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Angus

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Everything posted by Angus

  1. Great !!! It's all in your Honor ! :thumbup: Thanks also to people who spend time to offer mods to cheer our missions and scenarios! glad to have been able to participate at my height.
  2. Yes Cao990 this is normal .This LCAC mod use 2 different models . one "at sea" and other one "at land" . In Mission editor you can see the "at sea " model iis like a vessel ( oliver perry for example) and can't land on the ground . The other model "at land" is like a armored vehicle and cant go to water . This is the thing Sunstag try to do , make LCAC amphibious like they are AAV7 . But DCS have limitations on this point (or bugs ) . Sorry for my bad english ....
  3. Maybe you can share your lua tweaks ??? :smilewink:
  4. Nop, you can place AAV7 in water in mission editor (2.5 open beta) . Place a waypoint on the ground , you must testing the beach where you want the AAV7 group land ( Sometimes they cannot pass the water limit) . but they land and follow their waypoints on the ground . See the miz files ;) test mod usmc .miz
  5. just a question , why don't use the AAV7 model for the LCAC ? They are totaly amphibious now with the 2.5 .
  6. For us this bug is present from the beginning. If the mission is hosted on our dedicated server with no mod, no device installed.After a few minutes we have desynchronization until the server crash.Including if there are only AV8B on the mission. If it's one of our players with the AV8B module on his computer, no problem! ... I already raised the problem a moment ago but the post has remained unanswered ... https://forums.eagle.ru/showthread.php?t=199783
  7. wouhou !!! :thumbsup: thanks !!!!
  8. Great job but it don't work for me... :helpsmilie: (on 1.5.8 ) edit: i used Win RAR to extract files .
  9. Angus

    KC 130

    Hello, why we can't set a TACAN for the KC130 in Mission editor ?
  10. I try with BTR 80 and simple Truck (non armoured ) . Always wthin 20 or 30 shots hit the target , all Armor piercing . I made test with IA Pilot , maybe with a client or player it's different ?
  11. Don't know , i will try ;)
  12. Hello , I made test with A10C with combat mix setting in mission editor . Target is one T55 . In débriefing 21 shells hit the T55 , but only AP shells ... ( why none of HEI??) I make new test with HEI setting , 21 shells hit the T55 , HEI shell ( normal) . it seems combat mix setting don't have HEI shells , maybe it's a bug ? I make tests both 1.5.7 and 2.1 open alpha . This is same for F5-E3 .
  13. Source wikipedia , M61 (F15C) as 8 mils so should be 0.0008 , A10C 5 mils = 0.0005 and not 0.0017. GAU8 shots must be in 20 feet circle at 4000 feets , it is not the case in DCS . :smilewink:
  14. Hello Bignewy , if I understand correctly the problem will remain until the 2.5 release ?
  15. gunners are OK in 1.5.7 Sling loading ,not in MP Embarking troops not working since .......... (work in 2.1 but i m not sure) Engine damage when High temp work in 1.5.7 .
  16. Can confirm , you must use emergency unhook . this is the only way to avoid weight problem .
  17. In 1.5.7 you can use Bombardement zone .
  18. works fine in 2.0 , but not sure in 1.5.7 ( i Have not test since last update )
  19. In the same Group i have 1 SA6 Kub STR and 4 SA6 Kub LN all launchers are in a 50 meters circle or close , there's no Command Buk for SA6 (There is one for SA11 ) . Do y put one command unit ? (SKP 11 or Ural PBU ?)
  20. Hello , place a group of Buk SA6 (STR and launchers ) set state RED and ROE FREE FIRE . Place an AI plane or fly yourself in detection zone , SA6 track you fine , launcher seams active but once you're in range they don't shoot . you can fly very close without threat ... and after very long time (10-15 Minutes ) SA6 open Fire ... Any one else have this problem ? A friend have the same issue . PS: I have try with SA11 , SA11 shoot when plane enter the Buk zone , like if the Lancher is without radar unit . But SAM open fire at "good" range . SA8 wrok fine .
  21. still present in 1.5.7 ...
  22. Hello I can Confirm this bug , we have Crash to desk every time a client pick up a cargo . We use the default rope length, but the load appears very close to the heli and the server crash a few seconds after pick up . Thanks Newy .
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