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Everything posted by mugen
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Hi Cavemanhead, i use the coolie hat on the throttle (the one, you use with your left thump). 109: hold coolie hat up = flaps up (T.a.r.g.e.t. HOLD) hold coolie hat down = flaps down (T.a.r.g.e.t. HOLD) 190: coolie hat up = flaps up position (T.a.r.g.e.t. PULSE) coolie hat down = flaps full down position(T.a.r.g.e.t. PULSE) coolie hat left = flaps Take Off position (T.a.r.g.e.t. PULSE) P-51: coolie hat up = flaps 1 step up (T.a.r.g.e.t. PULSE) coolie hat down = flaps 1 step down (T.a.r.g.e.t. PULSE) I'm flying several DCS modules, so i'm trying to place main/common aircraft functions to the same buttons, switches and coolie hats on my WH. Same goes for common stuff like zoom or chat. Water/Oil cooler stuff is on the throttles second coolie hat. The one you operate with your left trigger finger. It really depends on what you want to achieve. In my case, the priority is on standardisation. greez mugen
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Your best 109 replays - Post them here!
mugen replied to Charly_Owl's topic in DCS: Bf 109 K-4 Kurfürst
Hi, you can get very close to old IL2 behavior if you edit the file Views.lua (e.g. Eagle Dynamics\DCS World\Mods\aircraft\Bf-109K-4). There are key commands fore each setting. min FoV = RShft+KB*, default = KBEnter and max FoV = RShft+KB/. You can change the values for all three FoV settings in Views.lua. ... CameraViewAngleLimits = {20.000000,120.000000}, --min FoV, max FoV [RShft+KB*,RShft+KB/] ... tab.viewAngle = tab.viewAngle or 80 -- default Fov [KBEnter] (you need to change the value 80) ... For 1920x1080 i limited my max FoV to 105 and default to 65 irc. With my new 21:9 (3440x1440) i use 120 as max FoV and 80 as default FoV. Now, you can programm your joystick sw to simulate the keyboard keys. This is how i did it. greez mugen -
Bf109 K-4 pre-stall buffeting...
mugen replied to Anatoli-Kagari9's topic in DCS: Bf 109 K-4 Kurfürst
Hi, i think, slats should also deploy by just moving the ailerons (roll axis). Slats on the 109 are as long as the ailerons. So when the right aileron (in a left roll control movement) moves down, the AoA at that part of the wing rises. As AoA rises, slats should deploy. On the left side AoA is reduced (getting negative), so no slats deployment. Watch from 13:17 when the 109 trop flies in close formation. [ame]https://www.youtube.com/watch?v=yeyRoyLxqXU[/ame] You can see that slats are partly deployed by very little aileron movement when the pilot just compensates thermals and gusts. greez mugen -
https://skyvector.com/?ll=36.221675600769274,-115.03784179287202&chart=301&zoom=7 http://vfrmap.com/ http://www.faa.gov/air_traffic/flight_info/aeronav/digital_products/vfr/ or your local aviation supplier (vfr charts ICAO/Jeppesen) ... you might get some old (last years) maps cheaper. greez mugen
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Name: MP-TrainingMission Author: mugen Mission type: SP/MP Controllable: P-51D, BF109-K4, FW109-D9 Quick Summary: Multiplayer dogfight training mission, designed for 1 to 4 blue / red players. Use F10 Menu to spawn a group of 1,2 or 4 enemy aircrafts. You can change the relative direction, the enemy AI will spawn to your airstart position (ie: left, right, ahead, random) as well as the minAlt, maxAlt, model, quantity and skill of enemy aircrafts once or before each spawn command. Blue: There are 3 groups of 109s and 190s available, Air-Start or Ramp-Start (CA:BLUE: 1xTCOM) : 2x Client + AI 4x Client Default enemy aircraft (P-51D) settings: minAlt ..... 2000m maxAlt .... 6000m skill ........ High Red: There are 3 groups of P-51Ds, Air-Start or Ramp-Start (CA:RED: 1xTCOM) : 2x Client + AI 4x Client Default enemy aircraft (Bf109-K4) settings: minAlt ..... 2000m maxAlt .... 6000m skill ........ High mission: http://forums.eagle.ru/showpost.php?p=2561965&postcount=28
