat mode on the FC3 fighters, I don't even need the RWR, the radar keeps and lock everything in range by just moving the nose left and right. It cannot compete with the FC3 fighters... you can manage to have nice fights, you can still have fun etc... we all agree, it's designed for other purposes, but online forget to have the same K/D of a F15 or a Su27, and I'm not saying that the fun is just about the scores or kill ratio, I'm just specifying a fact. I'm still having fun with my beloved A10C.. and not because of enemy kills of course! ;)
  8. But then there's the radar: the FC3 fighters radars are "arcade".. I mean they can track the S* out of you from miles (more than 40nm) away and hole the jammers and STT by spamming the TDS, you don't even need the RWR, most of the times with the 15 you can have the enemy position directly on the HUD. Then we wanna talk about the dogfight modes? In vertical mode, it's like playing LockOn: the enemy aircraft is being picked and locked anywhere within 10nm, even if it is flying at a side... while with the Mirage, sometime you have the enemy in visual range and the radar isn't picking anything. With this big advantages, do you really care about the RWR? After have localized the approx position of the enemy, you can pop you head out of the hills, do a 180° scan in vmode, and here's all the bandits on your hud ready to be shot down, one by one (and you don't have just four pem pem, but eight! ...but this is another story).
  9. I don't know at which hours you played and the skill of pilots in that session and for how long, so looking at you with 9 kills and 8 death, while looking at the F15's with 1 kill and 0 death.. I can only guess that you stayed on the server for long, while they have just joined. A parte the UVP guy, I don't recognize the other names... the screen is a little blurred. Also the 1-1 (almost) ratio evidences a suicide mission: let's go to the enemy airport to get at least one kill, then who cares if I get shot down as well. I don't like to play this way, I normally return back to rearm and refill. Thanks for your explanation, but this is happening when you face a less skilled player, if you try to do the same with someone at equal skill as you with a FC3 fighter, you will be death long before because he has a better awareness and better weapons: you can hide, he can hide as well, you can seek and shot, he can seek and shot BEFORE, because his engagement range is larger than yours. Do you really believe that you can popup anywhere near to me with a M2000 without me not noticing it? It's not happening... it's not happened so far, and not because I'm the most skilled player in the world, but because the F-15 is superior, it's much easier for me to: track you, lock you, and shot you... nor that you can't do the same, but it's easier for me (because of the plane) that's why I will perform better than you.
  10. I didn't asked for this.. I was replying to those ones believing that the Mirage is on pair with the FC3 fighters in MP, that is wrong, no matter from which side you look at it. I have no problem with it.. when I want to dominate, I use a F-15C or a Su27.. when I want to have a more realistic flight, I switch to the other modules I have (including the Mirage...).
  11. Right, while Arma (or FSX, or Prepared, or XPlane) have to manage with an enormous asset, this issue in DCS is not existent: games with non uniform scenarios and object cannot optimize the draw calls (imagine FSX the whole world to cover); while a game with uniform scenario and a limited number of assets (like DCS), normally applies certain procedures to reduce the draw calls, that's is why I'm surprised that it could suffer of a similar problem, unless there's something wrong in the engine. Actually it is dropping from 90fps in a random hangar to 18fps by just turning the head right and left... and this can't be just because of a draw calls overhead, unless you're rendering the whole world object in a given direct and apply to each of those object a different texture without taking in account the ambient occlusion. It's clear that DCS engine suffer by some code optimization, and we are waiting the engine to be fixed (they should seriously look at the DX12) ...and the current situation makes even more obvious the needs of alternate solution to deliver a better performance in VR. As I mentioned in a previous post... while playing on a monitor you would just notice some poor fps, in VR if those fps goes below 45fps, the game became unplayable.. it's not just, it looks bad, it's completely unplayable because of the jitters/ghosting. If you are confident that the same results can be obtained without using VRWorks... the hell, do it! Call it TRUMPWorks, we don't care, the VR squadron is looking for better performances, nor that we care if it's done by nVidia, AMD, or whoever else.
  12. If it's not a bug, then press the magic button and eliminates all the "fake" targets automagically... :) You must be so lucky to find only noobs on the server.. I just finished to play, the only Mirage on the server has been our (ded) pet for 2 hours and half... I'm surprised he resisted so long before quitting. :) I'm not saying you can't have a kill in the Mirage... if you find the newcomer you will have your nice dogfight, but you must compare pilot with the same skill: if your doing good in the Mirage, with the same skill you do 10 times better in the FC3 fighters. I have never been killed by a Mirage on the 104th... NEVER.. I can't say the opposite, while I was piloting it... again, watch the score to statistically see how much good the FC3 fighters are if compared with the Mirage. And I wanna highlight again: I'm not talking about the realism, neither I'm asking the Mirage to be tuned, it's just how it goes.
