-
Posts
224 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Angus
-
if you want to become a tank sniper" one shot one kill" , use GBU12 with JTAC or budy lasing :smartass: With a lot of training (and a bit of talent and luck) you can make a hit with the MK82. I'm joking a bit, but it's true that the bombing in F5 is not easy.That's why we love it :thumbup:
-
I use very few solo campaigns. But I think the bugs blocking these are the same as for mission editing. I'd like to understand why the updates break the functions of the mission editor that worked before.Does the addition of new modules or functions change the DCS database so much? It's just a question ;).
-
Yop ! you can find many tables in this check list : (thanks to Autogyro) https://www.digitalcombatsimulator.com/en/files/2024620/
-
To avoid this problem I pull the stick from 130 kts no matter the load or plane . It is true that since the last update, the tires seem more sensitive.
-
thanks for this campaign :thumbup: +1 for subtitles , listen english is difficult for strangers , reading is a bit more easy :smartass: I tried to create missions redflag multi players by putting the clients immortal ... But it did not work, difficult to script this action with the current editor.
-
After F-18 release, what do u want more - fulcrum or viper?
Angus replied to SandMartin's topic in DCS Core Wish List
I think that after the release of the f18, we do not need a new fighter. I like the F16, but I would prefer new Map and FC3 devices become hardcore, it would do less work for ED and we would have opponents for NATO planes.:thumbup: -
I tried to kill armored vehicles only at the gun. I tested with Combat mix, HEI, piercing shells, same results.On a burst of 20-30 shells, only 4-5 impact the target, causing very little damage. I am not yet very comfortable with the F5. Maybe I need training. But I find that the dispersion of the shells is a little big. However the Gun of the F5 is deemed accurate. Rockets are effective only with direct impact,like other modules like A10 K50 .
-
Same bugs in realease as in OB
Angus replied to =OPS=Slider's topic in Release Version Bugs and Problems (Read only)
I'm pretty much in agreement with slider. Many of us are part of a virtual squadron and the bugs that pass on the stable version are embarrassing for the missions we do.(For example the squadron where I am regrouping: M2000C, F15C , A10C,KA50,UH1,F5E ,SA342.) We do not find it disturbing to have to wait several weeks before having an update, since the version on which we evolve is stable. Nothing prevents the most impatient to use the open beta. :smilewink: -
[MERGED / REPORTED] - Taxi/Landing Light shines on ground Even When Off
Angus replied to Coxy_99's topic in Bugs and Problems
:thumbup: -
:thumbup: Nice vidéo ! Some small bugs to correct, but the module is really nice! Great job ! :smilewink:
-
[MERGED / REPORTED] - Taxi/Landing Light shines on ground Even When Off
Angus replied to Coxy_99's topic in Bugs and Problems
taxi lights Hello , A small bug with the taxi light. You can see the beam of lights on the ground, but the headlights seem to be turned off on the plane. This was the case before the last update. We can also see a small luminous allot under the fuselage, near the nose gear . I had not noticed that before. -
Trainings munitions comes with next patch ( actually in 1.5.5 open beta ) . I find that cbu 52 has a small radius of dispersion on the ground, is it normal?
-
Hope the update coming soon :)
-
in real life , Tomcats pilots use binoculars for AFAC missions.In game we can use Zoom for "simulate" that possibility. I do not know if the night vision goggles must have a specification for use in an aircraft ... one can imagine that fit those of a soldier on a pilot's helmet. i you want to be 100% accurate with real life , dont use this .i understand that :thumbup:
-
Hi ! I wonder why some planes have night vision goggles and other not. it would be really good to make them available for all modern aircraft.No ? :) on the F15 C to keep eye on wingmen and see the tanker... In F5E to conduct attacks overnight at low altitudes! :smilewink:
-
Ground start helos limit waypoint dragging to flat terrain
Angus replied to nomdeplume's topic in Mission Editor Bugs
Same thing for me in mission editor . -
:doh: my bad !!!! Sorry i forget this thing ! Thanks ! :thumbup:
-
Hi ! I have a problem since i used Malwarebyte or adwcleaner ....:cry: Kneeboardbuilder Crash to desktop ... I have domwnload again the last version ,but it dont work . I can lunch the kneeboardbuilder ,config for a plane ,but it crash to desktop when i use the profil ... i have message Ghostscroipt.net.dll , this file his in folder , maybe it s blocked by a antivirus ???
-
I know that :thumbup:. but if i choose for example "Insurgent" in neutral coalition ,i don't find Insurgent in the list for create a ground unit or a fly . In the countries list, i see only Blue or red countries ...
-
hello ed:) in the mission editor we can choose 3 coalitions , blue, red and neutral. But it is impossible to place a unit of neutral coalition. we can not therefore establish a scenario where the red would conflict against the neutral and blue should fight the reds and neutral .:( can you make it possible? Please .
-
Thank you for these explanations :thumbup:
-
Hello , i read the flight manual but i have not found any info on this . We can choose the Nose or Noseand Tail or Tail fuse . What effect gives this setting ?? I guess the nose setting detonated the bomb at the impact ( on ground or target ) . The Tail make explode the bomb in the air ( Near the ground ) . but i don't see for Nose/Tail .... I'm right or wrong ???
-
I have a bug with F15 inputs . for example , the key i ( default for radar on/off) dont work . I flew with this input since 3 years without problem . The last update is very bugged. I hope you find the source of bug ,thanks .