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AH_Sid

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Everything posted by AH_Sid

  1. I see we also have a new effect where by the rudder of a parked aircraft will swing away from any wind set in a mission. Quite rightly as we don't have the Rudder Gust Lock implemented yet. ;) Unfortunately this new features introduces a new bug to the rudder, the pilot doesn't appear to have enough strength to hold full rudder against even a 10m/s wind on the ground. In calm conditions (no wind) you can still taxi and takeoff. But if any wind has been set in the mission, it just overpowers the pilots ability to make rudder inputs. This makes the F86F unflyable in the current V1.5.2.48162.126 build if any wind has been set in the mission. :( In the current DCS World 2 OpenAlpha V2.0.0.47610 it's no problem holding full rudder input in a strong wind. [ame= ] [/ame]
  2. ... and fixed in the latest player available version (V1.5.2.48162.126), Many thanks I see this is also now working in the latest player available version (V1.5.2.48162.126), the Rudder Trim now has an aerodynamic effect, influencing the rudder, amount of slip, and rudder pedal position. It has to be said it's effect is minimal, only allowing a few degrees of rudder to be trimmed in either direction, but it's working none the less. I've no reference for the amount of trim that was possible and considering the F86F is a single engine aircraft that didn't have to deal with asymmetric engine out conditions, I can only assume this amount is correct. It's certainly enough to trim out and fly straight and level (using just rudder trim and aileron trim) an aircraft that has two full drop tanks on one side only.
  3. ... and fixed in the latest player available version (V1.5.2.48162.126), Many thanks
  4. ... and fixed in the latest player available version (V1.5.2.48162.126), Many thanks
  5. ... and fixed in the latest player available version (V1.5.2.48162.126), Many thanks
  6. I think there are just nine items that don't functional at all remaining on the F86F (i.e. can't be clicked or mapped, they're just static graphics). Just wondering if there is any intention to add these items at some point. Here's a complete list of them. Rudder Gust Lock Handle Camera Lens Switch Fast Slaving Switch (on the Right Forward Console) Landing Gear Warning Test Switch Windshield Anti-icing Lever Fragmentation Bomb Selector Switch JETT SPL STORES (I can't find a reference in the manual for this one) IFF Dial Stop (already mentioned here) CW/Voice Switch (already mentioned here)
  7. Many Thanks
  8. The current DCS World 2 OpenAlpha V2.0.0.47610 click for full sized screen shots
  9. I couldn't get the links to the manuals to work in the above post, but here they are if anyone's interested: F-86F Flight Manual http://www.aceshighsquad.co.uk/DCS-F86F/F-86F_Flt_Manual.pdf Radio Compass AN/ARN-6 Manual http://www.aceshighsquad.co.uk/DCS-F86F/ARN-6.pdf
  10. The 'Scale Light Switch' on the AN/ARN-6 Radio Compass is 'clickable' and 'mapable' in the control bindings, but doesn't appear to function. Moving the switch has no effect. The Scale Light brightness being controlled by the 'Instrument Panel Primary Light Rheostat' instead. The function switch won't rotate to the 'CONT' position (yes I know it had no function in the F86F, as there was only one controller. But I think the switch position would still have been selectable, much like the 'ADF' position on the AN/ARC-27 UHF Radio is selectable but had no function on the F86). From the F-86F Flight Manual (pdf pages 135) From the Radio Compass AN/ARN-6 Manual (pdf pages 49) And the CW/VOICE switch is non-functioning (neither clickable or mapable), but should produce a 900-cycle continuous tone when correctly tuned and the CW position selected (morse indent with Voice selected). [ame] [/ame]
  11. I see the Rudder Trim is now mapable to a keyboard or joystick assignment, Many thanks Just to point out we now have the new working 'Rudder Trim Switch Left' (& Right) listed under 'Left Side Panel' There is also still the non-functioning 'Trim Left Rudder' (& Right) listed under 'Flight Control' Possibly a bit confusing.
  12. Thanks derelor. I like the new Landing Gear Position Indicators, but I assume they would have been backlit or illuminated in some way when the aircraft was powered, they're almost impossible to see at night at the moment.
  13. This might be a bit 'nitpicky', but the red 'Dial Stop' button should have to be pressed down before being able to rotate the IFF master switch beyond 'Norm' to the 'Emergency' position.
  14. The 'Accelerometer Reset knob' and 'Directional Indicator Fast Slaving Switch' are missing from the Instrument Panel key bindings section.
  15. Missing key bindings for the CB panels The Right CB Switch Panel has one missing from the key bindings - Light Post IndCode The Left CB Switch Panel has three missing from the key bindings - 3f Inverter - Fire Warn - Free Air & Oil Temp & Air Sel The Left CB Switch Panel key bindings section also appears to have two CBs that I can't find on the Left CB Switch Panel. CB_AntiIce_and_Screens_Switch CB_Fuel_Drop_Tank_Switch And the Right CB Switch Panel has the 'CB Canopy Control Switch' mislabelled as 'Light Fluor'
  16. The new binding for the Fire Warning Light Test Switch has a graphical/position bug. The mouse moves the two position switch from Off to Test and back. The binding 'Fire Warning Light Test Switch - OFF' moves the switch to a new extreme down position that can't be achieved with the mouse.
