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Everything posted by aztec01
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
aztec01 replied to Admiral189's topic in Static/AI Mods for DCS World
@Admiral189 As a longtime back sufferer, with scars to prove it - fingers crossed and hands folded for your relief! Back pain is the worst! -
Military Assets for DCS by Currenthill
aztec01 replied to currenthill's topic in Static/AI Mods for DCS World
Kudos to you sir! I saw the update log credited you for fixing aspects of the China pack!! -
Lately, I have been waiting , for any number of reasons, but I had a deal with Fox2 Productions. I promised ED I would by the map if they told me what that epic theme music was. Ten minutes later, I was buying the map! Thanks F2. Most expensive song I ever bought. The map? A bit constrained, but I knew that on purchase. Love the detail, less impressed with the breadth, looking forward to the additions particularly some blue bases, HINT: Al Udeid. You are including Al Udeid?......Right?
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Military Assets for DCS by Currenthill
aztec01 replied to currenthill's topic in Static/AI Mods for DCS World
Thank you CH for your unceasing contributions to the DCS world! Another banger with the UK upgrade! -
FIrst off, let me congratulate on the very large update. At first blush, after a couple of hours of picking it over you got a LOT of it right from a visual perspective. I very much like the new landmarks. Jerusalem looks much better, and if not perfect, it has a much better appearance of the Jerusalem I remember. Thank you for fixing the Temple mount. It looks really good! The variety of new airports should make Asobo blush. The oil platforms are a great touch. Pat yourselves on the back, I think you did a real good job here and I am thoroughly grateful for the update. There are issues: Masada is still a sand dune (Grrr), and there are some really unusual disappearing textures in the plane revetments at Bir Hasanah. Cairo West still needs a proper tower. I am having difficulty, at first perusal, with finding structural evidence of the EG military in the 1st and 2nd AOR in the Sinai. I started to see some of the Israeli Installations fleshed out along the Negev border near Nitzana, the AD school, and the Camp Sharon Can't seem to get Print Screen to work, but I will try and find a way to send pics. Sorry
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Military Assets for DCS by Currenthill
aztec01 replied to currenthill's topic in Static/AI Mods for DCS World
Urbi "once again, you owe me an answer..." CH "owes" you nothing. Not even the time of day. -
install individual aircraft. Flaming Cliff 3 install loop
aztec01 replied to falconzx's topic in Installation Problems
+1 Ditto -
I think there are some good things, particularly around the coast and the Suez canal - airports, terrain etc The southern Sinai and the high country leave a lot to be desired. Jerusalem and the temple mount looks like a collection of villages and a warehouse. Major features in the Dead Sea Valley are missing altogether. OVDA AB (et al) have issues with terrain collision. Other airfields AI taxi logic (El Arish, Cairo West) is ridiculous, taxing up to 30 minutes to taxi from ramp to active. The northern Sinai desert, particularly in the 2nd Division AOR is chock full of revetments, berms and other permanent defensive emplacements, that could have been easily added like in the Syria map. Likewise, multiple military installations in the Israeli Negev are missing. I think, right now, the Sinai is great for making videos and movies. It's been hard to put together a coherent campaign concept integrating all various assets available for the region. It's been frustrating because...well, promises were made to the community. It would be nice to know why they have been delayed or rescinded
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How to win at BFM in the Mighty F-4E Phantom
aztec01 replied to Victory205's topic in DCS: F-4E Phantom
To be fair, in #205 you got outrageously lucky. He kept energy up and was repeatedly screaming around the circle towards your J-79's, and how he didn't stick a missile in you is beyond me. You looked to be nearly "falling out of the air slow". Your two saving graces were 1.)you accelerate MUCH faster than I thought you'd be able to and 2.) He ditched out of the fight at the end and gave you his tail to shoot at. I am surprised, that earlier, with as much overtake as he had on you why he didn't just go vertical (even obliquely) and just pounce again. You didn't so much outfight him, but you ran out his programming and outlasted him. Still, the kill in #238...M'mmmmMmmmm, chef's kiss! -
It needs a LOT. Read as: Airfields, southern Sinai mountain textures, ground/terrain object collisions, Upgrade urban areas - Jerusalem is little more than a farm community, Temple mount is a warehouse. The Sinai is FULL of revetments, berms, military bases all of which could be used as targets in scenarios. Egypt is pretty well done, near as I can tell but the Sinai desert is lacking
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That did it. Thanks again!