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MP-TrainingMission Name: MP-TrainingMission Author: mugen Mission type: SP/MP Controllable: P-51D, BF109-K4, FW109-D9 Quick Summary: Multiplayer dogfight training mission, designed for 1 to 4 blue / red players. Use F10 Menu to spawn a group of 1,2 or 4 enemy aircrafts. You can change the relative direction, the enemy AI will spawn to your airstart position (ie: left, right, ahead, random) as well as the minAlt, maxAlt, model, quantity and skill of enemy aircrafts once or before each spawn command. Blue: There are 3 groups of 109s and 190s available, Air-Start or Ramp-Start (CA:BLUE: 1xTCOM) : 2x Client + AI 4x Client Default enemy aircraft (P-51D) settings: minAlt ..... 2000m maxAlt .... 6000m skill ........ High Red: There are 3 groups of P-51Ds, Air-Start or Ramp-Start (CA:RED: 1xTCOM) : 2x Client + AI 4x Client Default enemy aircraft (Bf109-K4) settings: minAlt ..... 2000m maxAlt .... 6000m skill ........ High link: http://forums.eagle.ru/showthread.php?p=2561970#post2561970 MP-TrainingMission_1_2.miz MP-TrainingMission_1_5.miz MP-TrainingMission_1_2.lua MP-TrainingMission_1_5.lua
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Hi dburne, take look over here: http://forums.eagle.ru/showthread.php?t=121242 or http://forums.eagle.ru/showthread.php?t=120997 greez mugen
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Airport - <DCS1.5> - <DCS1.2> [0 = not present / 1 = present] Anapa - 0 - 1 Krasnodar-C. - 0 - 1 Novorossiysk - 0 - 1 Krymsk - 0 - 1 Maykop - 0 - 1 Geledzhik - 0 - 1 Sochi - 0 - 1 Krasnodar-P. - 0 - 1 Sukhumi - 1 - 1 Gudauta - 0 - 1 Batumi - 1 - 1 Senaki - 1 - 1 Kobuleti - 0 - 1 Kutaisi - 0 - 1 Minerlnye - 0 - 1 Nalchik - 0 - 1 Mozdok - 1 - 1 Tbilisi - 1 - 1 Songanlug - 0 - 0 Vaziani - 0 - 0 Beslan - 1 - 1 Use in game F11 View, to reproduce. greez mugen
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Hi MatthlK, sorry to correct you, but the right translation of the bold above is "Seitenrudertrimmung". But in fact, these on ground only adjustable trimm tabs are called "Bügelkante" or "Trimmkante", in german. So the right expression in german should be: Default trim settings = Grundeinstellung elevator trim tab = Höhenruderbügelkante or Höhenrudertrimmkante aileron trim tab = Querruderbügelkante or Querrudertrimmkante rudder trim tab = Seitenruderbügelkante or Seitenrudertrimmkante or elevator trim tab setting = Höhenruderbügelkanteneinstellung or Höhenrudertrimmkanteneinstellung (words can get very long in german :)) aileron trim tab setting = Querruderbügelkanteneinstellung or Querrudertrimmkanteneinstellung rudder trim tab setting = Seitenruderbügelkanteneinstellung or Seitenrudertrimmkanteneinstellung https://de.wikipedia.org/wiki/B%C3%BCgelkante http://luftwaffereviews.blogspot.de/2013/08/arado-ar-76-control-surfaces.html from the above link: greez mugen
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Hm, talking about WWII era Trainers ... i'd like to fly an Arado 96 in DCS.
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[VV]33614475[/VV] [VV]26258735[/VV] [VV]34697435[/VV] love such stuff :D
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http://www.openshot.org/
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You're welcome. :) leave min to 20, max=105 is good start. the line would look like this .. CameraViewAngleLimits = {20.000000,105.000000} .. greez mugen
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Hi TheThumper, FOV is set in the Views.lua file in ..\DCS\Mods\aircraft\Bf-109K-4\ edit the line .. CameraViewAngleLimits = {20.000000,140.000000} .. 1st value is min FOV, 2nd is max FOV greez mugen
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Yes it works with all prop planes. P51 is the easiest, then the fw190. 109 is the hardest to manage (IMO). Try to start, go around and land with all planes in one take 3 times. Quite a challenge to manage the different fm/gm in a row. I tried to record a track in one take with all planes. Still trying ...
