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grandsurf

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Everything posted by grandsurf

  1. The Model is a complete rebuild model based on a free low Poly Model which I have found before some times and have in LOD0 ca. 14.000Polys with Tires. LOD1 und 2 have 6000/1400 Polys. Because of the pictures i have written before some time Egor K. but get no answer. In the interim are to me a lot of other photos of russian Army Trucks/Cars with where I must ask nobody ;). Thank you at this point in all have helped me there.
  2. If I can confirm absolutely. First sometimes which is fully used of the Trackir and really helps.
  3. One Problem with the LODs in Lo is you can only use one Texture for all LODs. The smallest texture is always indicated also on the LOD0 model!
  4. 1 Hat switch to slew search/landing lights and one to select the external wapon hardpoints i think - "get real" ;).
  5. Do not rework please so strongly, this looks rather unreal ;).
  6. From my perspective OK ;).
  7. For my Cockpit i use IOCard and more Stuff from Opencockpit.com and look here for the Software. http://www.3rd-wing.net/index.php?sh...5688&hl=LOSIOC
  8. I reduce the polys by Hand and delete some Features from the LOD Models.
  9. I am sure that this will soon be more than offset. Good Post EvilBivol-1!
  10. Looks good, no Slider for the Shkval tracking gate size ;)?
  11. I wanted to thank at this point sometimes Urze which is responsible, actually, with for the start of this Project here ;) THANKS...
  12. Thank you for the flowers Ironhand. And we see really only as a small beginning. We want to help to come in the matter of simulation more in the direction of "get real". And this not only graphically ;). However, we must still work on standards and compatibilitys. But in addition we have united in the Sim-Mod team. Steffen
  13. Two Textures in the Extreme Version File are biger.
  14. Thx Guys...
  15. The high res is 1024x1024.
  16. Thx GOZR, will try it ;).
  17. As the experiences with the Beta of my Air Base Ground Texture Mod on the weekend have pointed, it does not make sense to give all SIM-MOD Lo/FC extensions individually out without checking everything and to adapt each other. To handle these and other problems they could appear we have decided to a complete update for the last Lo/FC Version with all features shown up to now. His name yet is not certain. Then as a basis a clean and freshly installed Lo/FC Version will be necessary. Only so we can be sure which all SIM-MOD updates also function. Besides, there will be own installation routine in one the circumference of the installation can determine. We hope you have understanding for this decision. We will hold you of course up-to-date and there will also be other beta releases. Thanks The SIM-MOD Team
  18. Milene pls use the raw Files in my first Post in your Temptexture Folder.
  19. This I will consider sometimes ;).
  20. Yes, i use the CH Pro Pedals and the X-52 Pro with reverse throttle axis as collective and a extra axis for the Throttle levers. Works fine.
  21. Thank you I will check it which textur this change.
  22. Can you show me a Pic pls?
  23. Please, read in the first post my updates (fat written) and try this solution. Thank you...
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