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npole

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Everything posted by npole

  1. Hi everyone, is there a way to bind a direct panel command to two different device ids? In example, this is the original line: {down = 3506, up = 3506, cockpit_device_id = 11, value_down = 1, value_up = 0, name = _('Command'), category = _('Sensors')}, The above will assign the values 1 and 0 to the same switch on the same panel. Is there a way to do the same but on different panels? In example something like this: {down = 3506, up = 3002, cockpit_device_id_down = 11, cockpit_device_id_up = 10, value_down = 1, value_up = 1, name = _('Command'), category = _('Sensors')}, ...any work around?
  2. npole

    Default.lua

    Does anyone has the most recent default lua's for the keyboard and the joystick to attach to a posy here (or to upload somewhere)? Or.. if there's a way to revert the file to the original state. Thanks.
  3. When exiting from CAC Mode (Close Combat Radar Mode), the PRF (Radar Scan Frequency) switches to ENT (Interleaved), despite the switch on the panel remain on the HFR selection. Right clicking on the switch (it won't change its position) will reactivate the HFR mode. This is a big issue since apparently you cannot map this function to KEY/BUTTON, so you have constantly to move the view on the panel to reactivate the HFR mode, or your target lock won't PIC/STT (Single Target Mode) anymore. *this last part is not true anymore since you can bind the key now - the bug still.
  4. I confirm there a bug with "Special Modes Deselect" function (default key "D"), when you switch to close combat back to normal mode, the VTB shows "ENT", even if you have HBR selected.. unless this is the normal behavior for some reason.
  5. I hope that's not the case.. I mean the system knows already about the target soft locked, there's no reason to move the cursor again above it, also it's not easy to manage with the TDC when you're basically already in combat... I will test later today, but looking at this video, the lock switches to PIC while the cursor is elsewhere, I'm not sure if the switching happened automatically or if the guy pressed the lock button again @ 0:35: EDIT: oh!.. and he was in "ENT" as well.. now I'm even more confused.. lol. But maybe that video isn't true anymore since it come from last year.
  6. Ok now I understood, thank you. It was the ENT mode that was confusing me: even if the switch (left of pilot) is in HFR mode, when I press the button to return to "Return to normal Scan mode", the VTB shows ENT instead. I don't know if that a normal behavior... probably I misinterpreted the command "Return to normal Scan mode" ... i believed it was used to exit the CAC mode (close combat mode), but apparently it's not.
  7. Thank you. Can you actually switch from PID to PIC by locking again the target within the circle in the HUD? So without using the TDC in the radar? I watched it on a tutorial.. unless I misunderstood it. So that was my mistake, I were pressing the LOCK button again once ready to fire, believing that I was switching to single target mode... while in fact I remained in PID mode. That was about the 530... but what about the 550 at 18:00? Shouldn't it have hit the target even if I was in PID mode .. since it's IR? EDIT: about the PID to PIC.. maybe I figured it, I don't have to pay attention to anything, I can just push the lock button again when I'm ready and if there's a target in PID mode it will switch to PIC.. correct?
  8. I know I'm doing MANY things wrong.. but I struggle to figure what I am doing with this missiles.. I'm unable to hit anything. In this video I'm noob-testing the aircraft.. so please ignore all the crap i do in the whole video... but let's concentrate on two shoots, why those missiles goes for their own route? 23:20 .. it's a 530, did it missed because the bandit was too near and going straight to me? 18:00 how did it missed? A Magic at 4.5 miles with a solid target... (it goes straight past the target).. [ame] [/ame] I know i'm doing something horrendously wrong... so please help. :D
  9. Where you can check the purchase date to see if you're eligible to receive this map for free? The shop history doesn't go that far (it stops at 2013). Is there a place where you can add your key to check the first activation date? EDIT: nevermind, I found it on my profile: Bind date: 07-08-2011 ..so I was late. :)
  10. I mean this: http://forums.eagle.ru/showpost.php?p=2425663&postcount=5 ..it's 30 minutes past the 18:00 UTC but noting has happened?
  11. Everyone else is moving toward DX12 .. and we still have to migrate to DX11? I don't want to be the one who moans about it.. but DX12 is a major improvement (much much more than the DX9 > DX11) in terms of performance. DCS2 isn't out yet.... why isn't going to be full DX12 compliant? It won't make sense to release something "new", with an already expiring tech.
  12. I remember it mentioned in the past.. they said: "it will come with 2.0..."; but since the i lost traces of it, they didn't mentioned any implementation in the changelog. I think they aren't given to it enough importance, since it is one of the biggest limitation to host the servers (that is one of the lack for the online multiplaying, with only few servers online and with servers forced to restart now and then). So to the point: does anyone know how it is progressing? How far it is...?