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Hi pepto, i did a little mission for grass strip handling. You might want to take a look at it. Makes practicing a bit easier. :joystick: http://forums.eagle.ru/showpost.php?p=2258921&postcount=122 greez mugen
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Hi Gryzor, you might want to take a look at ..\Eagle Dynamics\DCS Worls\Mods\aircraft\BF 109 K4\Views.lua I modified my Views.lua for the 109/190 (in old IL2 style) and added some comments in the 109s Views.lua, so it's easier to understand what does what. I added my versions jsgme ready if you want to try them. greez mugen View BF109-K4.zip View FW190-D9.zip
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Hi I./ZG15_FALKE, i just downloaded your trk-file, renamed it to .miz and fired it up in dcs openbeta:1.2.14.36041. I can confirm your observations and I come to the same conclusion that needles of temp gauges should fall down to resting position by gravity, when no electrical power is aplied. (Given that the fuse panel does cut all circuits and these temperature messurements are like pt100 or thermo element). greez mugen
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Yes, me too. I extend the undercarriage just before or while turning into base.
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Thank you GT 5.0, you're welcome. Thank you MiloMorai for pointing me to this, it's corrected. :thumbup: greez mugen
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Interesting article: flying the 109 (Red 7) Hi, i stumbled on an interesting article about flying the 109 (Red 7). http://www.klassiker-der-luftfahrt.de/geschichte/flugzeuge/messerschmitt-bf-109-so-fliegt-die-109/533908 This is an attempt to summarize some (imo) interesting statements in this text. The article was originally puplished by a german aviation magazine (Aerokurier) in 2005. Sorry, I'm not going to translate the hole text but will try to concentrate on mentioned flight and handling characteristics, basically. So, let's go. Walter Eichhorn did the first test flights of "red 7" after restoration and instructed the three owners on their BF 109 G4. Walter has been instructed on the 109 by Erich Hartmann, in 1986. Eichhorn has about 250 hrs on various 109 versions and is maybe the most experienced 109 Pilot, today (2005). Start up: When performing a cold start, reduce revs to 600 rpm immediately after the engine fires, to keep oil pressure within "green" specs. "After start up, you have just 7 minutes for take off, at normal temps and about 10 min in cold weather condition until the engine gets too hot",says Heinz. Water temp rises faster than oil temp and shall not exceed 100°C. Oil temp needs to be at least 40°C to ensure proper lubrication at T.O. power setting. Magnet check at 1800 rpm. Take off setup: Check undercarriage switch. Lock tail wheel. Set prop pitch to manual 12 o'clock. Set radiator manually open and flaps to 20°. Set elevator trimm to "+1" and el. fuelpump to on. Sigi Knoll (one of the 3 owners) compares the 109 with Formula 1. In just 6 sec the DB 605 A1 accelerates the Fighter AC to 180 Kmph and flies. While T.O., you need to be fully concentrated on the plane. For a moment, the aircraft dodges to the right because of the engine acceleration torque. Then, the torque of the 3m Propeller accesses and wants to turn the airplane strongly to the left, at least when the tail wheel lifts. But the left breaking tendency is well controllable if you advance the throttle slowly and smoothly. Walter Eichhorn lines up a bit off center and a little to the right to have some more angle and space to maneuver the AC along the runway. While the owners T.O. at 2600 rpm and 1.3 ATA, Walter contents himself with 2300 rpm and 1.15 ATA, which corresponds to the power setting for climb in the flight manual. "That's absolute sufficient", so W. Eichhorn. Although the 109 has an automatic controled propeller, the prop pitch is set to manual (12 o'clock) for T.O.. The usually automatic operating radiator flaps are set to manual too during T.O., to prevent them from moving unintentionally. "It would be fatal if one of the radiator flaps would close while T.O.", says Eichhorn. The elevator trimm is set to "+1", to prevent the AC to pitch up. "The AC shall not fly before the pilot wants it to", says W. Heinz. "The tail wheel should not be raised to high, because of the low prop clearence of just 17 cm". They T.O. with about 5° angle of attack. "It's quite amazing for me how fast the 109 accelerates in the inital climb", says Sigi Knoll. If you pull more than half a G while driving the undercarriage, the hydraulic will not be capable to retract the gear legs. Even within