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Everything posted by Einherjer
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What do you guys think of the new Tactical Map labels?
Einherjer replied to dooom's topic in Multiplayer
We all are mature enough to handle such feature... wrong people on wrong server shouldn't be a factor for feature implementation... -
Seeing ships would be great to find back home to the carrier in bad weather but hey! What you have showed in the video is absolutely fantastic! Do you plan to release a "early access" version?
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Ich kauf sie auf jeden Fall! Bei air to ground bin ich sofort dabei und die viggen ist wirklich ein spannendes Flugzeug!
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Just beautiful! This will be an masterpiece
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Du hast recht das man auf einem HD Display, egal wie groß man es zieht die Schrift immer lesen kann ... wenn! Man den FOV nicht verändert ;) Aber bei der oculus hast du ca 110° Gesichtsfeld das auf das Display verteilt liegt, das ist als würde man am Monitor gut raus zoomen und dann wird es auch da schwierig etwas zu lesen :) Zu 2. : nein bei der cv1 lässt er sich leider nicht einstellen. Im Moment schießen viele mit neuen Brillen auf den Markt, aber Display und Linse sind nur einer der vielen wichtigen Aspekte eines ganzen VR Systems . Kurved 4K und gute Linsen sind natürlich spitze, aber wenn das Tracking hakt, die Unterstützung der Spiele fehlt, die Performance schlecht ist und Mechanismen wie ASW und ATW fehlen , kommt wenig Freude auf Oculus und htc haben abseits der reinen Brille schon viel Arbeit investiert um ein wirklich geschmeidiges System herzustellen. Da müssen die neuen noch nacharbeiten
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Ok thanks, that was what i thought first and shutting off all lights and removed reflective surfaces. It only was a short try when i was building my platform, I will try it again soon
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Der VR Thread - Oculus Rift, HTC Vive & Co. Ja da musst du mit einer Tastenkombination die Sicht nach hinten setzen- musst mal in den Einstellungen schauen was das war, ist unter views meine ich Alternativ, nach vorne lehnen- Sicht zentrieren drücken und wieder normal sitzen Edit: es ist Cockpit Camera Move Back rC-rS-Num/
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By the limits of the oculus tracking system I meant the that the calculation of the movement by the sensors of the headset and the camera system goes off because there are some not expected behaviors when the camera is set on the platform. If you pitch up , your IMU in the headset says "looking up" but your camera says " no movement " This will result in some kind of recalibration process which will recenter your view in an strange position. Hard to describe, just test it when your rig arrives. About compensation of the movement by your head, you are right- you will take much of that for real, it doesn't feel that bad as long as it not gets too far off (10° maybe) This joyrider/seat mover only moves 3 or 4° and only shakes around a lot - this is absolutely enough for driving and feels good A g seat will be an good enhancement for a 2dof platform (like mine too) and it's quite cheap and easy to build, can be done for 100€ 6dof would absolutely be great but not without a software solution for the tracking system
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What you see in the video of post #114 is a good tracking because he stays in the limits of the oculus system- if he would move further, the tracking will go wild. That's absolutely the right approach... for driving There you need short , fast and hard Feedbacks to make you feel you rock over a street On flying, this short hard and fast movement doesn't feel that good to me (but this is a very personal feel) It makes flying to feel like a roller coaster- so for me a little slower setting with longer ways feels more natural, Especially to feel your attitude in bad weather, head down time or formation. But then the tracking issue begins to kick in.
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Mit Shift / numpad 3 schaltet man es an mit numpad 1 alles aus, da solltest du definitiv ein Unterschied sehen, spätestens bei den fps
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Anyone using a motion platform with VR? After testing a few days I can say, when you have little movement (around 5°) , camera of platform and no VR pilot in your virtual cockpit like it all is in racing games with a seat shaker, then you are absolutely fine . But if the angle of the platform is about 15° you will notice the movement but it really gets problematic when you have a virtual pilot enabled because your viewpoint moves up and down and suddenly you look out of your chest... When you mount your sensor on the platform, this problem vanishes, but then the discrepancies between headset and sensor becomes too big and the vision begins to jump to a new center position as soon as you cross a limit.
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Habe die Linsen auch, an sich ganz gut, aber die Befestigung ist eher ein Scherz - Tesa Klebeknete hilft da aber Wunder Man muss nur schauen das man nicht zu starke Dioptrien Abweichungen hat, sonst verzerren die Linsen unheimlich
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So ... und wem hilft die Diskussion jetzt?
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I would say Everyone: see it , land on it DLC owner: control it , walkable interiors
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28.11! Nice
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DCS-Server mit Unitymedia als ISP Just FYI, internal version now supports IPv6 for LAN servers. In order to support IPv6 over the Internet there is still work to do with logins and the master server. https://forums.eagle.ru/showpost.php?p=2833590&postcount=5
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Depends on the price, but yes I most likely would ;)
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More exiting then the f-18 for me ;)
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Laut ED haben Sie intern schon IPv6 Tests am laufen! Kommt mit etwas Glück also in absehbarer Zeit
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DCS vectors for motion simulators
Einherjer replied to vJaBoG32's topic in PC Hardware and Related Software
That's right at all, the most important motions are the accelerations Software like simtools doesn't only outputs bank and pitch but outputs yaw , sway, surge (acceleration/deceleration) , heave (+/- G-forces) and some extra axis like sideslip or roll acceleration If you Bank left you will feel some side forces but when you turn left you only feel a positive g force and no side force . -
Sollte mit ASW eigentlich funktionieren, vielleicht nicht mit permanent hohen FPS aber spielbar müsste es gehen
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Oh you are right, but this are just theoretical calculations without load, but all in all I can't complain about the speed. But I need to reinforce some structures
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Thanks It's in an early status. I have 12cm lever length 155rpm @ 24V So 24cm at 0.3 seconds Seems quite fast, for flying (for driving it's to slow maybe) The feedback line matches always the output line Momentum is 37Nm per motor - but I can stand on the edge of the platform and it keeps it's center position with just 6A current (it's a wormdrive but can freewheeling so aktiv holding is required) Motors are wheelchair motors 670w each Max usage 36A ATM Sabertooth 2x60 with arduino and smc3 software So now BTT: lets see how tracking works
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Hatte geschrieben "schade das es hier nicht geht" , das war vllt etwas irreführend [emoji85] Jedenfalls sind die paar Euro nicht ganz umsonst, vllt kommt in Zukunft noch die Unterstützung
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Wie schon gesagt, DCS unterstützt LeapMotion nicht . Du müsstest es mit flyinside für fsx/P3D testen