-
Posts
163 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Bounder
-
Is this the post you're looking for MP? http://forums.eagle.ru/showpost.php?p=1943823&postcount=32 Also, on a related note of FPS drop when firing the P51 guns - I was looking at the spent bullet casing dropping away from the Mustang when firing. In Tacview the game seems to be tracking all the spent bullet cases dropping away when I, any other player and all of the AI fire guns. There's tons of it produced during dogfights and the game seemed to be tracking the trajectory of each spent bullet case across the whole map. I was wondering if it could have an effect on FPS, especially given the volume produced as numbers scale up? I managed to find the file responsible for it and remove the graphical effect in-game however back in Tacview I am noticing that the bullet casings are still tracked regardless i.e spent bullet casing is tracked irrespective of graphic effects. [edit] the graphic file responsible for spent bullet casing is ...\DCS World\Bazar\World\Shapes\shell_50cal.EDM This isn't a fix as whilst removing this file removes the visual effect of spent bullets dropping away, it looks like they are still present and tracked according to Tacview. Thought I'd post it because I thought it was an interesting find maybe.
-
Friday April 25, 2014 Development Update – Taking Flight
Bounder replied to luthier1's topic in Western Europe 1944-1945
Thanks for the updates, looking great and to see the Mustang, Dora and Kurfurst flying along side each other in DCS. Fantastic stuff, what a great update! -
POLL: BEST PLANE IN A2A ROLE IN DCS WW2
Bounder replied to USARStarkey's topic in Western Europe 1944-1945
Agree with Yob and USARStarkey about pilot skill and also about the level of simulation we're getting in these new crates is going to be beyond anything I've experienced before in combat sims and makes me really relish the thought of flying them all. My money is on the Dora or Kurfurst though. -
I'd dunno if it's come up already but a dynamic campaign generator for single and multiplayer would be fantastic. I first really got hooked on flight simming playing dynamic campaigns (in old IL2). It's exciting/interesting to have missions generated on your success/failure and even better if players can participate together on such campaigns. Even the best linear campaigns have limited repeated play and having a dynamic generator that allows the initial variables to be adjusted is the gift that keeps on giving. It's great for new players or those that aren't gifted in mission building. Also viewing is very popular on youtube etc and I ended up re-buying and re-visiting old IL-2 after watching very popular play-thoughs of dynamic campaigns - they add extra spice for the player which in turn also makes for more interesting viewing and can help advertise a sim. These videos are still watched and it seems there is a desire out there for this to feature again in a modern sim. Obviously this very much falls under the fantasy future content wish because I know building such a generator is not easy.
-
Here is a track recording of me warming up and taking off using the mission you uploaded. I start up, run at 1300rpms until the oil temp reaches 40'C and before the coolant temp rises too high. I immediately throttle down once I reach 40'C oil and then I open both the water and oil rads (hold switches for 15 seconds open) before I taxi and then take off to allow 61MP and 3000rpm settings. Once airbourne I raise gear and immediately drop down to 2700rpm and 46MP (You don't have to use max settings for take off but doing it to show it is possible). Hope that is helpful. Bounder. [edit - track too large for upload] [re-upload should now be attached] P-51.trk
-
What Freddo is saying. The manual states to warm up using 1200-1300rpm until oil reaches 40'C. If you look at your oil temp it reaches 40'C quite quickly and then goes way beyond while you maintain 1300rpm while sitting still. You only need to run up to 1300rpm until you reach 40'C oil, then you should be dropping back the throttle to "1000rpm or slightly less" as per the manual instructions. In your track the oil temp goes above 100'C. This is because you should only use the 1200-1300rpm setting to warm up quickly - you should then be throttling down if you are not ready to taxi and take off (ideally to zero throttle if you are overheating - watch the temps). Your oil temp never reads 0 - that is your oil pressure which drops towards the end because you are damaging the engine. You sit on the taxi way once you are already warmed up and accelerate time - running the engine above limits for about 40minutes of in game time (off the clock). The engine will overheat doing this. Once you are warmed up you should not idle for too long (especially so when running the engine above recommended settings for idling), you should be taxiing and then taking off. You can try opening the oil and water radiator manually (hold switches for ~15 seconds in open position) whilst taxiing to help.
