-
Posts
1128 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Einherjer
-
Zum steuern der AGMs
-
Das wird ein echtes Highlight !
-
I don't think we will see much free sp missions for the new planes in the future ... there will be more maps and so more possibilities. And you can make some money with selling a good campaign as dlc (I think this is fair , it speeds up releasing schedules for planes and gives some creative mission makers a chance ) What we will see are bundles of plane+map+campaign like it was done with the A-10c+NTTR+red flag, or what leatherneck plans to do. But enough of it - this thread is about the Tool not the job ;)
-
Really bad tearing since upgraded graphics card
Einherjer replied to tom1502's topic in Virtual Reality
What is your framerate? When it is getting lower than 45fps , the ASW can't handle it correctly anymore and the precalculation begins to miss the target. In 2.0.4 is an problem after the update which kills the VR framerate since the update, 15fps even with new cards . -
my new motion sim with VR Two months for a motion sim is quite realistic, mine was ready in under two months too - the longest time takes the tuning of the movement for different games. After Dcs i added a plugin for dirt rally and needed to tune everything for it , it requires way smaller movements than DCS . MacThai , good luck with your build! What i can see from the forums is , that the DIY platforms are often better and more accurate than some expensive commercial products
-
Rrrrrrrr nice!
-
Jup [emoji1] Lötkolben vllt noch [emoji28] Ok ein bisschen Grundausstattung bräuchte man schon aber meistens hat man irgendwo im Freundeskreis jemand den man mit so einem Projekt begeistern kann [emoji6] Wollte damit nur sagen, eine Motion platform ist einfacher zu machen als man denkt und vor allem günstiger als einem die kommerziellen Anbietern weis machen wollen... zumal du mit der T1000 bei Dcs keine große Freude haben wirst. Also wer mit dem Gedanken spielt, nur Mut , es lohnt sich!
-
Der VR Thread - Oculus Rift, HTC Vive & Co. Mach doch aus dem klapprigen prosimu t1000 ein DIY 2 dof Motion platform mit vernünftigen ausschlägen , teile den Preis der t1000 durch 4 und setze die ganze Sache zu VR 1.0 ;)
-
Nice to see it running! I tested my platform on DCS and dirt rally Can confirm that a racing sim needs just a few degrees to feel good (full movement doesn't feel right here) but for flying you need more! Mine is about 15° to each side and it feels good at all ! Pulling up after a dive is a great sensation with traveling the full 30° of pitching plus the oculus [emoji106]
-
DCS vectors for motion simulators
Einherjer replied to vJaBoG32's topic in PC Hardware and Related Software
DCS vectors for motion simulators Any news on this? What we really need to export are the forces on the pilot not only the plane- but how... can the "head movement on g forces " feature be exported? -
The snapping with high pitch is done with the alternative plugin For rolling: as said above , this plugin has the extra 2 feature which sends you a banking for the platform just as long as you roll , no matter how far (works with smoothing in simtools) And it has the normal bank feature- so your platform will follow your Planes movement- but by default will also snap to the opposite direction when you reach 180° It will be fixed in a future release- until that you can use this workaround: ----------------- SimTools, Cockpit Motion Control Discussion Thread Hi all, If you have a seat-mover (I don't think it's an issue with a G-Seat) or have browsed the DCS plugin threads on X-Sim or SimTools, then you might be familiar with the roll bug. The issue: At some point while rolling left, the motion platform will be pegged at full left deflection. Then just after crossing 180 while inverted, the motion platform will jerk to full right deflection to complete the roll to 0 degrees. Very distracting, not at all realistic. RiftFlyer has worked very hard and proposed an interesting solution that calculates bank acceleration (as far as I can tell). However, the Alternative DCS Plugin RiftFlyer authored resulted in the motion platform violently/randomly gyrating along its roll axis (I think it may have been related to not converting degrees back to radians before outputting to the socket. I had the same result / issue at first). Anyway, I wired up a fix tonight that I'm very pleased with. You can get a sense of the problem / solution approach in this JSBin: https://jsbin.com/qohelupovi/edit?js,console Here's basically what it does: Input 0 45 -45 90 -90 135 -135 180 Desired output 0 45 -45 90 -90 45 -45 0 I got it working in export.lua tonight: function rad(deg) return deg*(math.pi/180) end function deg(rad) return rad/(math.pi/180) end local synRoll = deg(bank) if synRoll < -90 then synRoll = rad(-(synRoll + 180)) elseif synRoll > 90 then synRoll = rad(90 - (synRoll - 90)) else synRoll = bank end I certainly hope this can help some folks with seat movers who are experiencing the roll bug. Happy to answer any questions related to this. https://r.tapatalk.com/shareLink?url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Fp%3D2912408&share_tid=173966&share_fid=74365&share_type=t&share_pid=2912408 ----------------- Works great
-
Nice and easy setup! Good to see other DIY motion sims. For rolling- what software are you using and what plugin? In simtools you can use the "alternate DCS plugin" which gives you roll acceleration on the extra 2 output, so only movement as long as you are rolling ingame - steady bank angle is then a neutral mosim
-
Love this reflection flashes .... ;)
-
I think you are talking about the Su-25t not the 27 :) 1 . Remember, the Su-25t is a FC3 module, so it's a little more simple than the full-DCS version which have also fully clickable cockpits, so in the rift you can flip all switches with your mouse instead of keyboard bindings. 2. flying is not a stable situation, especially when flying slow or in windy conditions. 3. there are toggle functions and on or off commands- but see above- the newer (not FC3) modules all have clickable cockpits 4 warthog User here ;) 5 yes every Plane has its own systems , keybindings and characteristics 6 dogfighting is art - if you make a video about it , you will hear many many disagrees - so that is no pleasure. You can learn how to fight by a "veteran " maybe you join a virtual squadron?! 7 new question are hardly ever the same and there are good flight manuals for every plane. But it's okay to ask a question in the forum. The community is quite mature and helpful. Good luck with learning to fly
-
Kann simshaker wärmsten empfehlen! Hab ich auch in meinem Sitz auf der platform, allerdings nicht die sitzauflage sondern zwei einfache transducer für 15€ das Stück (Lautsprecher ohne Membran) Über einen alten HiFi Verstärker angeschlossen und mit simshaker betrieben, klappt seit fast 2 Jahren ohne Probleme
-
So how well does Asynchronous Space Warp work in DCS?
