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Fri13

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Everything posted by Fri13

  1. And how about those who can't? You don't want them to be able do it if they require assistance to succeed in that?
  2. That claim is already countered so many times that it is not even funny anymore.
  3. Well said. Like in mathematics, it doesn't matter if you get a correct result if you made mistake in the calculations. It is better to have a correct calculations and end up with wrong result, but it is still wrong The challenge is like: "He speaks the truth by saying that he always lie"
  4. Addition to those few suggested modes, I think my suggestion is most helpful for the beginners and those who can't (for various reasons) connect easily with the basket for In-Flight Refueling. The zone ones are of course always the easiest ones for the player, like I could see the large zone behind a tanker as GAME MODE feature where you just need to get behind tanker to receive fuel. The large zone around the tanker IMHO is most invalid as it just allows player to be anywhere inside that zone, even front of the tanker or how ever. The cones behind each basket is OK idea. Could even be so that further you are then less fuel you are receiving so you at least need to try to get close to it, but it will just teach wrong thing that is to focus the basket instead the tanker. In my idea the player is required to focus to the tanker, keep an eye on the closure speed and keep relaxed small stick movements in control while required to not just fly near the tanker but actually approach it correct from the left and low etc. And when player is connected to the basket, it is requirement to fly in the formation with the tanker in the limits of the basket movements. As it doesn't affect to that part at all, only to assist to make the connection with basket. When player is still required to learn to find a tanker, approach the tanker, communicate with it, and then fly toward the basket to make the connection.... Then the system is teaching the player that how the process works. The player learns how to fly in formation (what part to look at, where to aim on each airframe, where the basket should be placed in corner of eye when focusing to tanker etc. All the time the player is required to as well check the speed and how to relax with controls. And yet in the end the player gets successful experiences, training and getting comfortable with the whole process. So that eventually players can start to adjust tractor beam sensitivity values smaller and smaller until finally not needing it at all. So even if easy implementation would be a "press button X to allow AI take control and perform air refueling for you, press X again to return controls back to you" it wouldn't teach them much, it would look cool and it would do the process but player wouldn't be required much for anything.
  5. So these are the suggestions made here: We have my "force tractor beam" with requirement for aircraft speed and angle changes (roll, pitch) relative to basket, so that aircraft would be "pulled in" to basket from its AAR nozzle. If the pilot can't fly in the configured parameters (ie approach too fast or makes too fast corrections) then aircraft is not pulled in gently. The values are configurable, they can be assigned for the tanker, the specific basket on tanker or specific aircraft in the mission (ie unique player), so there can be two tankers where one has this, or one tanker where only one basket has this. The "tractor beam" would have the strength set so it would have only specific percentage authority over the aircraft movements, it doesn't do anything to flight controls or aircraft control surfaces. So aircraft needs to be in flight parameters to be guided for connection. No connection = No fuel. We have suggested zone around the tanker, so just fly anywhere inside that zone and you get fuel. We have a area behind the tanker here you would need to fly to receive fuel. And then we have as well OP suggested a cone behind the baskets where you need to fly to receive fuel. We could have all the other zones as well require specific speed range relative to tanker and as well maintain X degree roll angle relative to tanker (so if tanker starts turn in 15 degree then player needs to have +/-5 degree from it to receive fuel. So just staying inside the zone wouldn't be enough but require to concentrate little bit to the formation flying. And if you do not have made correct radio procedure, you do not receive fuel. So you can't just "tap in" and "tap out" but need to communicate with the tanker (affections to Easy Radio functions). These systems would require players to learn the procedure in their missions to use and have availability for In-Flight Refueling. The player would be required to be aware of their fuel status and consumption. Required to know how to navigate and find the tanker. Required to take consideration the other players flights. Mission designers are required to maintain the tanker fuel levels. Players are required to know how to have basic flight skills (formation flying) The tankers can be used in the missions as strategic targets to be protected and targeted etc. Basically everything stays as is, except that some players would get the assisted means to receive fuel. They can play with others and have fun, they are not forcing their handicap to others so if someone who masters the IFR can still use their skills. Only problem is that some of these who masters it might feel threatened that someone might get more easily and so on their elitist ego can't take it and can go to rage on forums "I will not play with n00bs!"
