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Lilkiki

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Everything posted by Lilkiki

  1. Same here, I am unable to make my 8" MFCD working for the A-10C nor the KA-50 (Schkval & Abris) Looks also like we have to make separate lua config for each aircraft (instead of one lua file for all in 1.2.8 )
  2. AFAIK, CM is only a "life bar" system except for Abhram MBT and few boats. Would be great one day to get mods like the Arma 3 "Real Armor" mod. I've also noticed that it is harder to kill MBT with GAU-8 while hitting them from the front (which is the most heavily armored in real life). I've never played to Steel Beast Pro but I know that that CM are very detailed (not surprising for a pro tank sim)
  3. Hi Aginor, unfortunately no, I am not a talented lua coder, so I can't create Ammo which does not already exist in the sim...
  4. :megalol: :megalol:
  5. Hi Esac, done, check 1st topic ;)
  6. Dear Friends, I've updated this pack, please refer to 1st post. (and delete the old version) :)
  7. Same opinion here ...
  8. Ranger's one could be a good start for testing purpose, but it should be pretty FPS hungry if you place lot of this model. Another alternative would be to create few (4 or 5) polygons and play with "alpha" channels texture. I'm @ work all week-end, can't do Max stuff right now.
  9. Nice work Joey ! :thumbup:
  10. you're welcome ;) I will create an alternate pack of LZ Light as soon as I have time (a bit busy on pro 3D)
  11. Hi guys, this should do the trick (JSMGE) : https://drive.google.com/open?id=0Bzy06scTcPcnQ0RSckxtdFB6VGs
  12. Insane work here !! :thumbup: :thumbup:
  13. See attachment (White ISO cargo from DCS convert as a "Foritification") (I'm @ work and can't do Max stuff) ISOCargo-JSMGE.zip
  14. Great composition Jacks !!
  15. AFAIK, it is not possible at this time, "Spot Lights" only works for Aircraft. I have investigate on how the GAZ-66 Light Truck worked, I could not find the relation between the connectors and the lights.
  16. AFAIK, embarking bug has been corrected with the last patch released yesterday on the main branch of DCS. I've tried a sample .miz, everything seems to work fine. test.miz
  17. Mmhhh, you can activate units via trigger I suppose, for directional light, I am still wondering how to add spotlights to vehicule, AFAIK, it is not possible with current DCS.
  18. Glad you like them guys ! And thanks for your kind words !
  19. Dear Friends, here is a mod I did in request of a friend (Flo) from my french virtual fighter team, some LZ Lights which can be placed every where on the map to create custom LZ for helos. Be sure to check FORTIFICATION Tab in Mission Editor 2x versions are now available ! High & Low Intensity ;) 4 variants : - Green - Blue - White - Red Version 0.2 Use with JSGME Download for DCS 1.2.8 : https://drive.google.com/file/d/0Bzy06scTcPcndVlXU0tBbnlaSk0/view?usp=sharing Download for DCS 1.5 : https://drive.google.com/file/d/0Bzy06scTcPcnYnhyZlFFNjMzM0k/view?usp=sharing For DCS 1.5 you must set Visibility Model to NONE : http://www.fsfiles.org/flightsimshotsv2/images/2015/10/04/Screen_151004_144506.jpg
  20. excellent news buddy !:thumbup:
  21. Nop, this version has no missile launcher.
  22. Hi Folks, here is a pack of light AAA units (CA Playable): - ZPU-1 on Ural Truck (far less fatal than ZSU-23 on helos) - ZPU-2 on Ural Truck - ZPU-2 on Fixed Emplacement - ZPU-4 on Ural Truck - ZPU-4 on Fixed Emplacement - ZSU-57-2 Ob'yekt 500 - Renamed ZU-57-2's "KDA 35mm" to "S-68A" - Renamed ZPU "KPVT" to "KPV" (non-tank version) - Country added - Removed Ukraine, South Ossetia, Abkhazia and Georgia from all platforms since they never operated them - Added Egypt, Iraq, Iran, China, North Korea, Poland, Romania, Syria, Croatia, Israel and Bulgaria as operators for all platforms - Added Hungary and Finland as ZU-57 operators - Added Pakistan and the Czech Republic as a ZPU operator Thanks to Silver_Dragon for his help and docs ! :thumbup: Version : V5.2 & 5.7 Download JSMGE Pack for DCS 1.2 : https://drive.google.com/file/d/0Bzy06scTcPcnS2l2dFBheEhFdTA/view?usp=sharing Download JSMGE Pack V5.7 for DCS 1.5 : https://drive.google.com/file/d/0Bzy06scTcPcnMDBJZ2ZrWGxhUVE/view?usp=sharing Thanks to akp for update - Custom weapon and ammo for the ZSU-57 - ZSU-57 uses clips of 4 rounds per gun - ZSU-57 uses the L21A1 firing audio since the ROF is much slower and realistic now - ZPU have more accurate magazine sizes - More accurate traversal speeds - More accurate elevation and depression - More accurate max aiming altitudes (KPVT was limited to targets 500m and below) - Removed PKT from all ZPUs (inherited from the KPVT_BTR weapon system) - Removed the stabilizers (configs were copied from shilka) - Use ZU-23-2 sensors and aiming instead of the shilka's (less accurate now) - Cleaned up configs with comments - Fixed a minor mistake with ZPU-2 elevation and depression values - Replaced the KPVT/PKT sights with the generic AAA sight used by ZU-23-2 (easier to scan the sky than a vehicle optic) - Edited all CA gunner view positions to a nicer spot than the muzzle of a barrel - Renamed "AAA ZSU-57-2 Ob'yekt 500" to "SPAAG ZSU-57-2 Ob'yekt 500" for consistency with Shilka
  23. I've created a custom 3D Model for this unit, see link for JSMGE Mod v3 (delete previous version): https://drive.google.com/file/d/0Bzy06scTcPcnYUNpU09iT0NCT0E/view?usp=sharing
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