  13. I use them all, including the A10C, that was my first purchase years ago. That's not the point.. I wasn't talking about sim/arcade differences, but about the enormous advantage the FC3 fighters have online. It's not about me, come on the 104th and read the K/D ration of this planes: F-15C, Su27, M2000C ... and let me know the differences, you must be lucky to find a Mirage in the first 10 positions.. All the pilots out there are noobs? Nope, it's the plane... ;)
  14. DCS uses a very limited assets type, the draw calls shouldn't be an issue at all, where did you read that this is currently a problem? I may have missed the developers posting about this issue. Also this won't explain why the performance are degraded even with off screen objects rendering. The API aren't shortcuts, they are libraries, every game uses it, including DCS, it's not that designing your own engine you gonna do low level programming interfacing it directly with the drivers and the graphic card. I think the discussion ended in a circle at this point, the developers will look at VRWorks if they'll figure it's going to give us an advantage. I think most people (including me) aren't much interested about the reason (or the politic) behind it, we want to have a better performance in VR. Thanks.
  15. npole

    Removed

    Thanks, I believed the bug was about the radar switch to ENT while the switch was in HFR (as it happens in certain situations... I reported the issue in the bugs section).
  16. npole

    Removed

    Why? Isn't this a bug? If the switch is on HFR it should still HFR or the switch wouldn't represent the current mode. What's the logic behind it?
  17. Great, let's use it then! :) ...and vertex aren't a bottleneck in EDGE? Then you should explain to me why the fps in VR are inversely proportional to the objects rendered.
  18. I'm talking overall.. normally if you go on the 104th (the server I play more), this is what happen to the Mirage (I fly it as well sometime, but looking at the Tac View, it's how the things rolling for anyone else): If you aren't smart you go h2h with the FC3 fighters.. and you're dead with zero chances. Let's say the Mirage is a good one, and he tries to get cover using the environment (it's not always possible, it really depends by the Mission if it's around a hill/mountain zone), the F15 radar is capable of keeping the radar track from further, and it can hole the Mirage ECM easily, so even before the Mirage get tucked inside the mountains the F15 has a better awareness of the battlefield. Hoping to be at the six of a pilot that has your same skill is just that.. an hope.. you can't say, I will just wait in the mountain with the radar OFF... assuming that your opponent doesn't know what you're trying to do. But there's another issue... even in the short range: the dogfight radar modes of the F15 can trace the targets with a larger cone (and faster) than the one provided by the Mirage (including all the 3 modes), and it's true also for the AIM9 head (if compared with the Magic), hopefully the things will be a little better when you can slave the Magic to the radar. Let's talk about the G limit to have an authorization to launch, the thing in the Mirage is so limited if compared with the F15 and the Su27. Let's talk about the weapons effectiveness.. as I said the AIM9 and the AIM7 can cover a larger angle and hit the target while shooting at almost 3 or 9 o'clock, the Magic and the 530D are flying bus if compared with them (they give up if the target does a tight turn and they have not enough separation to follow). So yes, if you manage to know where the enemy is while inside the mountains, if you manage to be behind him and close enough without he even knows, if you aren't pulling too many G's, if the target won't get lost while in STT (yes it happens..), if you have still a weapons left of those pathetic 4 missiles.. you will manage to have your kill. Now tell me how many times this is gonna happen to you, assuming you are confronting an equally skilled opponent? 1 times over 10? ... that's why all the Mirages on the 104th has a poor (to use an euphemism) K/D ratio ... and much of those kills are lucky shot made to targets already hit or to those ones engaged by others already. Yes it's possible to manage to do "something".. but you can't say a Mirage has any strength point against the FC3 fighters... because it doesn't have any, unless all the Mirage owners out there are noob.. coz the top scores are all occupied by the F15C and the Su27.