-
Hi WoAyumi, I'm no expert but my guess after looking at your track it could be because you ran very high rpms (~3000rpms) and high MP (~40MP) on the ground without moving which causes your coolant temp to rise above safe limit and stay there, followed by your oil temp rising too above limit. The engine stays very hot and you can hear some noises during the track that hint it is not happy. When you throttle up the second time near the end and are still stationary it pushes the engine over the limit and it overheats. Here is the start up guide from the P-51D manual for warming up: -Idle at about 1200-1300 RPM until the oil temperature reaches 40°C and the oil pressure is steady. -Check the suction gauge to show between 3.75 to 4.25” of vacuum pressure. -Check all of the engine instruments. Make sure they don’t exceed or fall below their limits. -After the engine is warmed up, idle at 1000 RPM or slightly less. This keeps the engine clean but not too hot. Simply put the engine is cooled by air moving through the radiators - if you are not moving or are very slow and running high rpms and MP the engine will overheat. Suggest warm up using lower RPM and MP as manual dictates and keep an eye on the coolant temp gauge (left of rpms) and oil temp. That's just my thoughts, hope it is of help, Bounder.
-
New to P-51: Several Questions and Help Needed
Bounder replied to marcus4hire's topic in DCS: P-51D Mustang
-on the main menu go to instant action -> P-51 tab -> P-51 vs Fw190D9 dogfight -here is a link to search and download lot of content for DCS World, including skins http://www.digitalcombatsimulator.com/en/files/ -pressing "right shift + P" keys together toggles the pilot in 1st person view (in the cockpit) on/off -no idea sorry -If you installed DCS World through Steam, it should keep your game up to date automatically (like Steam does for any game). Personally I preferred to install DCS World outside of Steam, the main reason being that you cannot roll back an installation to an earlier version of DCS if you need to via Steam. PS: welcome to DCS, I share your enthusiasm it's a wonderful sim the the Mustang modelled to such level is a dream! -
I have a lot of fun in the DoW server but play in the EU timezone. I think as Merlin said there aren't that many people currently online and there maybe a bit of a catch 22 situation where people don't join the server unless others are already there - often there's no one around when I first jump in but people seem to show up not that long after. I've managed to catch the DoW chaps on TS and have winged up to take on the hoards of AI or other players, or just to fly formation. There are plenty of ground objects to bomb or strafe too. Was on one night a while back in the US timezone where they were landing on various mountain tops which was great fun and a real challenge, everyone was on TS having fun, so there's definitely the option of teaming up. DoW seems to be the only dedicated P51 server but I know DCS Israel were running a P51 night a while back and there where quite a few on TS, not sure if it's still going though?
-
Ahhhh - I see where this is coming from - on the kickstarter main page under flyables it said: This was then changed after the feedback but it states that those who backed under the old tier level would get three flyables as promised: To get the thread back on topic, there was a poll about which of the the Spit, 109 or P47 should be the one free flyable but not sure if it was official http://forums.eagle.ru/showthread.php?t=114805
-
As Merlin and Abburo said, it was decided that there would only be 1 free-flyable. This was after feedback from the backers - Luither made a post about the outcome here The rest would have to be paid for as why back the kickstarter otherwise? The table was published in the kickstarter in update number 2 and also makes no mention of the $1 backer level, nor the $10 level getting any paid-for flyables. The $1 backer level describes "Our heartfelt thanks, access to the backer section with weekly development updates, videos, and more, and a special BACKER medal on our official forums."
-
Really? This is the table that showed rewards and $1 just got those people a backer medal. There will be one free flyable that anyone can get to try out DCS WW2. After that, as a backer you had to put in $20 to get 1 of the non-free flyables, $30 for 2 and $40 or more for all of the non-free flyables.
-
What Merlin and others have said, I think most should realise how hard you and the team are working but these sorts of communications are great, thanks for the heads up.
-
Would definitely be good to hear what the official policy on it is. I seem to remember the same thing and the way I understood it was the P51 and FW190 from DCS world will work in DCS WW2, the models are the same. Maybe there is a need for separate licences for DCS world and DCS WW2 now? Or maybe it is just the way the rewards section is set out at the mo and one licence will work for both? The two sections on the rewards site kind of make sense in regards to the rewards from the actual kickstarter website: 1st section lists the aircraft we get as flyable if we backed with the $40 and then the 2nd section is where we pick specific rewards depending on our choice. What is perhaps a little confusing is the choice in the 1st section since I thought we'd all be getting those aircraft regardless (as long as we'd backed at the level).