normal conditions it takes about 30 seconds until the red indicator light up. Flaps are beeing retracted by turning the handwheel. Prop pitch and radiator control are set to auto. Flying: The pilot has little workload once the systems are set to automatic. A perfect one lever control, by just adjusting manifold pressure. Red 7 does 360 Kmph at cruise setting (1.05 ATA, 2050 rpm). The red line on the airspeed indicator of the 'Albstadt' (town in South Germany) Bf 109 marks 550 kmph, limited by choice. In the past, the fighter was flown up to 750 kmph. "With their handling in the air, the plane enthuses everyone who has flown it. She behaves absolutely fair," notes Werner Grammel. "This also applies to the stall. At about 140 to 150 kmph, depending on the configuration, she drops away to the left. Release stick back pressure, control surfaces neutral and she's back again". Aerobatic maneuvers during demonstration displays are performed with climb power setting. "You have to take care, to not initiate rotation about longitudinal axis below 200 Kmph. At higher speed, above 300 kmph, the 109 gets increasingly heavy on controls, it's quite a hand full", explains Sigi Knoll. Landing: Landing has to be forsightfully planned. The process starts with switching off the radiator automatic. Manually fully opened, the spreaded radiator flaps at the wings trailing edge, close to the fusalage are decreasing the AC speed down to 300 kmph, at cruise power. The prop pitch is again switched to manual and set to 11:30. While further reducing power, below 250 kmph, flaps are set initially to 20°. Once decelerated to 200 kmph, the undercarriage is beeing extended. Still in wide downwind leg, flaps are set to 40°, and by a switch, the spark plugs can be burned. This should help to keep the egine running smoothly, when the plane has been flown with very low power over a longer time, previously. The final approach is done after a flat (low bank) turn at 180 kmph, Eichhorn prefers a slightly increased power setting. "Better 5 kmph too fast than being too slow", he says, "otherwise the descend rate is too high. Power changes in this speed range are connected with a strong turning about the vertical axis. You have to imagine that in the Messerschmitt, even small throttle changes are like 200 or 300 hp power difference. This has to be handled immediately". A lot of work that can quickly make the approach a wild ride, when descent rate, approach angle and speed do not match in the beginning. "The 109 wants to be treated like a glider on landing" once Bubi Hartmann had explained to Eichhorn. And this is confirmed by the three owners. A good method seems to be, to fly the final in a gentle curve. Thus, you keep the runway longest in sight. Just before touchdown, lined up straight, the landing tabs remain the only visual reference. "The Bf 109 is no wonder airplane," says Eichhorn, and Wilhelm Heinz even says that she is "meek as a lamp" if you treat her right. "But it's clearly a plane that has to be flown very disciplined, in precisely defined limits". Reserves, in case of errors, are depleted very quickly. This is probably one of the biggest differences to aircrafts usually flown by private pilots. Werner Grammel says it quite dramatically, "If you treat her properly, she is good to you too. If you don't, you'll get into hot water". More info about this and some more Messerschmitts @ http://www.flugmuseum-messerschmitt.de greez mugen
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Your best 109 replays - Post them here!
mugen replied to Charly_Owl's topic in DCS: Bf 109 K-4 Kurfürst
Not really the best replay, but anyway ... me vs 2 elements P-51 Ds ... :pilotfly: QtMYJXREVEQ Two AC groups. Both element leaders are set to high, wingmen are set to random. -
Hi, TO and Landing on "grass" in DCS is a challenge but possible. You really need to be ahead of your plane. I wonder if we will get ground waves on grass RW (straight and even grass RW are very rare) with the Normandy Map and how challenging this will get, especially with the Konrad. :joystick: greez mugen GrassStrip02.trk
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Grass Strip TO and Landing ... Hi, now that you are all pro's in TO and Landing the Konrad. How about trying it "offroad". :joystick: Here's little mission to practice. I had a lot of fun ... :pilotfly: greez mugen BF109 K4 - GrassStrip - Training_mods.miz BF109 K4 - GrassStrip - Training_stock.miz
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Hi, take a look in <INSTDIR>\Mods\aircraft\<AIRCRAFT>\Missions\<LANGUAGE>\Quickstart\quickstart.lua Every entry has two variables, first is shown name, second is pointing to mission file. greez mugen