  19. The issues I may have to find you, are the same issue you may have to find me. Also what you do when you're close? I will still shot at you from up with missiles that are capable of following the target doing crazy things. I'm not sure if you ever analyzed a dogfight with the TacView, looking at the trajectory of the AIM9 or the 7M... now compare it with your Magic, and tell me the difference. Or did you even see the out of physics maneuvers of a Su27? It has better turning angle than a Mirage, like it's not suffering any structural stress. We want to talk about the payload also? ..how many times you died because your two Magics went for their own path and you left with nothing? :) Again, this is not about the pilot skills (assuming a pair skill)... but about the inferior plane in every condition. I really meant the AIM9's... Again, I'm not questioning the realism... I'm replying to the question: may I compete online? And the answer is only one: nope, unless you modify the payload of the other superior planes (it will make the things better, but neither on pair)... or if you find a Mirage only (or inferior) server. Not sure why people believes that it can do miracle... IT STILL FUN, but you're not gonna challenge the guys with the F-15C and the Su27, and this normal, I'm not saying I would like to see a better Mirage 2000C, instead I'm saying that those FC3 fighters and their weapons should be fixed... because a missle hitting you doing a 90° turn while launched while pulling many G's is unrealistic.. but you will die anyway. :)
  20. I know, but it doesn't always works.. it is also a bug (when it works), otherwise there wouldn't be any sense to fill the radar with the fake ones if you clearly know which on is the real one. :) I already mentioned this in my previous posts. In fact I'm not questioning the Mirage realism, I am talking exclusively of its performance online in a server full of much more capable planes (not more realistic.. just better). That's to reply to the op, who's expecting the Mirage to perform better, it will not.. this is the Mirage, we will have a realistic representation of the aircraft, but it will never compete with the FC3 fighters online. No you can't... You will die in any circumstances at pair skill pilot, because while you fly your Mirage in the right way, the Su27 pilot will fly his Su27 in the correct way as well. You will only kill the noob bandits.. but you can kill em with an A10 as well, if they are noob enough and you're skilled enough. ;)
  21. The F-15C radar (in the game) is capable to intercept almost any flying target up to 80nm without any issue, it also provides you the correct heading of the target even if it's jamming, it can also hole the enemy ECM with ease by spamming the TDS up to 20nm, while the M2000C has a fake "jumping target" that drives you crazy to run after it with the target designator... those time which is capable of keeping something, because in many occasions I had the target in visual range and it wasn't even shown on the radar despite the fact that I had the cone pointed directly in front of me. I don't need to follow you, you'll be death before you can do anything really... I'll shot you from the high without you even realize from where the missile come from. Also the AIM-7 does crazy thing: I can shot at you while following at 90°, literally at your side, and the missile will hit you doing crazy things at high G's... while your Magic will go straight under the same conditions. Yes, you need to play on nerfed servers to artificially increase your chances.. and neither this is enough to compete at pair. The only way to get fun is to play on a Mirage only server... that doesn't exists. Listen, I'm not saying that the Mirage is bad, this is probably due to the opposite: it's the other planes that aren't well simulated, resulting to be "op"... but here we are talking about how good is the 2000 in a MP scenario, and unfortunately in a scenario where all the aircrafts and all the weapons are available, the Mirage is cannon meat. I'm saying this to not give false hopes to those users who believes to fight at pair with the others, you are NOT... you can get fun as well, but you must know that you're starting with a huge disadvantage. This is the reality.
  22. Yes, NDA sorry, I can't post details (neither I have much of them.. only generic info). Anyway the E3 is around the corner.
  23. The problem is not who own the right of (or invented) a certain technology, you are only interested in its availability. Without looking into exotic solutions, I think that people are forgetting that the whole modern gaming (if we exclude rare occasions) are based on a proprietary set of API: DirectX ...that is owned by Microsoft. And that's only the top of it, there's dozens of proprietary technologies used in a videogame (including DCS), there's nothing wrong with it, just not use those ones which will limit your freedom, avoiding the witches hunt: proprietary doesn't mean always evil. VR is the future, if you ever tried a VIVE you understand what you mean.. it's not just using a HMD instead of using your monitor.. it's a completely different experience that will make everything else so old that you won't come back. Today's issues are about its cost and availability, but wait a couple of years when the prices will be fallen and the console users will start to experience it, and you will use your monitor only to write the text on the forums. :)
  24. You think wrong... that's was my same idea initially, but then I figured that the M2000C is what it is, you cannot compete with F-15C and Su27 online (at pair pilot skill), both are superior in every situation because of superior weapons and superior radars: 120C and 27ER will kill you before you can even think to use your cork 530D and in close combat the target lock on the F15C and Su27 will remain locked on you even when you're 90° on a side and their short range weapons will hit you no matter how many thing you may chaff/flare (while your Magic looks like an autobus launched to the enemy that wants only to go for its own course.. :) ). You may opt to: - Play only PvE; - Play on a server with only Mirages and inferior aircrafts; - Play on a server with only newbies (inferior than your skill); - Accept the challenge... but do not rage after many deaths by a 120C. :) If you believe that this aircraft will be "better" in the online fights in its final form, you are wrong. According to the developer, this is how the real plane fly, and it cannot be artificially improved, it will only be improved to have an accurate representation of the real M2000C, it will not improve its fighting capabilities, if not marginally. It's a nice model to have because it's beauty and accurate, but if you're that one who's interested only to collect "kills" online.. then the F-15C and the Su27 are the ones to go.
  25. A big company is coming with a similar solution.... stay tuned (E3).
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