-
I think there are some key questions raised by the way the kickstarter reward page works: specifically the way flyables for DCS WW2 are selected and the codes for DCS world planes. Currently we have the option to pick 6 planes from the DCS WW2 flyable list. It appears at first glance that this is not restricted to one of each - instead there is the potential to pick multiples of the same aircraft from this list. Is this correct or just the way it is set out currently? Secondarily, if codes for the DCS world rewards planes - the P51 & FW190 - are to be transferred for use in DCS WW2, what happens to the selection of the P-51 and FW-190 from the DCS WW2 flyable list? I would assume that we will get just the one set of activation codes for these aircraft for DCS world, so we can fly them earlier, or is it that extra codes will be sent out to such backers if they select the P51 and FW190 from both the reward list and flyable list? If it is that extra codes will be sent out to such backers, it kind of seems as if there might be the potential to select the P51 and FW190 from the reward section and then use these "free slots" in the flyable section to get extra aircraft? For example, if the P51 and FW190 come from the rewards section, the 6 slots in the flyable section could be used to select e.g. the Spit, P47, & me-262 and remaining 3 for 3 lots of 109s? Or simply get two lots of the P51 and FW190, both that can be used in DCS WW2 to go along with the other flyables? This doesn't seem right to me but maybe it is confusing?
-
Difference between flyables and rewards
Bounder replied to Diegeist's topic in Western Europe 1944-1945
edit: you might want to see this thread here in the backers website for this question: http://forums.eagle.ru/showthread.php?t=121996 -
Backer Rewards Section is Finally Here
Bounder replied to Charly_Owl's topic in Western Europe 1944-1945
Buster dee, I didn't need to go to my kickstarter account to get access to the backer website or rewards page (got there via the email sent out by Ilya). I just needed to make sure that my main ED login (not the forum one but the other one used for purchasing DCS modules) had the same email address as the one I used in my kickstarter account to identify me. I think that's the key, if your ED login has a different email address registered to the one you used for kickstarter (and the one you should have received an email with links for the backer website and rewards page), then you will need to change that email under personal settings so they match. I couldn't get access until I did this. -
Backer Rewards Section is Finally Here
Bounder replied to Charly_Owl's topic in Western Europe 1944-1945
I eventually got in on both the rewards and backer website - I hadn't made things easy for myself as I used a different email originally for DCS and a different newer email for the kickstarter, so I had to sort that out. Once I did, I now have access to both. -
It's a matter of practice, the Mustang is very different to the aircraft in Cliffs and you can't throw it around like the Spit or 109. Having said that I'd tend to agree with David - as someone who has been playing Cliffs relentlessly since day one, if there is high AoA stall modelled in the current patch, I've not noticed it. At high speed I just throttle back and can yank the stick momentarily as hard as I like to cut the tightest of turns or loops, or to get my sight on my enemy for the shot (unless I'm approaching at stall speed). Maybe I'm so used to Cliffs that I know exactly how much to pull. Also, don't get me wrong, I'm a Cliffs fanboy and it's great, it's been my main online pastime for the last couple of years. Anyways, regardless of differences or not between sims, the Mustang can't be manoeuvred as harshly and I found it a bit of a transition. I experienced exactly the same stuff as the OP - things got better after setting my joystick up so it matched the movement of the in-game flight stick and with lots of practice, especially against other players. I don't have a force feedback joystick but I can certainly imagine it helps with the Mustang, for me I just have to practice practice practice to learn the limitations of the Mustang in DCS. I find the dogfights in DCS very rewarding and they remind me of pilot accounts, flighting for that inch to pull my guns sight into my opponent as I follow him up or in the turn. It's bloody great and the more I play the more I love it.
-
Those intractable B17 shots are fantastic, thanks for posting them. Really hope they can build a B17 for DCS, would throw money at a kickstarter or separate pay to access.
-
+1 although I have to say that's pretty much a given for any a/c ED make! Can't wait!
-
Hi Yo-Yo, great stuff, may I ask at what speed and conditions a 3/4" stick movement leads to stall - e.g. is this at all speeds or at a specific speed? Also is this to the stall or to the buffet before stall? I tried to find the NACA report just for interest as many people are discussing it now and I could only find what is apparently a small excerpt posted in another forum (http://forum.axishistory.com/download/file.php?id=107042&sid=ad960f9c2a8450d5c522089bddadf0a5). Is this the right report and the 3/4" stick movement is in regards to pulling on the elevator? Many thanks.
-
Would love to sign up for this. Do I need to do anything other than turn up on fridays? (I registered on the forums linked in the OP) Thanks.
-
Fantastic stuff, really looking forward to the video on the 5th!
-
fantastic news! future of flight simming is looking very bright