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Hardcard

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Everything posted by Hardcard

  1. Report this in the bug section and provide a track. I've also experienced these problems, but my tracks are corrupted
  2. Last week I got killed by one of these viggen meme mavs... it was fun, tbh, but I agree that this ridiculous exploit needs to be fixed.
  3. @reece146 How many times do I have to tell you guys to include the mission file and dcs.log in your reports? :cry: Yes, like you said, SWAPR isn't meant to support people's mods (unless the modder has managed to make the mod assets work just like DCS assets). That said, I can still look into it and see whether the problem is easy to fix (or fixable at all).
  4. Multiplayer, Blueflag PG server. I replaced my A/G loadout (including Datalink pod + walleyes) for A/A loadout (amraams, sidewinders and fuel tank). Note that I did this using custom loadout profiles created by myself in ME (and then modifying them a bit in the rearming interface). After spending my amraams (most of which didn't track... but that's an issue for a separate thread) and dropping the fuel tank, my stores page looked like this (no DL pod equipped, as you can see): Yet the DL Pod feed (static) showed up on the left DDI every time I left A/A mode (when switching to either A/G or no master mode): I don't think the dcs.log will provide any answers, but here it is anyway: https://drive.google.com/file/d/11P7zyxxYIQX-ebfldqZ-xbb0NeTN03j9/view?usp=sharing Track is corrupted, so I don't see any point in providing it.
  5. Blueflag PG, join blue team. They desperately need viggen pilots to deal with red ships.
  6. It has happened to me twice already. I get an access violation and CTD when guiding walleyes right before they hit. dcs.log
  7. Jester consistently fails to get locks on nose bandits (precisely called by AWACS / GCI), he also has a tendency to switch between TWS modes before phoenixes go pitbull (causing them to go dumb), etc. As a consequence, tomcats have become virtually useless without a RIO... Jester / TWS need urgent fixing. Also, please implement a TWS menu for Jester, so pilot can command it to switch between tracks (and can also prevent him from doing stupid stuff on his own)
  8. Will probably need to rinse and repeat many times, since GBU-31s and GBU-38s are quite inaccurate in windy missions. @Nuggit Walleyes don't get intercepted, can be dropped from 25+nm (provided you fly high and fast), can be remotely guided on the way down using the DL pod and pack a pretty powerful punch. However, if you're dealing with SA-10 sites, you'll need to fly low instead.
  9. Sure, all those things you mentioned SHOULD ideally be like that... but in practice they aren't. Good luck performing a "by the book" engagement in a server where bandits pop in and out of scope and half of the friendlies aren't even on comms. Also, TWS autolocking known friendlies is simply unacceptable, no matter how people try to spin it. I'm not talking about furballs, I'm talking about TWS autolocking friendlies almost outside of radar cone, when the bandits are on the opposite side of the cone (or right ahead)... it's ridiculous and any systems engineer worth his/her salt would take steps to prevent such behaviour. Anyway, I always check before shooting, so it's not me you should be worried about... it's the many other players who aren't nearly as cautious... Sure, it's on them, but their amraams will be coming for you nonetheless... wouldn't you rather have a system where TWS didn't autolock? I totally would.
  10. TWS autolock is a pretty bad idea for several reasons: - Increases the chance of blue on blue Imagine that you have an enemy contact ahead, as well as some friendlies around (within radar cone). Those friendly contacts are provided by AWACS, you don't IFF because you already know they're friendlies (you also have comms confirmation or whatever) and also because that bandit is about to fox, so there's no time to lose. But just when you're about to fox, bandit fades and TWS autolocks one of the friendlies that you didn't IFF (because there was no need to)... by the time you realize what's going on, it's too late. - Tends to autolock bandits you're not interested in - It's annoying af
  11. Hornet is surprisingly lightweight, 1GB should be enough (liveries are the heaviest part, tbh)
  12. In my case, I was also unable to connect when flying the hornet... until I decided to try something that has always worked for me with other planes: Set Y and X stick curves to 40+ and reduce deadzone. After doing this, I was able to make the fine adjustments required to connect (and stay connected) to the basket. As for speed, I use the hornet's Auto Throttle Control. It's not as good as the Su-33's, since it can't be tweaked, but it's better than nothing :D
  13. Por si acaso, podrías exportar tus llaves de registro de LockOn / FC en un archivo reg. Ya no me acuerdo de la ruta exacta de las llaves de registro para LockOn / FC, tendrás que buscar en viejos posts para encontrar referencias. Una vez hecho eso, instala FC en el nuevo ordenador y usa las llaves de registro que has exportado del viejo ordenador. Si esto falla, siempre puedes abrir ticket de soporte, a ver que te dice ED: https://www.digitalcombatsimulator.com/en/support/faq/1115/ No hace falta que te diga que FC es prehistórico y que no tiene demasiado sentido que sigas usándolo teniendo DCS World y FC3. Saludos y suerte.
  14. @draconus Nope, I had told Jester to search 100nm. Regardless, TWS Auto decided to start with a contact at 170+ nm that I couldn't even see on HSD, since the scale was set to 100nm. This happened in the worst possible moment, ofc, when I finally had the enemy AWACS within 50nm (right ahead) and my launch window was closing (due to SA-10 in the area)... gotta love Jester ;) As for the bogeys ahead, brackets were on top, so they were definitely radar contacts, not DL contacts. (I watched the TacView track afterwards, those were a couple of vipers and a jeff, like I said in my previous comment). @solidGad I think he understood just fine, but he seemed more interested in patronizing me than in investigating the issue. It's ok, no hard feelings.
