guitarxe
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Ah ok, yeah, but you want to keep all the other parts of the HUD the same size as it is? You don't want them any smaller? Because if you set the "new_k" value that I showed in the previous post to 73.5 or bigger, like 80, then the pitch ladder I think will be a good size, can you give that a try? I also can't actually see the pitch ladder on that screenshot, I think it's off to the site, a bit, you're flying in a strong cross-wind?
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You know when it's time to take a break from DCS A10-C when..
guitarxe replied to HAVOC131's topic in DCS: A-10C Warthog
When you spend the last 3 days modding the HUD rather than actually flying. ... or is that counter to the topic? Oops But I still love the A-10! -
Was watching a track of myself flying and let me tell you how surprising it was to see myself get blown up by an interceptor not 5 mins off the runway! That's obviously not at all what really happened! (and that sounds pretty hilarious when you think about it), but why does the track show something different from what actually happened?
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From what I was seeing it doesn't look like you can scale individual HUD elements independently, but maybe there is another way, I will see what's possible. Are you trying to make it bigger or smaller?
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Right, so this is all assuming DCS 1.5, if you are using DCS 2.0 let me know I will have to download it and check if it's all the same, but it probably is. It looks like HUD scale can be controlled by a single value in this file: \DCS World\Mods\aircraft\A-10C\Cockpit\Scripts\HUD\Indicator\HUD_definitions.lua Someone had actually made a sort of "mod" for it - http://forums.eagle.ru/showthread.php?t=95797 , but that's not really required, you can make the changes on your own. Just be sure to backup any of the files you'll be modifying. For the HUD scale, open the HUD_definitions.lua file at the above path (use a text editing software like Notepad++ or similar for much easier use). Find this line old_K = 73.5 new_K = 73.5 It will be at the top of the file. The value you want to change is "new_K". Bigger values produce a smaller HUD font size. Smaller values produce a bigger HUD font size. For example: old_K = 73.5 new_K = 90 Will make the HUD font even smaller than default. And this: old_K = 73.5 new_K = 49 Will make it much larger, which is what I personally use. You can try a value in-between or whatever you want really, just play around with it until you feel it comfortable. Now to change the positioning of the elements on the HUD you need to modify different file. That whole info block at the bottom right of the HUD is actually two parts - waypoint information as well as the Radar Altimeter, and they are separate things in different files. The Radar Altimeter info doesn't really get cut-off so you can ignore it if you want to, but if you want the whole block to all line-up then you'll have to move it as well. Open this file: \DCS World\Mods\aircraft\A-10C\Cockpit\Scripts\HUD\Indicator\HUD_NOCLIP_SYM_page.lua Find this block of code, it starts on line 70 and ends on line 104: AddHUDTextElement_Pos("Steer_Point_Number_ID", {{"steer_point_number_id_txt", 0.1667}}, {[b][color="Red"]70[/color][/b], -76.5, 0.0}, nil, HUD_DEFAULT_LEVEL, "LeftCenter") AddHUDTextElement_Pos_Formats("SPDis_to_go_Num_Targ_Elev", {{"SPDis_to_go_Num_Targ_Elev_txt", 0.1667}}, {[b][color="red"]70[/color][/b], -89, 0.0}, nil, HUD_DEFAULT_LEVEL, "LeftCenter", {"%s", "/", "%d", "DTS", "XXXX"}) AddHUDTextElement_Pos("Time_on_Target", {{"Time_on_Target_txt"}}, {[b][color="red"]70[/color][/b], -101.5, 0.0}, nil, HUD_DEFAULT_LEVEL, "LeftCenter") AddHUDTextElement_Pos("Current_Time", {{"hack_mode", 1}, {"Current_Time_txt"}}, {[b][color="red"]70[/color][/b], -114, 0.0}, nil, HUD_DEFAULT_LEVEL, "LeftCenter") HackTime = AddHUDTextElement_Pos("HackTime", {{"hack_mode", 2}, {"Time_to_Target_txt"}}, {[b][color="Red"]70[/color][/b], -114, 0}, nil, HUD_DEFAULT_LEVEL, "LeftCenter") What you are interested in here is the number I've bolded and colored red, which is "70" for all. This is the x-coordinate for the position of the element on the HUD. 0 in the middle of the HUD. So smaller numbers will move it to the left, and bigger numbers will move it to the right. If you fancy moving it to the left side of the HUD, then continue below zero into negative numbers. The value that I used to show on the screenshot was "55" for each. So in my file it looks like this: {55, -114, 0} Also if you fancy moving it up or down, then modify the second value. Again, the center of the HUD is 0 and by default it sits below the center so it's negative. To move up use bigger numbers, to move down use smaller numbers. Now after you move that, your Radar Altimeter reading will still stay where it was and this might bother you because then it won't align nicely with the waypoint info below it, so you may want to move it to the same horizontal position. To do this, open this file: \DCS World\Mods\aircraft\A-10C\Cockpit\Scripts\HUD\Indicator\HUD_COMMON_page.lua Then find this code, it's on lines 1022 to 1027: AddHUDTextElement_Pos("Radar_Altitude_Numerics", {{"radar_altitude_numerics_txt"}}, {[b][color="red"]70[/color][/b], -64, 0.0}, nil, HUD_DEFAULT_LEVEL, "LeftCenter") And again change the value of the bolded, red-coloured part, which is 70 by default (same as the waypoint elements were). Change that to be the same value that you used for the waypoint values to make it align exactly on the HUD. I had mine at 55 for the screenshot, but you can use whatever values you want. Smaller numbers will move it to the left, and bigger numbers will move it to the right. Save all files and start the game and you should see your changes once the HUD is active and showing info (just use create fast mission and start at runway for a quick check).