Einherjer replied to RoyMi6's topic in Virtual Reality
Got it and love it! Since 1.5.5 + oculus 1.10 I have constantly good performance, no lags no artifacts hardly never under 45 fps. Seems to depend on the system -
Das ist soweit richtig, aber scheint es das Tracking der Kamera zu priorisieren , darum gibt es auch keine Bewegung wenn der Kopf ruhig bleibt aber die Platform sich bewegt. Vllt liegt es an einem kurzen Tracking loss der Kamera durch den dann das Headset Tracking plötzlich greift und die Verschiebung verursacht... dann könnte es mit 2 oder 3 Kamera Sensoren besser werden !? Bisher kann ich jedenfalls damit leben da es nicht zu oft Auftritt
-
Kannst mich gern mal im Schwarzwald besuchen kommen [emoji854] Seit der Sensor fest montiert ist , ist das Cockpit auch immer fix, also wenn die Plattform sich bewegt. die Sprünge kommen nicht immer, nur bei bestimmten Situationen. Kopfbedeckung + Bankangel wechsel von der einen auf die andere Seite zB , aber ich kann es nicht immer provozieren. Vibrationen habe ich komplett raus bekommen, die platform ist jetzt Butter weich!
-
Der VR Thread - Oculus Rift, HTC Vive & Co. Nochmal kurz zum Thema simtools und Motion platform: Ja das funktioniert echt super, meine ist jetzt auch soweit fertig konfiguriert und einsatzbereit, muss nur noch alles ordentlich verstaut und schön gemacht werden : Was aber wirklich nicht ganz so einfach ist, ist das Tracking der oculus Ist der Sensor fest montiert hat man nicken und rollen auch im Bild Montiert man ihn auf der platform (wie ich jetzt) Springt das Bild irgendwann zurück wenn die Daten aus Sensor Kamera und Sensoren des headset zu weit von einander abweichen Im normalen Flugbetrieb kein Problem, bei kräftigen oder schnellen Manövern aber durchaus störend Ps: Achso , Preis für die platform unter 500€ also nur mut, selber bauen ist wirklich einfach und erstaunlich günstig im Vergleich zu den kommerziellen Produkten
-
Dcs and home cockpits Take a look in the home cockpit section in this forum, there are many 1to1 pits of the A-10 or Huey The problem is not that DCS doesn't work with project magenda or the seitek devices The problem is, PM and the seitek things are made for FSX and the simconnet interface only, so they are no generic devices and tools. Also take a look at Helios for exporting instruments and you also can export ingame screens without third party software. DCS brings all export features by its own, so no expensive hardware or software needed Oh and Look for DCS Bios for matrix input or export to led drivers and 7segment displays Greets
-
Wenn ein linearerer Zoom durch lehnen möglich wäre, hätte man ständig einen anderen FOV, da ein korrekter FOV aber für VR wirklich wichtig ist da er das größen Verhältnis zwischen Spieler und Umwelt mitdefiniert sollte man davon wirklich die Finger lassen Das verzerren dagegen bewirkt, das das Tracking zum sichtfeld weiterhin passt und man eher durch eine Lupe schaut
-
Glad it works! [emoji106]
-
Your camera is only for your linear movement like leaning forward/backwards or left and right Looking up/down and left right is tracked by the internal sensor of the headset. So this could be the issue Have you checked an other USB port and does something shows up in your notifications panel of oculus home?
-
Seems like your camera won't work, maybe a connection problem or blocked sight ?!