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Seeing that there are a lot of issues with the RB M-2000 as late. Has anyone else had their Mirage module disallowed? Is that something to due with the latest bugs? Is it related to issues with RB/ED? Is it a mod confliction issue?(It's never been before) Is a matter of simply re-installing? Yes, I have had the M-2000 for years, Access key and everything. (Thanks to mikko.1842! Problem solved)
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Military Assets for DCS by Currenthill
aztec01 replied to currenthill's topic in Static/AI Mods for DCS World
I cannot imagine how frustrating and exhausting that must be. -
Please consider a Phantom livery from the 32nd TFS "Wolfhounds" which operated out of Soesterberg NL from from 1969-1978
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Oh, I mastered the first flight just fine. The first landing, not so much (To be fair, I did make it to the ground)
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
aztec01 replied to IronMike's topic in DCS: F-4E Phantom
The tone police are out in force. Don't they have some old lady praying in public to go annoy? -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
aztec01 replied to IronMike's topic in DCS: F-4E Phantom
Daddy couldn't get the toys ready for Christmas?? -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
aztec01 replied to IronMike's topic in DCS: F-4E Phantom
You asked, they heard you, your wish was granted -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
aztec01 replied to IronMike's topic in DCS: F-4E Phantom
It should be available on the VSN Discord, as VSN lost their host several months back I found the VSN Phantom (F-4C) very hard to fly. It only likes to go fast, and I found myself focused more on the AoA meter than anything else. It didn't take much to spin it like a Phrisbee and drop like a stone. That being said. I doubt very much HB's F-4 will be anything like it, other than roughly the same shape. -
DCS: F-4E - Episode IV - RADAR Pt. 1 - Basics and Theory
aztec01 replied to IronMike's topic in DCS: F-4E Phantom
Suddenly all those pesky AWACS and GCI callouts become a lot more important! -
cannot repoduce and missing track file F/A-18 A-A radar not working??
aztec01 replied to aztec01's topic in DCS: F/A-18C
@Hobel,@AegisFX,@rob10 Thanks you for taking the time to respond. I THINK, I have it figured out now...well, it's working at least. I checked the AZ/LE page and that helped me immensely in making sure the target was in cone. I rechecked my keybinds and axis tunes. rebound the TDC depress to my HOTAS, and boned up on the FA-18 Link 16. Biggest change I made to my "testing" scenario was to start in the air instead of from parking hot (for a shorter trk file). Voila! I can now detect and track in all modes. Will do more ground testing and see if that may be glitched somehow. But, for the moment Thanks again for taking a look at this. -Michael -
cannot repoduce and missing track file F/A-18 A-A radar not working??
aztec01 replied to aztec01's topic in DCS: F/A-18C
First of all, I uploaded it before I was finished (Fumble thumbs) I have added the relevant info since. Sorry! -
A/A mode on 2 bar/140 deg sweep, interleaved A/A weapon selected with appropriate HUD display Size/RCS appropriate TDC bound to TM HOTAS, WEAPONS to TM Warthog In RWS, the radar rarely detects much less acquires airborne targets. When it does (as it did ONCE during the tutorial) as soon as I slew to it to lock it up, the track disappears forever. I have had occasional luck in ACM but literally, I could be flying up the target butt and radar doesn't detect. Fox 3's worked in MADDOG, but no luck in BVR tracking. Fox 2's worked in ACM. At this point not sure where the problem is. RWS doesn't work in game, and the keybinds failed, as did the keyboard binds. Any ideas? Thanks in advance. The binds/radar work fine in FC-3 jets. Having intermittent radar issues with the Falcon. but able to work with it via DL
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March 2024 - An Interview with the Heatblur development team
aztec01 replied to Rudel_chw's topic in Heatblur Simulations
And then, the bomb dropped on Saturday! Wasn't really that surprised