Jump to content

guitarxe

Members
  • Posts

    240
  • Joined

  • Last visited

Everything posted by guitarxe

  1. I also found this to be odd. Does the Hind have the same AP system as the Hip? If so, it's strange that it behaves like this in the Hind, but not in the Hip. Actually, I found a different way to trim. Since the Hind has an actual trim hat (don't think I've ever seen this on any other helicopters?) I only use trim release for any major stick movements, which usually happens only during the major transitional periods of flight. i.e, take off, setting for cruise, or when landing. Besides those, unless I again need big movements for some reason, I just trim it like conventional aircraft trim. I tap tap tap on trim until it slowly reaches a point of no force (i.e my joystick spring) and I can let go of my stick without changing attitude. It works marvelously. Obviously don't know if that's how the trim hat is supposed to work in the real hind (again haven't seen any other helos have a trim hat?), or if this is procedural, but this is a lot better for me than to have to fight the pitch AP every time I re-trim.
  2. Thanks! Illumination rockets are lots of fun! Actually, flying this thing at night in general is a lot of fun! Also I tried what you suggested, full moon vs half moon. What I noticed is that with half moon the AI CPG is able to see targets around the same distance, but is not able to identify what they are (just says "ground"). He gets identity of them at about half distance of when full moon. Also has anyone noticed how gorgeous the game has become with the new volumetric clouds? I had rain and thick clouds, and you can actually see the light glow from distant city lights on the clouds it's really cool! Also the taxi/landing light in the cloud soup look great nullnullnull
  3. I am trying out different curves and saturation levels to see where the best sweet spot is for me, but still haven't nailed it. Wondering what everyone else has for their setup? Just curious to see what works for others. Let me know what you have for: Stick extension (if any) Saturation Y Curvature
  4. I saw this video and AI CPG is locking up targets no problem, but when I try it he never sees them. Is this possible or is this guy using some kind of hacks in this movie?
  5. That works, thank you! This is very strange because all other Helicopters it says "rudder trimmer" or "pedals trimmer" or "do not trim". Only on AH-64D you have to somehow figure out that "pedals with FFB" is the way to disable rudder trimmer I can now keep this thing stable, but boy is it twitchy and nimble compared to all the other whirlybirbs! null nullnullnull
  6. Thank you, this is related to the laser cooling? I must be doing something wrong. I am using the guide, for every weapons employment it says to change the laser into "standby". nullDo I have to switch if off after every shot? How can I do that? I already have it set to English cockpit, but it still shows HUD in Russian. null
  7. I cannot find description of this in the manual or chuck's guide, or searching internet. What does this word on the HUD mean? null
  8. In all the other helicopters I've flown, there is an option in the Special tab to disable rudder trim. But for AH-64D, this option is not there. I have spring pedals so the position of the rudder getting set whenever I trim is very inconvenient and honestly I have no idea how I'm ever going to get used to flying like this. Is there no way to disable it? Can't imagine it's hard to add just like all the other Helis have it? How do all of you with springs deal with it?
  9. Omg I could kiss you! Thank you! It works now.
  10. Can someone help? Trying to make ground targets that will not shoot me. I have HOLD ROE = Weapons HOLD Disperse Under Fire = OFF Mi-24 Gunnery.miz
  11. Other than GR I can't find anything on youtube for tutorials for SU-27/J-11. Does anyone have any good links? I found one decent looking playlist, but it's in Spanish. I guess I could use auto-translate subtitles, but I'm surprised a module this popular has almost no learning videos?
  12. Oh, how strange that it works without changing that for the F/A-18C. I thought there was something not working because it worked in that aircraft. Thanks for pointing it out!
  13. Tanker TACAN doesn't work for me on Marianas either. Can you try this mission? There is A-4E and F/A-18C both airstart, and a tanker on 1X. In the A-4E, the TACAN is not being picked up. In The F/A-18C it does. I've tried different TACAN channels, too. Edit: Actually, I just tried with a Tanker on Caucuses and the A-4E is just not getting it, doesn't look like it's tied to any map for air TACAN. a-4e tacan.miz
  14. I am having trouble with TACAN on some maps. On Caucuses map this works fine, but on Marianas or on Syria it does not. I am setting up new mission with just the plane and I do not get bearing or range to the TACAN station to the airfield I am on. Tanker does not work either. Trying a different plane on the same mission works fine. I can't figure out why that is happening. Is there some bug with it?
  15. Thanks for the response @Reflected! Is there somewhere that I could download an older version of the campaign from before the engine update? Would be great to be able to fly it with the old engine.
  16. Very quick question before I buy and sorry if a stupid question, because I downloaded some missions before for Syria map where I guess the map got updated and things got moved around on the map (don't know exact date or details), but like spawn points are messed up with the jet starting half-buried into a building or waypoints being all wrong and stuff like that. So just to quickly check if this campaign since it uses Syria did it also get an update after that map update and good to go? Would love to try out the campaign :)