  17. I still can't get the binding for starting and stopping the stopwatch to work, seems to one of the few mappings not working in the latest version.
  18. Thanks for taking a look at this, the latest version seems to tie up with the real manuals description much better. Hopefully one day we can get the gear handle to light up as well.
  19. Thank you for fixing the issue with the cabin pressure when the canopy switch still set to close, seems to work perfectly now, I just love the effects if you forget to put your oxygen flow to on! Just to let you know the issue with binding (mapping) for 'Canopy Switch, CLOSE' and 'Canopy Switch, OPEN' are still reversed. i.e. Assigning a keystroke or DX button to 'Canopy Switch, CLOSE', will open the canopy instead of closing it.
  20. Thanks, this seems to be working perfectly in the latest version.
  21. Thanks, this seems to be working perfectly in the latest version.
  22. Next moving on to after takeoff, the gear is selected 'UP', the gear handle 'unsafe' warning light comes on as the doors and gear unlock, and the parallel red and yellow diagonal lines of the 'unlocked condition' are displayed. As each gear locks in to place, each of the independently monitored gear positions indicators will go from the parallel red and yellow diagonal lines of the 'unlocked condition' to the 'UP' indication. With all the gear up and locked, the gear handle 'unsafe' warning light will still remain on until all the gear doors have also locked into place. All gear & doors now up & locked, and throttle above minimum cruising rpm. If the throttle is reduced below minimum cruising rpm during flight, the gear handle 'unsafe' warning light will come back on. Similar to the takeoff sequence, for landing the gear is selected 'DOWN', the gear handle 'unsafe' warning light comes on as the doors and gear unlock, and the parallel red and yellow diagonal lines of the 'unlocked condition' are displayed. As each gear locks in to place, each of the independently monitored gear positions indicators will go from the parallel red and yellow diagonal lines of the 'unlocked condition' to the miniature wheel 'DOWN' indication. With all the gear down and locked, the gear handle 'unsafe' warning light will still remain on until all the gear doors have also locked into place. All gear & doors now down & locked. As I said at the beginning, this is just my interpretation of what I think the manual describes. I'm interested to hear if you agree, disagree, have a different interpretation, have any photos of the F86 gear indicator, or maybe even firsthand experience, anyone flown the F86?
  23. What we have "in-game" for landing gear position indicators seems to work ok, but there seems to be some major differences to the description in the real F-86F Flight Manual. I don't know if there's any interest in trying to get the two to match, but I offer the following up for discussion and your thoughts, first the relevant pages from the manuals, then some screen shots from in-game at various stages of a flight, along with some 'photoshopped' images I've knocked up with my interpretation of what I think the manual describes. Have a read through the following, then compare my shots and see if you agree. Taken from the F-86F Flight Manual (pdf pages 51-52) and from the F-86F Maintenance Handbook (pdf pages 188-190) I've extracted the relevant text here for quick reference: First on the ground with the aircraft unpowered (except for the hot battery bus). The parallel red and yellow diagonal lines of the 'unlocked condition' are displayed for each gear as the primary bus is not energized, the gear handle 'unsafe' warning light is unpowered, as is the gear warning 'horn' (The parallel red and yellow diagonal lines are not illuminated at this stage, I assume it's just a coloured shutter type mechanism). 'In-game' screen shot on the left, my interpretation from the manual on the right. Next with battery-starter switch to 'BATTERY', the primary bus is now powered, so the red and yellow diagonal lines of the shutter disappear to leave just the an illuminated miniature wheel indicating the gear is down and locked (I've no idea what colour this indication is, I'm just going by what's in the maintenance handbook), the gear handle 'unsafe' warning light is now powered, as is the gear warning 'horn' As the primary bus is already powered, connecting external power shouldn't make any difference to the indication as far as I can find, so I'm not sure why the current in game indications get brighter when external power is connected. If the gear lever is inadvertently placed to 'UP' on the ground, the warning horn and gear handle 'unsafe' warning light will come on.
  24. Some bits seem to work, but I agree the rudder trim is not in a functional state yet. The rudder trim controls on the left hand side can be mouse clicked left and right (the switch should be spring loaded to neutral but doesn't appear to be using the mouse). Personally I would rather use a keyboard assignment or DX button for this. Unfortunately the mapping in the control setup don't appear to work even if you set them up. Moving the switch while just on the hot battery won't have any effect, so the battery switch must be up at least to power the primary bus (this is working correctly at the moment). The switch then controls a conventional trim tab on the rudder (and this is working correctly at the moment). As the tab moves through the central position, the trim T/O trim position indicator light should come on , Which it does. The rudder itself has no hydraulic power, it's just cable driven. On the ground, with no air flow over the trim tab, there will be no effect on the rudder position, or the pedals (which are just connected by cables), so we wouldn't expect to see any movement of the rudder pedal when trimming on the ground (unlike the stick). Once in the air of course, the trim tab position should influence the rudder, amount of slip, and rudder pedal position. None of which appears to be modelled yet, or if it is, it's not working.
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