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Steggles

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Everything posted by Steggles

  1. Also using MIST - you could use the GetDeadMapObjsInZones function. Have a few trigger zones covering the shelters, and run that function on the zones and count how many are destroyed. I use this function a lot normally for taskings to destroy a particular building within a town, or a particular bridge etc. All depends on preference what way you want to go about it.
  2. The only dumb question is one that's not asked in my books. All this script does is provide a text based BRA reference to friendly clients for any hostile aircraft detected by radar. It doesn't have the functionality you're after. Sorry mate.
  3. I doubt it. A lot has changed. Checkout ciribob's CSAR script - http://forums.eagle.ru/showthread.php?t=146994
  4. Nice flying Wrighty :P
  5. New Version Changes: - Added Gazelle into the script - Fixed issue with Friendly Picture detecting late activation aircraft (fixed a while back without a notice) https://github.com/Bob7heBuilder/EWRS As always, if you have any issues or suggestions, let me know. Cheers Steggles
  6. This also happens to me. Exactly as explained. Menu GUI and main view port are correct in-game, but the map appears on my left screen, while still clickable on my center screen.
  7. Only just hit this again the day before yesterday on the stable release. Doesn't happen all the time but occurred a few times over different missions when people joined slots before the server was un-paused after first loading the mission.
  8. While score isn't important for myself, I know of alot of guys that would be encouraged if they actually got scored for stuff like that. I'm all for it.
  9. Well that's what I get for not reading the OP correctly. Thanks for the catch.
  10. Client groups are not accessible in multiplayer ATM. There is a work around using MIST. It's not your code. Check here for the workaround: http://forums.eagle.ru/showpost.php?p=2499638&postcount=5 If you check the first post of that thread all the current acknowledged scripting issues are listed.
  11. I've seen it happen. I can't reliably reproduce it thou. It seems to be random for me. Edit: Just for clarity you mean that you can get in the airframe and fly it, but it's not visable ingame for other clients?
  12. You've declared _path4 local. Is it still in scope when trying to add the command to the menu? Is it in a file or just using the DO SCRIPT action in the mission editor? Not sure if local variables remain in scope if using the DO SCRIPT in the editor. Nice work digging up a 2-3 year old post too :P
  13. With the aircraft group selected change the starting position from Parking Hot to Parking on Ramp. I'm not at my computer to check what its wording is exactly, but one option is to start on ramp and ready to taxi (hot) and to start from ramp cold and dark.
  14. Just want to point out the 'Deprecated version' that is at the top of the page in that link. For the OP, I'm pretty sure the lower price upgrade is no longer available. Maybe someone can confirm.
  15. Ok, I'm completely lost. Would be so kind as to how to explain the process for this? By NMP are you referring to the normal maps? I've tried creating my own at 4k and copying the default ones, and even cropping the default ones into 4 to match the names of the template BMP files. I'm new to texturing. I've fiddled around before with other aircraft with no worries, but its the first time I've had to go thru this process.
  16. Thanks Rudel. As soon as I get my head around the plugin for gimp and what I'm doing, I'll be on my way.
  17. Ah Rgr. This was a while ago I tried thou. There is currently a discussion in ME scripting issues that might be related. http://forums.eagle.ru/showthread.php?t=147792&page=10
  18. Can someone please help me get my head around whats going on? Using LN's template along with their EDM file provided. When its in the model viewer, I'm getting the custom skin applied, but its still got a pixelated 'missing texture' texture over the model. Take a look at the screen shot. Things I've done to get myself to the point where the custom texture is even applying: 1 - I'm using the model viewer that's provided in the bin folder and running it from a batch file in DCS's root folder. 2 - Exported the 8 texture templates to a 24bit BMP and placed them in the Bazar/TempTextures folder. (This was the only way I could get the template to apply to the model) 3 - The other airframes and liveries (including the Mig21) work when selecting the model in their shapes folder in 'CoreMods' and the 'Bazar/World', but I have to combine the textures and create the DDS and description for this. Not really a reasonable approach IMO for fine adjustments. I've looked around on the forums to get me this far, but now I'm stuck. Any help would be appreciated. Thanks Steggles
  19. I believe there is a bug currently with WP's of dynamically spawned units, but cause you're respawning ME placed units, I guess this isn't the issue. However, I had the same issue a while back when fiddling around with DAWS and fixed my problem by reassigning the route to the group after the group had spawned.
  20. Can anyone tell me if - StaticObject.destroy() not functional on cargo objects - Fixed internally - has made it to 1.5 stable yet? I can't get to my DCS computer for a few days to test it.
  21. Hello fellow Pilots! The 16th Air Guards Regiment are looking for pilots to join us. We are a group of like minded individuals who love all things Military aviation. We formed this Virtual squadron in May 2016 so we and our friends had somewhere chilled out to hang out and fly. If you're looking for a squad to fly with, give us a look at www.16agr.com. You can be any skill level, from just downloaded DCS and looking for help all the way to seasoned vet! Fixed wing or rotary, you're all welcome!
  22. Just open the mission up in the editor and add your changes.
  23. Just wondering if anyone else is having trouble logging into their account via DCS? EDIT: Never mind, fine now.
  24. Check you havnt accidentally type cast the scripts flag. DCS will accept both strings and integers as a flag name / number. I should clarify that the string '4001' would be a different flag to one set with 4001 as an integer. Edit: A sample bit of code would be good so we can see exactly how you're doing it.
  25. I can't answer that one sorry mate. I always thought that was automatic.
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