  13. You wrong. 1080p means 1080 lines with progressive scan, that is the current vertical resolution of DK2 (for each eye). It's the horizontal resolution that is split: 1920 / 2 = 960. It makes a big difference.
  14. Coz you really believed to reproduce the real Gs of an airplane at home? This device is indeed created for entertainment not for G tests (there no simulator, neither for professional usages that could simulate the real G of a fighter; in fact the military uses a centrifuge for this purpose). Anything we use, is for entertainment (including DCS itself), the purpose is to make your fun as much as possible similar to the real thing at human costs, but there's nothing you can do (with the current technology) to simulate an airplane completely.
  15. The offset is minimal even in real life.. unless you're a gecko. While the FOV L/R is much higher (around 45° on each side because of the nose), but the DK1 doesn't provide a FOV similar to the human eyes (you can't see much on sides), this is why the images looks very similar to you (coz a large part that should exists on the sides.. is missing).
  16. In many rift games you could just disable the rift tracking, then you can use their sensors into another program. That's what i'm asking. Maybe as you suggested by opening FTnoIR before the game, the game library couldn't communicate with the sensors (already opened) and i'll be fine.. I haven't tried it yet. EDIT: i just tested it, and it works. If you open FTnoIR before DCS, DCS isn't capable of controlling the head tracking, and so FTnoIR remains active.. and 6dof works too (with the hydra). The other benefit is that you can control the curves and all the other parameters (the Rift is mapped 1:1 and you can't change it). Now i only need the IPD fix and i'll be fine. :)
  17. On a separate matter: is there any way to disable the embed Rift head tracker? I want to use my custom version (FTnoIR) that uses the rift sensor + the hydra sensor (mounted on head) so i can have a full 6dof tracking, that is very useful to read the MFD's in the rift, by just moving your head towards em.
  18. I think people that claim it to "works" didn't figured the problem... yes the rift works, but as we explained early: the IPD is completely off (because they used the new HD version IPD). So they provided a custom visual.dll ... but it doesn't work (the game crashes... etc.). So atm the oculus rift (DK1) is not usable... unless you're looking for severe eyes pain (you need to cross your eyes to compensate the IPD).
  19. I second this, an attachment here on a post would be great.
  20. It's even worse. The IPD is completely off on my side.
  21. Am I doing anything wrong? The default eyes separation is crazy... (unless you're a chameleon). How to adjust it?
  22. The winter pics posted on the forum right now are much more nicer than the previous ones (it must be because of the environment color filter and because you cannot spot any "lo-res" texture). Nice details.
  23. That's perfectly understandable and obvious... we're not asking for the perfection, we may desire constant improvements (possible improvements.. not the impossible ones). Good to know.. can't wait to try it myself, better gfx is always welcome, whenever i'm more anxious to test the other possibilities that EDGE will opens.
  24. Few.. but there's (that's why i mentioned Project CARS), btw I am not pretending that DCS will looks like real life (for the nature of the product, it couldn't with the current gneration hardware), i was commenting about those people who were calling "real" those two screenshots in the first page. I don't think so.. i'm enjoying this product, I use it every day with my squadron. We all understand that probably due to the niche product, limited resources, etc. the game has the best possible engine it could have today, so we "accept" the situation and we never blame the devs. But accepting it doesn't mean that we don't have the eyes to understand that it is far to be "perfect", and we hope that it will improve. I only half agree: limited to some vehicles (A10C, BS2.. etc.) the cockpit (and the whole aircraft) is perfectly reproduced. Something better could be done with the textures tho: they can be improved alot paying much attention to the details (we have seen some example with modded A10C cockpit textures already). The Su25 in the screen of this thread in example doesn't look "perfect", some of the textures used looks artificial (especially in the reflection), and the textures applied to the aircraft: look at the red star on the wing.. i would you call it "great"? I don't. What's the nosense? I can produce better screenshots with the current engine, so i don't quite understand what's the "good" (better) thing that some people are claiming about those screens. I'm sure that those screenshots have been posted just for us to give a look at the new engine and not to show how better the new engine is! This is talking about the game, not about an "imaginary product".
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