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Everything posted by upuaut
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Hi, I have the same problem. The flames also don't stop if the engine is off. And I have no heat blur from the exhaust, only the AI has it.
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Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, some screenshots of new cargos. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi Skulleader, place the "autoexec.cfg" in this folder: C:\Users\Skulleader\Saved Games\DCS.openbeta\Config Files in this folder will not be changed by DCS-Updates. @crazyeddie Hi, I have also noticed the wrong texture sometimes. But if I cancel the mission and start it again, everything is ok. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, do you want it with lights? -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, this is already in work. -
Hi, you can find this Skin inside my Dropbox Skin Folder.
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Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, I still have this file in my scripts-folder after update to 1.5, so I dont't know if it is still in use or not. But I think it will not influence DCS, if it is in the folder and not necessary. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, the textures should now be included. WIP -
Hi Rudel, if I name a Dummy anything else than "Dummy", then it will be also a connector and is seen in the MV. I need connectors with the name Dummyxxx. I will try it with points and name them Dummyxxx. Thanks for your help.
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Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, I have it updated. -
Hi, I need the Dummy also as a connector and it is not working, if it is not seen as a connector. Obviously it will not be exported as a connector, if the name of the dummy is "dummy". Does anyone have an old 8xxxx version of the edm-plugin from last year for testing? This is what I get. Here is what I need.
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Hi, I have the problem, that my Dummys will not be exported. I can see the animation, from the model which is linked to the Dummy, in the model viewer, but not the Dummies as connectors. I know it was working some time ago, but not with the actual versions of the edm-plugins.
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Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, I think (hope) it is fixed now. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, here ist the Link. It's also in my signature. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi , it's updated and should work with DCS 1.5. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, a pallet with sandbags are already done, but I will make different versions of sandbags. The stretcher and the patrol boat are now on my list. The MODs for the tech-folder are updated and should work with DCS 1.5. The MODs for JSGME will take a few hours for the update. -
Hi, a new start of Win10 solved the problem. This works just one time. If the updater encountered a problem and stops downloading the server is not reachable before I make a restart of Win 10. If I make a refresh of this forum, the download stops with an error and I have to make a restart.
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--- Log file: c:\Temp\DCS.openbeta\autoupdate_templog.txt === Log opened UTC 2015-10-02 07:59:49 INFO : DCS_Updater/2.3.9.56 (Windows NT 6.2.9200; Win64; de-DE) INFO : cmdline: "K:\games\DCS World OpenBeta\bin\DCS_updater.exe" update STATUS: Initializing... INFO : basedir: k:\games\DCS World OpenBeta INFO : sourcetag: TEST INFO : dcs_variant.txt: openbeta INFO : DCS/1.2.16.43180.9 (x86_64; DE; WORLD,FC3,UH-1H,MI-8MTV2,P-51D,KA-50bs1,UH-1H_video_EN,CA,A-10C,F-86F,FW-190D9,BF-109K4,MIG-21BIS,VEAO_HAWK,MIG-15BIS,AVIODEV_C-101) INFO : branch: openbeta STATUS: Checking for updates... ERROR: Conection to server 'update.eagle.ru' failed: Couldn't resolve host name ERROR: update.eagle.ru replied HTTP 503 Service Unavailable ERROR: Conection to server 'update2.eagle.ru' failed: Couldn't resolve host name ERROR: update2.eagle.ru replied HTTP 503 Service Unavailable ERROR: Conection to server 'update3.eagle.ru' failed: Couldn't resolve host name ERROR: update3.eagle.ru replied HTTP 503 Service Unavailable ERROR: No updates: Couldn't resolve host name === Log closed. I have tried to ping the update servers from my desktop without success.
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Hi, it seems my desktop cannot reach the update server. A ping to the update server from my laptop is working, from my desktop not. I am trying to find the reason.
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Hi, I get the same error message. Update my open beta is not working, also a new installation is not working. The server is not reachable.
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Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, I am currently reworking the cargo-models, and making a few new cargos. If someone has an idea for an useful cargo, let me know it. -
Hi, just tested and it works. Good work!
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Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, it should work again. My DCS MODs: Dropbox-Folder My DCS Skins: Dropbox-Folder -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, in the .lua script file for the ship you can deactivate the alarm state argument. Change "GT.animation_arguments.alarm_state = 9;" to "--GT.animation_arguments.alarm_state = 9;", or delete the line. -
Addon Tents, Watchtower, UH-1-Cargo
upuaut replied to upuaut's topic in Static/AI Mods for DCS World
Hi, at alarm state the red light is on and the side nets are up. This happens, if an air- or ground enemy is inside the target detection range. It is currently set to 5000m, but you can change it in the ix514.lua file. I have never tried, if it is working in a MP mission. Hi, I have not such a problem, but you can delete the entry.lua files. The mod is still working without this file.