  6. Let's see what is wished for: "It would be nice if we had an option to allow an easy mode AAR so we could design more of our campaign missions with AAR." "I would suggest either an autopilot AAR, or preferably ( and probably easier to implement ) a radius based AAR, if you are within X meters of the tanker you get refueled, only allowing AAR within a certain cone behind the tanker would be good also." What the OP is asking, is an assisted refueling where such a careful flying is not required but allows some movement (shaky hands, difficulties to see, easily getting nervous, ghosting joystick axis etc etc) while just requiring to fly in general formation with the tanker.
  7. And if you would read the discussion (and not ignore people who argument you can't counter) you would know that discussion is about an assistance feature that requires player to actually still fly and operate the aircraft properly in the IAR envelope as it wouldn't be a "movie where you sit down like watching a Youtube video" (like you have argued from the begin as your point what players should do).
  8. I am interested to see how ED solved the missile sight system for VR users. As it is in odd position and requires in reality to look downward with one eye while using controls (from a tank) to use the periscope sight. Hopefully it is not a button that will transfer you to "darkness" and you see a sight picture.
  9. Fri13

    Harrier status

  10. Does it look that TDC action is defaulted to wrong behavior? Default being that TDC movement is same as TDC DOWN + movement. This is key thing as the TDC slewing (no-action) should move the TV and INS boxes/diamond around the HUD only and stabilized to the measured barometric or radar altitude (or waypoint altitude). Only after the TDC Down is pressed (TDC Action) should the TV try to acquire a lock, or INS diamond be stabilized to the altimeter measured altitude and angle by the HUD (requiring pilot to keep moving the INS diamond above the target in short moves and waiting between moves to ARBS calculate the slant range to target). The pilot can move the INS designation only inside the HUD area (TAC-000 page: 531, 2-43) 2.4.2 INS Designation. An INS designation is a visual designation requiring the target to be in the HUD TFOV and the INS sensor mode selected. And about the INS mode moving target designation: TAC-000 page 532, 2-44 In the INS mode, TD slew is limited to the HUD TFOV. The INS mode is selected with the SSS Forward when the HUD shows a Target Designation (TD) diamond in it that can be moved around inside the HUD Total Field Of View (TFOV) and it is stabilized to measured baro/radar altitude (not to the target altitude) under the aircraft. The INS is moved with the TDC and it has two modes, Action and Non-Action modes that are for Fast and Slow speeds. When the TDC is pressed down (Action mode) the speed is fast. Releasing the TDC Down (action mode) will designate the target to slant range from measured angle from Barometric or Radar based altitude. If the target altitude is different than the measured altitude, there is a altitude difference error and the Target Designation is off by the Slant Range. The INS mode requires pilot to keep moving the TD diamond over the target and making short stops each time to allow the system calculate the proper slant range by the required corrections, and this way ARBS system can calculate the target true altitude as well. The Mission Computer (MC) generates the target range and altitude via ARBS information and aircraft speed and altitude. The DMT/TV or DMT/LST modes are required to accurately calculate target altitude and range, something that INS mode can't provide so well in areas where target altitude is different than aircraft measured ground altitude below aircraft. And the DMT/TV and DMT/LST has again own modes for TDC Action and TDC Non-Action, that are affected by the Razbam chosen default (TDC Action) mode, as the TDC non-action is key function to accurately use sensors. Currently the INS mode can move target designation in any sensor regardless is the TD inside a HUD TFOV. This causes problems that players accidentally use INS mode to move example TPOD or MAP designation while it shouldn't be possible use INS mode to do so. Required change (why still can) is that TDC No-Action mode should be default, and not the TDC Action.