  17. QUick question, was this mission designed to be done with the new engine model, or did it come out before the changes? I ask because I am having trouble with it. I am still new to huey and helicopters, but I found out about the old engine model and from some research it seems the consensus is that the old one is better than the new one, and that the new one has added a lot of engine power (but made other things worse, like the anti-torque rotor is now underpowered by comparison as example). In any case, for some reason I find the old model to be easier to fly. It's much more stable in the pick up and I don't get into nearly as much VRS with the old engine model. However on this campaign I bought from recommendation, the first mission which is supposed to just be an "easy" resupply, I find the huey is struggling after being loaded up in HQ. I mean I can barely get above ground, full collective triggers low RPM warning. Just flying above 1,500 feet is tough. But then you get to the firebase Berlin and it's in the hills and the huey just doesn't have enough power to properly land there with that much weight. WHich is why I am wandering if this is due to old engine model if the mission was designed and tested after those changes? Or is it intended to teach you that there will be times that you cannot expect to hover and you need to be able to do running landings?
  18. I love this mission! It's awesome! There are some minor nitpicks I have - the little graphic of the tablet is quite small and hard to make out, and it's also in the top right corner of the screen. Which is where the comms menu shows. So I can't use the comms menu during the mission, because it covers it and I can't see anything. So although I can quickly change settings in the "F10 - Other" menu before the officer gets on board, after that I can no longer do it anymore. The other issue is not minor. There are two types of activities that seem to be bugged or not done correctly? After these, I can no longer continue any more. For example the powerlines one where you need to settle down next to the substation and fire the EMP. Immediately after this, the substation blows up and takes your helicopter with it. You need to be close enough to activate the EMP, but if you are then it blows you up. That doesn't really make much sense to me, unless you have prior knowledge to what's coming and immediately get the heck out of there the moment you fire the EMP... Also on the roof to rescue the bomb squad, this is probably more an ED thing than anything, but for whatever reason maybe 25% of the time you lose a skid or two just from landing there. Not touching the sides or anything, but just normally landing there there are some kind of clipping issues or something and your skid will randomly go flying off. Otherwise this is awesome! Would love to see more additions :)
  19. I don't know why this is happening, I have SRS working fine on all other modules. F/A-18C, A-10C, Huey, F-5E (the full fidelity), even while controlling ground troops with CA. But for some reason with the F-4, I can't transmit over radio 1. I have my SRS keybinds for radios 1, 2, 3, 4, and no matter which one I try I can see that it only queues me up on the intercom channel, it never queues me up on radio 1. Is there some way to fix this? I am not sure what I am doing wrong.
  20. I love these missions, I didn't even know that little tablet graphic was something that could be done in DCS. However, it is very small and is at the top right of the screen, meaning that it obscures the comm menu. If I want to change settings or get refueled, I can't because it covers up the comms menu text and I don't know what to press. Is there a way to move it? And also to make it larger to be more clear?
  21. I have these units set with the following options under "triggered actions" ROE = Weapon Hold HOLD ALARM STATE = GREEN state Disperse under fire = off Engage Air weapons = off But they still attack. They shoot at the friendly JTAC that is nearby on a hill, and they also shoot back at me when I fly over them. What am I doing wrong here? I just want them to sit there without moving or shooting. nullNevada - dawn.miz
  22. I've started flying helos and I want to try to replicate a cyclic that stays in place when you let go, doesn't spring back, but still be very sensitive and easy to move for precise minute movements. I tried playing around with the dampeners, but even after switching to the lighter springs the dampening force required to keep the stick from springing back makes it too stiff and hard to move for precise movements. Am I supposed to actually remove the springs from the retaining bolts altogether? Do I need to also remove the cams as well? Also what happens when you have an extension? Mine is 7.5cm and my grip is the Thrustmaster Warthog grip (F16/A-10), so it's all metal and very heavy. Is my stick going to start to "fall over" without any centering?
  23. These are excellent pointers, thank you!
  24. I have not been able to find this information anywhere, so I came up with this on my own. I read the DCS manual, Chuck's guides, watched the DCS in-game tutorials, and dozens of youtube videos. Only the video by Scaley AV touched briefly on things like nose/tail turns and the like. Since I am very new to helos and I don't know what I don't know, can someone please help look this over and help me fill in any missing gaps? The purposes is to be able to practice each piece individually to refine precise control of the machine, which in turn will help in all aspects of flying. Pickup and stable hover Tight spaces Rotor turns nose turns around objects tail turns (following a circular arc for reference) Following lines Straight flight At an angle sideways Switching sides Level Flight Change speed, maintain alt Change direction, maintain alt Climb/Descend Maintain airspeed Maintain climb/descend rate Transition high speed to hover Maintain alt/hdg High hover to high speed Mantaint alt/hdg High hover Rotor turns nose/tail turns maintain stable alt
  25. I'm keen to try this out, but I've had a pretty traumatic experience with the carrier crew since it's been released, and really wouldn't want to be forced into using it. Does the campaign require to use it or no?
×
×
  • Create New...