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Is that an official extension for the TM Warthog? Outside of people sticking a PVC tube in there to make it longer that's the first time I'm hearing it can be extended. Just curious to know because I am eyeing it on Amazon, just waiting until some kind of sale comes up to snag it.
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Various elements of the HUD can be re-positioned and the HUD itself can be scaled. Let me clarify I am understanding the problem correctly, is this below what you are referring to? https://i.imgur.com/1ek4Nre.jpg And if we move it to the left a bit, will that be better for you? https://i.imgur.com/8pT8oyi.jpg
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Ahhh, that's how! Perfect! Thanks for explaining all that!
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Yes, I just want them not to shoot me. Are static objects destructible? Will they take the same kind of damage as if they were a ground vehicle group? Or how do I turn off their AI at the mission start? I'm also not certain where to change their ROE?
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It's CTRL+B and SHIFT+B, in the controls they are labeled as "HOTAS Speed Break Switch Aft" and "HOTAS Speed Break Switch Forward" The manual is located here: \DCS World\Mods\aircraft\A-10C\Doc
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Is there a way to disable AI on ground units in the mission editor for some quick practice?
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Ahhh, thanks for explaining that :)
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Nah, that can't be right... if you look at the TGA files they are all white, so the color must be applied elsewhere... edit: There's a materials.lua file that looks like it defines materials (colours) for a whole bunch of stuff, like this: I didn't go through the whole file, but I already see "MFCD_GREEN" and "MFCD_RED". I tried changing "MFCD_GREEN" to Fuchsia (that's like purple) and it seems to be working, see my screenshot: http://i.imgur.com/cVdgx9d.jpg So it looks like you should be able to change up the colours on the MFCD and a whole bunch elsewhere to whatever you want. bofhlusr, do you know how to use HEX colour codes? If not let me know and I can help explain to you how to set these up to whatever coloursyou want. The file is located at \DCS World\Mods\aircraft\A-10C\Cockpit\Scripts
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Speaking of which, I don't remember where but I read that leaving it on for too long can cause it to overheat, but when I watch any kind of tutorials there is no mention ever of turning it off until you are shutting down. Do you need to? Can it really cause any problems in the DCS simulation?
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Is there a way to increase the rate of TGP A-A Slew rate? I know I can change it in the Stat page under "THRTL" on the left MFCD, but that also affects the A-G slew rate, and it also doesn't help much. The problem being that it slews so very slowly when in A-A that it's impossible to use it
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Can anyone suggest a method how to bind a slider control on my X52 Throttle to the speed break? Is that possible? If I try in the game, there is no axis control for the speed break, is there any clever way to use the X52 programming profile to accomplish something like that?
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That works perfectly, thank you!
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Is there any possibility of making the HUD font larger? It's a bit hard for my old eyes to view some of the numbers, especially the ones by the compass bar.
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Hi, I hope this is where I can ask quick general questions? I am going through learning the start-up procedure, and can't figure out why the EAC switch doesn't work for me. If I try to flip it, it just flips right back and does not stay on. What would cause it to behave like that?
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Ohhh I see, I completely misunderstood it then. Thanks for explaining that!
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Hey guys, been a while since I simmed anything, and now I'm returning to DCS. I can see in the downloads on the new website (nice upgrade by the way!) that there is DCS 1.5 and DCS 2.0 Open Alpha. Is 2.0 Open Alpha our long-awaited Nevada map? And why does it say Open Alpha, is it not complete? In that case, should I just get 1.5 and fly on the old map or is 2.0 already very useable?
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X52 Grinding, sticking when moving stick to side
guitarxe replied to guitarxe's topic in PC Hardware and Related Software
Thanks, worked like a charm! Didn't have to open it, actually. I just greased a bit the stick under the spring, under the little plate right under the spring. I just hope that grease doesn't destroy the plastic haha. -
X52 Grinding, sticking when moving stick to side
guitarxe replied to guitarxe's topic in PC Hardware and Related Software
Thanks, that is what I was thinking of doing as well. But how do I apply it? Do I just put a few drops under the spring and move the stick around and hope for the best? -
I've looked all over the internet about this issue, and have found many mods, but nothing to address this issue. I must have stored my joystick badly somehow or something, because after not using it for a while I got it out and now when I move the stick to the right, it sticks and doesn't move unless I apply more pressure than usual, at which point I can feel it grind as it moves. It feels as if something is rusted or if something is in the way. However the stick moves perfect when moving left, up or down. And if I first move it up or down and then move it to the right, there is no issue. Only if I move it to the right from center position there is grinding, and requires good amount of force (so much force that if I don't hold the base of the stick with my other hand, it will tip over the base rather than move). Can anyone suggest what I should do to fix it? I've seen some videos that show the unscrewed bottom part of the stick, but I don't think that will be enough for me if I need to open it up and take a look at what might be the problem, I think I need to open up the part where the stick sits in the middle, but haven't been able to find any detailed disassemblies of that part.