  15. I've encountered a different problem today... gbu-12s just wouldn't release (whether in CCIP or Auto, didn't make a difference). Master arm was on, efuze inst, mfuze off, correct laser code, target designated with TPOD... freaking bombs just wouldn't drop. I tried it with trigger, with weapon release buttons (even holding them for a few seconds)...nada Does the mfuze need to be set now? I'm pulling my hair, trying to figure out what I missed... laser mavs worked just fine... This has happened to other people in the server I was playing... is this a new bug or something?
  16. @majapahit Those lock drop problems you're describing sound like you're using 2 bars instead of 4 bars. Alternatively, could it be that you're using interleaved PRF setting instead of high? (Every time it switches to "Med", you lose lock) I don't know, I haven't experienced such issues in MP for a while now (except for the radar auto locking contacts, which might be normal behaviour? I ignore it, tbh.)
  17. Reset the TPOD (set switch to off and then back to on).
  18. I mean... any hornet pilot who does that deserves to be splashed :lol: That's why I prefer to face them in the F-15C, it brings balance to the force :D (at least speed wise) Thanks for running the tests and putting the numbers together! :thumbup: Beats fulcrum, flanker and mirage hands down, if you ask me. Awesome datalink / SA page + proper TWS + amraams > No DL / Barebones DL + Barebones TWS requiring STT lock + Fox1s / Inferior fox3s Sure, hornet is inferior when compared to tomcat (like the rest, let's be honest), JF-17 (only because SD10 is superior to amraam atm), eagle and viper (in terms of speed only) As for the "atrocious lock behaviour", I don't know what you mean, exactly. Hornet's radar does require some extra steps to get going, but once it's set, it's quite effective. Sure, it needs to be set to "Auto" in order to retain locks as you move around and it'll bug contacts automatically (often friendlies), just need to get used to it.
  19. There's something funny going on with JDAMs. Sometimes they overshoot, other times they fall short (even when firing within zone) and other times they simply fail to destroy the target (despite the fuze being set to INST and the 400+kg of high explosive, in the case of GBU-31).
  20. I'd check the airbase object description (or the database), perhaps the length of the runway(s) is listed there. Like pmiceli said, if runway length is displayed in the F10 map, it means it's stored somewhere... just need to figure out where and whether it's accessible via scripting.
  21. @Quigon I couldn't use screenshots of my own tracks because they were corrupted, like I already mentioned. I've already explained the issue quite well, not going to engage in a pointless argument over it, with someone who wasn't in the cockpit with me when this happened (no offence). No, QuiGon, there wasn't a good reason for TWS/Jester to start with the most distant bogeys (I think those were tankers/AWACS, on top of it), it felt more like sabotage, not like an intended feature. :cry: I was engaging vipers and jeff coming from Bandar Abbas, TWS was bugging the AWACS at Fin (or the tanker at Jiroft, which is even worse. At one point it was bugging a contact 170+ nm away... this is unjustifiable) and Jester did nothing to correct the situation. I had to go defensive without foxing on them several times, because TWS wasn't working and Jester wasn't doing his job (I really wanted to eject him after the third attempt :lol:) Tomcat needs a TWS menu for Jester, or a "Next Launch" command at the very least (which does allow RIO to modify the target priorities created by the radar).
  22. @draconus Not likely, phoenixes went up to space when they left the rails. Also, the closest sea in that direction was the Caspian sea, not included in PG map ;) @QuiGon Don't take the pics literally (ignore the symbology), they're just dirty Photoshop edits I made in a rush, with material I had at hand (ie Chuck's Guide), only to illustrate the fundamental problem. Just imagine that TWS Auto/Jester are ignoring the two obvious bogeys ahead and bugging/assigning first launch priority to the farthest bogey. If you were doing RIO, you'd deal with the bogeys directly ahead first, right? That's what TWS/Jester aren't doing, which is a really nasty problem (aggravated by the lack of TWS menu for Jester).
  23. @Nalfeyn You need to use double backslash, not single: assert(loadfile("D:\\Dokumente\\Scripts\\LUA Development Tools\\workspace\\My_Missions\\Persian Gulf\\Dynamic Script Loading.Lua"))()
  24. I've been looking for the most efficient way to sink warships using the hornet, without the need for saturation attacks. So far, GBU-31s have yielded the best results, since they don't get intercepted and cause considerable damage... but I'm having really annoying issues with the TPOD's coordinate accuracy (I think). I've tried using area track, point track and regular designation, but I seem to get inaccurate coordinates most of the time. How does one get accurate coordinates for a ship when using the TPOD? Also, are there any specific considerations I should keep in mind when dropping JDAMs in manual release mode? For instance, are there AoA or speed thresholds I should observe? Looks like I'm only able to get accurate hits when using WP coordinates, instead of TPOD. I've attached a couple of tracks. First one is a failed Kuznetsov strike using TPOD designation (bombs overshoot the Kuznetsov by just a bit) Second one is a successful Kuznetsov strike using an accurate WP just over the Kuznetsov. I use the same approach in both tracks, pretty much... flying below 50ft and firing form ~4-6nm on a gentle climb. Hornet Kuzi strike GBU31 (TPOD fail).trk Hornet Kuzi strike GBU31.trk
  25. @Bearfoot That would be very helpful, yes, but extra functionality would still be needed. I honestly don't get why there's no TWS menu for Jester, given that it's the primary radar mode for the tomcat. @IronMike Btw, I forgot to mention another problem I found. Jester/TWS Auto will also bug known friendly contacts (provided by AWACS, for instance), wasting precious time and creating potential blue on blue situations. If Jester is smart enough to tease us with his witty comments, he should also be smart enough to avoid bugging low priority bogeys and known friendlies :D
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