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Einherjer

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Everything posted by Einherjer

  1. Lock Maverick onto laser designations Aren't they different wave length between the "thermal" ir vision and the "visual" ir pointer.
  2. Is it possible for a client to edit the briefing?
  3. Nice find [emoji106]
  4. Training for instrument flight, radio operations and SOPs don't need a good flight model ;) and that is FSX - did you ever tried to fly 1knt over the limit? -> computer says: no! FSX is great for training but it doesn't feel... Right ( the small planes - the fat liners are another story )
  5. That should break the lock?!
  6. Thats right but a beam rider like the RS-2US should be not affected by a chaff if the radar lock of the host aircraft is not broken.
  7. Try they're website http://www.razbamsims.com
  8. Hallo Leute, ich bin der neue und komme jetzt öfters Herzlich Willkommen erst mal! [emoji1] DCS Schneidet, so weit ich weiß, nur als Host mit. Zum Rest kann ich keine verlässlichen aussagen machen . Guten Flug!
  9. Hast du bei "disembark from " als Ziel Objekt auch deinen heli angegeben?
  10. Sounds funny - a handheld GPS overlay would be enough for me [emoji6]
  11. Oh i think I would buy it - but for a real strarfighter feeling we need... Random system failures [emoji85]
  12. Sounds like cold forming - but seems legit [emoji106]
  13. Oh yeah! Navy would be awesome! But how can I land this piano on a carrier?... [emoji6]
  14. Müsste bei WP 2 nicht disembark sein?
  15. Tried some other - works all [emoji1] Replaced the Russian weapons with equal US weapons Iron bombs: Mk 81 Mk 82 Mk 84 Mk 82 snakeye Clusters Mk 20 Cbu 87 Guidet rockets Hellfire (or maverick )
  16. MK-28 SNAKEYES I didn't tried it because I imagine a retarded bomb model like the snakeye needs a retarded bomb sktipt to work - the animation seems to be triggered by a lua and the MK82 LDGP is missing some parameters to release the "chute" Different bombs have different behavers - the mk82 air triggers the chute directly after the launch The FAB250tu has a free fall time for some seconds before the chute opens - this shows with the snakeye replacement also : mk82air - fins deploy immediately Fab - fins deploy after a few seconds
  17. Correct ( but fab500 is equal to the Mk84 ) [emoji16]
  18. I just replaced the edm file - I have tried to add the mk82s to the mig 21 payload lua (can't find the real mig-21bis. Lua) but then I have had the invisible issue. Textures works "out of the box" , no rework needed. I have done the same with the Grom (maverick shape) and the mig-ecm pot (an/alq 184) Good thing - no problems in multiplayer - other clients see the stock ordnance (if they don't have the same... Mod) and it's not some kind of cheating Bad thing: every other Grom looks like a maverick and every other fab250tu like a snakeye ... But that's not a problem for me [emoji6]
  19. Animation works, weapons is visible and behaves like a retarded bomb (mk82 air) for me it suits well
  20. I dont attached a new ordnance to the plane, just gave the original bomb a new shape - if I add other bombs (like could be done for FC3 mod planes) , they will be invisible and fall off the middle of the plane - maybe there is a conflict with the coordinates of the hardpoints and they stuck in the Centre of the plane?! edit: Testet with the A-10C and Mk82Air - Works
  21. MK-28 SNAKEYES I replaced the letherneck's fab-250tu edm with the mk82snakeye edm (from ED's shapes folder ) - works like charm. Mk82air works also but it's a general replacement ... But Its OK for me because:
  22. MK-28 SNAKEYES I replaced the edm shape from an other retarded bomb to the enakeye edm - everything is shown correctly - bomb hangs on its pylon and the tail animation works - it behaves like the bomb that is replaced but is looks great [emoji1]
  23. ED SIMS SCREENSHOT THREAD!!!! Flying for the west? So let's drop some MK's [emoji6]
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