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Everything posted by Mnemonic
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Also, some liveries for F-4 has extra mirrors for WSO, that are externally attached to the back canopy, like middle mirror on the Turkish Phantoms, currently such mirror is non functional and reflects darkness. Any chance to make it functional?
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+1 for native FFB Rudder Pedals support in DCS
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So, argument for Master Caution is 218 Add these lines to add to your DCS-raygun.lua, iside function RgProcessOutput() where the list of if/else statements: elseif aircraft.Name == "F-4E-45MC" then RgArguments = {[218]="%.1f"} should look like this: function RgProcessOutput() -- local aircraft = LoGetObjectById(LoGetPlayerPlaneId()) -- ne fonctionne pas online si server bloque data local aircraft = LoGetSelfData() if RgFindAircraft ~= true and aircraft then if aircraft.Name == "FA-18C_hornet" then RgArguments = {[13]="%.1f"} elseif aircraft.Name == "F-4E-45MC" then RgArguments = {[218]="%.1f"} ... Or just use this DCS-raygun.lua, that should cover most of the aircraft in DCS, it was shared on this thread with many additions, I just added two lines for F-4E DCS-raygun.lua
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Any update to export lua, to support Heatblur's F-4? Did someone figured out proper index for "Master Caution" animation argument?
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I want to add support for Master Caution light on BuddyFox UFC device, and it's done via export.lua, but I need to know index of the animation argument that lights up Master Caution light of in-game model. Argument can be checked with EDs ModelViewer, but Phantom has thousands, some of them depend on one another and it's really tiring to manually go through all of them Maybe guys from Heatblur who could help? Thanks in advance!
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True, I've got used to look at kneeboard in a Hornet, it's very convenient, and yes, I fly DCS VR exclusive for last 3-5 years or so, I even forget to mention this, cause it feels normal to fly in VR
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Currently shadow from the head will cast only when “selfie” mode enabled, it will feel much more natural when our “head” would cast shadow, and shadow would respond to our head movement, even when the head graphics is not enabled, due to our camera being at the place of the head. P.S. all pilot body shadows can be toggled together with pilot body of course, but once pilot body is on, please keep shadow from the pilot’s head as well.
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Finally I can fly my Viper! Thanks ED, this one looks great, I also love how animated it is! Honestly at this point any new module have to come with pilot body upon initial release. it’s very awkward to fly these machines as a bodyless ghost in limbo.
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+1 for fixing Tomcat probe light, it’s completely invisible. It’s working alright on F/A-18, but doesn’t work at all on F-14
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I'm asking for a simple keybind in options. For F/A-18C there is a keybind "Ready pre-contact", I'd like to have the same for F-14A/B. It works very simple, you press the keybind and pilot does the "call", it can be mapped to hotas or whatnot. Similar keybind exist for calling the ball on both F/A-18C and F-14.
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It would be so much more convenient to just press a button, instead of opening radio menu, reaching for an option with a mouse and clicking it, while flying formation with a tanker. I was surprised to see there is a mapping for "Ready pre-contact" on Hornet, and it works exactly as advertised, can be mapped on keyboard or HOTAS, would be great to have the same on Tomcat! It's the same like with calling "Ball" for which we already have mapping
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Great! Brunner also updated their devices though, it's 6.8Nm for joystick CLS-E Mk.2 and cost is 1.2k and not 2k. Pedals cost 1.8k and they improved force for motors as well. But that's not the point, the point is - there are and will be FFB devices (joysticks and pedals) in different price ranges, and features, which is nice.
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You can usually feel shake without stick shaker. On A-10 there is no shaker but the whole thing (including stick) shakes like mad on gun firing, you can see liquid in whiskey compass all bubbling up. I don’t think on F/A-18 shaking is not noticeable. FFB controls can be that channel to convey vibrations. And it works and implemented in other modules anyway, it’s not a new feature in DCS per se, it’s just missing on one of the most popular modules, F/A-18.
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It’s always optional, option is already in the sim, there is an option in the menu FFB tune, you can set value for “shake” and for “trim” separately, from 0 to 100, when you put 0 on shake - effects do not appear. Itʼs just for most of the planes “shake” effects are there, and for F/A-18 (and F-16) it’s not there
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Brunner produces FFB pedals, would be nice to have this supported, as eventually we will see cheaper alternatives on the market.
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Looking at added tag, I'm not asking about FFB trim, I'm asking about FFB shaking effects, like for other planes: buffeting, stall, gun shooting, catapult launch.
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Almost all other ED modules have 2 types of FFB effects implemented: - Trim (or actual force of the stick) - Shake (effects from buffeting, stall, gun shooting, etc.) We have shake effects on FC3 jets, on warbirds, but we are missing it on F/A-18 (and F-16 for that matter) F/A-18 implements "Trim" as constant spring (which can be realistic behavior), But unfortunately Hornet completely misses "Shake" implementation. For those who don't want to use "Shake" for the stick, DCS has a setting of Trim and Shake in the "Tune FFB" settings of control assignments, both types of FFB effects are completely adjustable within DCS. Please consider adding "Shake" effects for the Hornet's FFB implementation.
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We have an ability to mirror VR output, and set it to "Use DCS System Resolution", We also have viewport definitions that we can setup in our custom multimonitor.lua. DCS provides standard viewports to output game: GU_MAIN_VIEWPORT or UI: UIMainView Please add an ability to output VR Mirror into one of these "standard" viewports, or make another standard viewport specific for VR Mirror. This will add flexibility of simultaneously render VR Mirror and export screens, without overlapping rendering. Thanks in advance!
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+1 for improving FFB implementation on Hornet, it’s one of the best modules out there and it’s lacking in FFB department comparing to others
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Mnemonic replied to CapnCoke's topic in Utility/Program Mods for DCS World
Looks great! Have to try it!- 212 replies
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- grayscale
- situational awareness
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What bothers me, that civilian tanker ships have perfect lighting right now, no raytracing, just light renders for much longer distance. And with super carrier, it pops right in front of your nose on approach.