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Flight Simulators
Flanker 1.0, A-10-Cuba! on 15" then,
DCS2 and VR now. -
Location
Europe
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Interests
iRacing and AssettoCorsa in VR
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Occupation
DevOps in Clouds
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So with EAP of MirageF1 is ready for the fight.. https://theaviationgeekclub.com/mig-23-vs-mirage-f-1-when-cuban-flown-angolan-floggers-clashed-with-south-african-mirages/ Btw, were there any rumours on MiG-27!? AG capabilities would make it so fun.
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chp started following DCS: Roadmap (unofficial - NO DISCUSSION HERE)
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Показ Гб вместо Мб. Продукт занимает сотни гигабайт, статус установки показывает мегабайты (всего, скачано). Сравнивать 2-5 знаков перед запятой очень неудобно. ЕТА распаковки показывает температуру на четвёртой планете (Марс). Т.к. распаковка происходит асинхронно (ждет скачивания, потом распаковывается, потом снова ждёт) - расчётное время окончания скачет в пределах 20-120мин. Может ориентироваться на скорость скачивания? "Ожидание завершения операции..."!??? После окончания скачивания, процесс ждёт окно диалога "Все установлено! Ок?" который может оказаться спрятанным (пользователю не понятен ни статус и причины ожидания). Сделайте окно модальным (поверх) или лучше открывайте его после закрытия окна распаковщика
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Предложение по сайту... по магазину, по кормильцу.. в котором чёрт ногу сломит, не дойдет до конца и вообще устанет видеть 50% в описании КАЖДОГО модуля REQUIREMENTS шрифтом 1:1 с описанием. За сим, для нашего* удобства и всеобщего благополучия**: 1) требования, условия и инстукции - под кат! 2) каждому продукту 1+3 картинки, та что большая с ротацией 3) переключалку всего раздела в режим галлереи (большие фотки самолётов) 4) фильтр на не показ купленного! 5) сортировка по свежести, популярности, скидкам 10500) ваших собственных идей, слямзенного под копирку и прочей мотивации всяких консультантов Всего наилучшего, хаве фун! * покупательского ** больше покупок - больше возможности развивать продукт
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Пока мы все ждем билд с новыми облаками, можем насладиться видео-рядом с одного "домашнего" проекта UHawk VR PS Поддержим товарища за успехи в "графике" (не топим за реализм) PPS обещаю потратить бонус за рекомендацию на модули, если товарищ когда нибудь станет сотрудницать с ЕД
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chp changed their profile photo
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RTX3080 has showed us that "CPU is a limit now". Hopefully it will change with future generations or iterations of games (arma4/dcs-vulkan). Fast and cool 6-8cores will become more important.
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RTX 3080 Experience So Far--2d Triples User
chp replied to manashttu's topic in PC Hardware and Related Software
Thanks for the useful feedback! Lets hope for a good news about Vulkan+VR by end of this year. -
[MERGED] DirectX 11/12, OpenGL, VulkanAPI Discussion
chp replied to Cskelly's topic in PC Hardware and Related Software
"Vulkan has demonstrated to be very efficient in High Object Count Rendering Scenes (ie Flight Sims w/ Large View Distances), DirectX12, Not So Much" Tiled Recourse of DirectX 11.2 (2013) Bundles and other features "free GPU" features of DirectX12 (2014) ..and recent DirectStorage https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/ (2020) all of them seem to be in favor of "large distance" sims. "Choosing DX12, would Shut Out Windows 7 and Windows 8 Users, Vulkan would allow those users to continue to use DCS." Vulkan might be a faster and more "rebel" way to go. But choosing "Linux/Tizen" over much needed flow of cash from XBox (potentially)... Wish a great success to Devs in either path they had or will choose. -
This is long running benchmark. Intel can only do bursts to 5.3, making sure there are less drops/stutter. AMD can only boost one core to 4.6-4.9 Intel can have all cores boost (Vulkam welcomes it). In theory, Intel still maybe the king for games.
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In other VR games there is less game-play benefit in going into extra/unlimited details. In flight and especially military sims it is the case. Newly available Vive PRO and Pimax 5K/8K VR solutions are moving the boundaries, while (single) GPU can't keep up. Both Nvidia and AMD got their implementations of multi-GPU rendering for VR. There are tech/demos/games about it, means it is possible. It is matter of priorities and resources (people coding 3D engine are different to 3d modelling or simulation coders). Considering military customers, multi-gpu rendering (one per vr-eye) would be extremely beneficial for the product. Support from NVidia/AMD, PR/news time, popularity among generic VR customers who got money, taking care of small yet dedicated user-base DCS got (hence the prices).
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2016 Hardware Benchmark - DCS World 1.5.x
chp replied to tiborrr's topic in PC Hardware and Related Software
Great thread. Can somebody please start: 2018 Hardware Benchmark - DCS World 2.5.x ? -
VR and Leap Motion can make it to ARMA3 soon
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No worries. Leap solutions will be back, so nobody knows what might happen. Secondly, at least mouse emulation is possible. Not so immersive yet very practical. Gestures might be useful too. Sorry for the o offtopic
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Attaching a touch-controller to a simple mechanical stick and throttle (with wider than joystick range of motion) would actually do it! But hard-core would prefer replicas and FFB of course. A of hands/gloves (hints from Vive), there is solution 4 years in market and solid SDK. I am ready to send as many LeapMotion controllers to EagleDynamics as needed to get its support into beautiful and detailed cockpits world.
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OC1 is cheaper and lighter. And you don't need wait for gloves LeapMotion is cheap and SDK is there, ready to be "sold" to DCS devs.
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Dear oculus rift cv1 users. Is it really worth it!
chp replied to boedha68's topic in Virtual Reality
Ok, let me give some exampels and you will give us yours. 1) Performance of 1.5 is nowhere near 2.0alpha and not enough for VR. If you turn everything off and fly above cloulds - you may use it. But down low - it stutters with little or no action. That's why Matt Wagner has outlined that soon we will get Black Sea region in 2.0 with butter-smooth 60+ fps 2) DCS is not about BVR alone. Fire a quick CAS mission on A-10. Try to spot ground targets. You got to be 5 times closer (face the barrel) to do so, compared to 2.0 Both, because of masking terrain and it's quality (low res, slow engine). 3) Quality of graphics and physics in VR are "magnified". What looks ok or even good on 2D becomes ugly in VR (Gfx of The vanishing of Ethan Carter, physics of LifeForSpeed, both for ProjectCars and DirtRally) Black Sea map and its objects are not detailed enough. So why bother with 1.5? Have fun on Nevada for now, there is plenty. Crimea will be back. Maybe even after Normandy, but we will get it. Bonus: even if you not into mud-moving, get a quick-mission with Bf-109 against P-51 and tell me at wich second you get lost track of Mustang. Compare it with Mig-15 vs Saber, compare it with Su-27 vs F/A-18 dogfight. Get BVR quick-mission with MiG-29, let 2 A-10 and 2 Tornados get you by - try to visually find them all. My call: there are tonns of fun and immersion. But now you get only half of it with 2500x screen, and half of DCS with Nevada. If you had to save for VR, wait a bit - there might be hints of 3800x version. If you do like simracing - get VR now. You will get full fun in racing and quite some in DCS.