  11. 6:48 PM] RAZBAM_Zeus67: Confirmed changelog for 2.7 update: - Fixed: Negative clock values when local time reaches 00H00:00 - Fixed: CAS Long/Lat Input - Fixed: CAS UTM input - Fixed: TACAN line course deviation - Fixed: TACAN modes not working correctly - Fixed: DMT VV slave following ghost vector - Fixed: UFC input errors after entering TACAN or waypoint values. - Fixed: POD reverts to wide view when selecting FLIR - Fixed: AAR Zone 3 not appearing on EHSD - Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint. - Fixed: DECM annunciator lights remaining ON when pod is OFF. - Fixed: UFC/ODU display not responding to brightness control. - Fixed: GBU-12/16 ODU Fuze options not working. - Fixed: CRS Switch not centering when using keyboard/joystick - Fixed: Thrustmaster MFD Cougar Keybinds. - Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated. - Added: AUTO Point Blank designation. - Added: Special Option: Action/No Action TDC behavior. - Added: FLIR Hot Spot detector on HUD - Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page. - Improved: MPCD FLIR page to incorporate Hot Spot Detector cues. - Improved: Hydra rockets firing logic for single and ripple fire. - Improved: USS Tarawa Textures - Improved: KC-130 Lights - Improved: Exterior lights w/ LODs - Improved: UFC WOF mode fucntion. - Improved: VREST page logic - Improved: TPOD G4 functionality a. NWS functionality b. Snowplow mode enabled (requires Action/No Action TDC enabled). c. SLV VV (slaved to VV) mode enabled d. 2D Yardstick circle enabled - Improved FM a. Corrected insufficient drag at negative angles of attack. b. Corrected incorrect thrust being generated when engine is windmilling but no combustion. c. Improved negative angle of attack dynamics. - Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds. - Missions: Added completely new Tote Board to all missions. - Missions: Fixed invalid loads on some Fast Action missions. HUD Thermal Cuer - Delta T Cuer (not a "hot spot detector"): JTAC 9-line brief to CAS page: (continue to style of previous, if Razbam would get the drift....)
  12. What a argument against the wish....
  13. I hope that -30% discount is only for pre-order and then go to full price after release to Early Access. And then be in full price through the Early Access and some time after release from EA phase before first -20% discounts appears.
  14. When the YouTube notification dropped on the phone, it was first thing go to pre-order page and buy it. Required short stop to see that I could have paid the whole module with the ED miles, and I was like why, because they deserve full money. Then I stopped to consider that how to actually pay without -30% discount, and decided that I buy a second as a gift for someone. Then I proceed with the YouTube video. And damn how it has some scenes that looks so real! It was requirement to watch the trailer three times and share the link to few places. And now I look the calendar and it says 26.3 and Mi-24P is to be released at end of Q2 (May-June)....
  15. Even that argument doesn't work, as we are talking about assisting feature that purpose is to help (32% of players based to wild assumption of that SharpeXP linked poll) players, and when players can learn things easier way and start either mastering it or can perform it (as otherwise couldn't) it will then increase sales for aircraft that requires at some point to be able perform the in-air refueling. Hence developing something such just brings more money, more players and so on is benefactor in the development perspective. Example even some Eagle Dynamics managers do not know how to perform cold-start procedures for most aircraft - because to them their time is better used for other things in simulator than sitting in parking slot and pressing buttons to start-up the aircraft. They love how they can just press a "Auto Start" and be going soon. Sure elitist players goes "That is not the proper way to start aircraft" as even for many the air-start is improper way. But isn't it nice that there are various different ways to do things?
  16. It is not. The new forum system does odd things that mix posts and quotes and delete even your text when it automatically combines your replies. Had it happen twice already where suddenly post just didn't have the written text but just the quotes, and it shows even other people posts with wrong quotes that doesn't make sense, and then when you post reply it mix them odd manners. Something to do with the automatic notifications and refreshment system, as usually posts orders get wonky before you refresh the page. These cause just more trouble than should in discussions.
