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100% This is very important to fix.
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It’s a different thing, cockpit frame might shake, things in the cockpit might shake, like aiming sight, but never needles in the altimeter or VSI, as others mentioned maybe RPM but not the rest. To make cockpit more alive shake the cockpit not the needles, it’s unrealistic and indeed annoying.
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At least please fix the material, shader, I don’t think the problem is in textures, just pilot body is so bright it’s blooming.
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After new standard of F-4 Phantom, where every part and bolt visually shakes, rattles and reacts to different engine settings and G-Forces Corsair feels sterile, and kinda old-gen. I would love to see various parts of the cockpit animated and providing visual feedback, we have that in most of the other warbirds to some degree, Corsair only shakes instrument needles, even those that usually fairly stable in warbird cockpits in real life, like altimeter, variometer, etc.
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Various impressions from early flights
Mnemonic replied to TheSkipjack95's topic in Bugs and Problems
There is a shake feedback on the force-feedback joystick which is good, but no visual Animation unfortunately. -
2 bugs: 1 - I can’t assign joystick button to toggle pilot body (only via keyboard) 2 - Material of pilot body is too bright and doesn’t seem to react on shadows? Also looks very low poly comparing to Phantom, but that’s ok if material will be not so bright.
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F-14B(?) Upgrade as featured in DCS 2025 video
Mnemonic replied to VR Flight Guy in PJ Pants's topic in DCS: F-14A & B
Oh wow, this is epic… -
Did I spot a sparrowHawk HUD in the 2025 video ?
Mnemonic replied to FZG_Immel's topic in DCS: F-14A & B
Yes!- 1 reply
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Honestly I’m super happy to see Turkey with normal HUD, it’s epic. Early A would not bring as much to a table, but of course I would love to see that one too.
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Pretty please ED, add pilot body to Anton, it’s important!
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That’s clear, I can RTB myself when hitting Bingo, or I can just restart level, but those are Game-isms There are also tankers around I can hook with (hush!) Would be cool to have a mechanism to make your scripted RIO aware, by F-10 menu option for example, that’s (unfortunately lame) pilot is now running on fumes and want’s to go back, so that mission “gracefully fails”, keeping immersion in place, scripted RIO could switch to exit at CESAR for example, etc. It’s not a big problem or anything, just a suggestion of something that could make it cooler, without too much scripting. I’m going through missions, they are really well made!
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I noticed this is only an issue in “Fam Flight - Event 1”, because it’s one long uninterrupted mission. We barely have the fuel to do all the maneuvers once, maybe one of them twice, and return back with tiny reserve. On subsequent missions it’s not an issue as mission will load parts of the training (sub missions) with more than enough fuel to complete each task. Reflected, maybe a suggestion for Fam Flight mission to have an option in F-10 menu to tell your instructor that we’re low on fuel and RTB? Or have it automatically triggered by pilot once certain fuel minimum reached? Just a suggestion
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It’s just great, I turn it on the background in low volume, so all in-game sounds and comms are clearly heard. So your campaign with this playlist quietly playing on background, in VR is truly immersive, or should I say more period correct - psychodelic Just awesome, highly recommended to everyone, it’s in the main campaign readme pdf.
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Jettison the drag chute - possible problem
Mnemonic replied to Lt_Jaeger's topic in Bugs and Problems
You can also mouse click release button, not necessarily bind it.