  17. Point, the forum quote system goes wonky on smartphone and quotes different blocks at different people. It even combines posts and delete post replies when combining so my previous posts has gone to wrong people. Sorry for that.
  18. Discussion was about real life flying, not about game. So get your accusations right. So you claim I don't have? Maybe you can first separate forum activity from playing, as you can write where ever you want with phone, while not play DCS same way. For your information, I am not at home but at the bus stop waiting a bus to arrive so I can drive to home. So relax, we all have a life. Still, unlimited fuel is not a same thing at all. And there is a reason a air refueling exist, as you example can not take-off vertically with harrier and complete a mission as you are required to perform in-flight refueling for longer distances as your weight is severely limited to do so. Again, not everyone can do it. Hence the wish for an assisted air refueling so they could. It is not a mental thing that they do not want to, but that they can't do it well, no matter how much time they put to it. They need assistance!
  19. Who here has been claiming that everyone requires or want the assisted in-air refueling? 32% of the player base would be fairly big amount of all players who want it... (More than I would have thought, so thank you enforcing the high need for this feature.)
  20. And here you again come around back to the point, to have a such system that has been discussed and wished, but you have been declined to accept - a assisting system that literally does provide the guiding and training for the practice that otherwise can't be learned by everyone.
  21. It doesn't take away anything when it is optional to player, mission designer, server to use it. Nothing would change from the current status for those who want "full experience". That is exactly the point! You take away the fact, you are left with nothing! This wish is about adding a feature that assist players who need it, it is not taking away anything, it is not changing the current system or features... If someone doesn't need it, then do not enable it. If someone needs it, then allow them to have way to enable and adjust it! Actually there are. There are forced auto assist features that you can't turn off, that generates difference to used input hardware (keyboard+mouse vs joypad) in other direction. Example: https://www.theloadout.com/streamers/drdisrespect/call-of-duty-modern-warfare-aim-assist-rage This discussion is not about autoaim, it is not about GAME MODE or GAME RADAR. It is about assisting feature for the air refueling. Please, read the Original Post. Already pointed out to be illogical argument multiple times by multiple people. Why do you repeat arguments that has been countered? Please, read the discussion through once more. You are going for a second circle with arguments that are already countered (twice if not more).
  22. Exactly that. In my idea it is possible be made a specific aircraft with the assistance, so player A can play with players B and C where everyone is required to make the air refueling, learn the process, complete the process and get the experience, regardless that player B and C doesn't have assisting feature enabled like A does have. For what ever reasons, like it can be "Father and Son" time or it can be a "professional ex-fighter pilot and never-flown-anything friend" etc. It is not forced to be a server level setting that it is for everyone or for no one. It can be just a individual plane, a individual tanker, a individual tanker basket, it can be a radio call menu item to assist anyone who makes the connection via proper procedure etc. Key point is, if someone doesn't want it then they do not enable it. It is Opt-In feature and not a Opt-Out. Exactly. Helping players doesn't mean that everyone will need it all the time. There will be those who will want to use it more or even always for various reasons, but as well those who will get speeded up in their learning experience to do it properly and can adjust it low or turn off eventually. Then there can be those who want to whack their head to the stone until they make it. Everyone can be happy (except those who now so strongly oppose the idea by going through all different arguments after each counter, just so that they can oppose it).
  23. At older age your mind can be sharp as razor, but your body doesn't anymore respond like a 15 year old.... You can handle radar systems perfectly, you can know by the heart all about weapons, but you can't even keep your hands steady... There are different people, so what is problem to assist them in different parts of the game? And is the air refueling now part of a basic airmanship now?
  24. Fri13

    Harrier status

    Thanks. I wrote that with my smartphone in about 10 minutes while waiting my time in a grocery store cashier line, and then formatted it later with bold key sections and underlined for the short answer on PC when I got home (while waiting a oven and pan to heat up in kitchen). Hallowed are the smartphones...
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