

Richard Rodgers
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http://www.rafairuk-dcs.co.uk
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Currently with the DCS group that I am part of we log our flight hours manually so that our web site displays data such as flight duration, aircraft, departure/arrival ICAO etc etc. Having come from a background of FS9 & FSX there were several third party ACARS programs that could extract flight data from the sim and automatically log any data within a database on a web site. This made things very simple for all concerned. My question is aimed more to those that know what flight data is available as an export from DCS. Is there a definitive list of files etc that I would need to look at to connect to this data. There must be some sort of flight data available because LOTatc connects to DCS and displays real time movements. Hopefully someone can help
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Slmod for DCS 1.5/2.0
Richard Rodgers replied to Grimes's topic in Multiplayer Server Administration
cheers Grimes. I will get the lads to try this. -
Slmod for DCS 1.5/2.0
Richard Rodgers replied to Grimes's topic in Multiplayer Server Administration
Hi guys, We have recently started using SLmod on our server. One of the reason for using it is that we tend to run a high percentage of missions that have time critical elements to them. It does't matter how many times we tell people not to join the server, there is always that one who just does and in doing so he starts the mission timers which then messes the whole mission goals up. One of our members has used SLmod before and said there was a mission pause feature so that the mission is paused at start. We tried it last and all workd fine when an admin was in the pit, but as soon as someone else joined a slot, the mission un paused. The admin had to keep manually pausing the mission after each person joined so that once everyone was in the pit he could then release the mission. Is there any way that it can be setup so that when paused at start, it will stay paused no matter how many people join, and will have to be manually unpaused by an admin? Thanks Richard -
Cheers Jester. Where might I find file that so that I can test it locally on single player
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Hi guys, The issue with the BDU-33 is that in the real world on a firing range these small practice bombs emit a small amount of smoke on ground impact that lasts for approx 10 seconds. This burn time is purely for position identification so that an exact impact point can be found by triangulation from two spotting towers. However, in DCS, the smoke from a single bomb lasts for 5 minutes or so and has enough smoke volume to obscure the target area making it impossible to carry out another run until the smoke has subsided. Is there any way this could be toned down so that A)not such intense smoke and B) only lasts for say 20 seconds max. If you are not able to code this as I guess it would be a really low priority, could you point me at the appropriate lua file that needs editing and what part of said file to edit. Thanks Richard
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I fly on the very same server that Dave is trying to connect to and I currently use Starways Black Sea map with no issues. I was on there last night with the rest of the gang. That is until I got shot down. That points to it NOT being a map texture issue.
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We already have three versions running on our server at the same time. Okay, they are 2.0, 1.5 release and 1.5 beta and all seems good with that as it is now. I guess that due to DCS 2.0 having the T4 graphics engine it will be more memory hungry than either 1.5 versions so if we are able to get three instances of 2.5 running side by side, each using a different map I can see that we may be using more memory than current, but until we are able to try it no one really knows what the drop is likely to be, if any. Currently our DCS servers are consistently near the top of ED's server list as regards ping rate so we must be doing something right with the setup so I guess it will be a suck it and see situation once 2.5 is released. I have all fingers crossed. It may well be that this plan will not work and all server hosting groups will be stuck with using one map at a time, which really would be a step back as regards opening up DCS multiplayer to the wider community once the new maps are released. Lets wait and see what comes out in the wash though
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Thank you Buzzels. I will give that a go when I get five mins. Does seem like a possible method though. Will look at that map Doctor
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Hi guys, looking good with the Normandy stuff. Well done. I am hoping that Wags or someone will have some sort of answer to the following. I am part of a group that have a dedicated flight DCS flight server that is both for our use and public use. Currently with the three versions of DCS (1.5, 1.5 beta and 2.0) we are able to have all three running at the same time on our server. This is absolutely fantastic as it gives loads of options throught the week. When everything is brought up to the same T4 standard and all running under the 2.5 banner what will be the options for people like us as DCS community server hosts? Obviously I understand that for a pilot to see and asset pack stuff, they will have to have them installed locally as well. No issue with that. Once the flight server is running 2.5, will ALL maps be active at the same time so that we could have missions created that allow people to fly on the same server but in different parts of the DCS world or will it be a case of only ONE map will be able to have active at a time? If 2.5 will only be able to have one map running at a time, is there any way that we would be able to run 3 instances of 2.5 on our server so that we could then effectively have all three maps running at the same time and pilots could join whichever session they require? Any input would be welcome. Thanks guys Richard
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Problem with A-10c NTTR campaign
Richard Rodgers replied to assafm25's topic in User Created Missions General
I had this same problem. Mine was caused by having the Reshade(sweet fx) mod installed. Removed that and the mission started no problem. Sent from my HTC One mini using Tapatalk -
Thanks guys. DR, looks like it was the Reshade mod. Removed that and all worked fine. Richard
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Installed my free A10-C Red Flag campaign tonight. All seemed to install correctly and in Module Manager I can see the campaign together with the correct serial number. When I try to play the campaign, the campaign screen shows it as being the only campaign I have for DCS2, which is correct, but it shows as Inactive. If I click the Next button as if to start the mission I get a message pop up that states: "This mission requires activation" Any ideas.
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NTTR info and mission by the 476
Richard Rodgers replied to Stuka's topic in DCS: Nevada Test and Training Range
Just set this up and in throws of having a look. Excellent resource. Cheers bud. -
Flat shadows shape is fine, but colors are off
Richard Rodgers replied to OttoPus's topic in Object Bugs
I would guess that is a simple density or opacity calculation that needs changing -
Change Map View (CTRL-F10) Default Zoom?
Richard Rodgers replied to JLX's topic in DCS World 1.x (read only)
Why not use voice commands. I use Voice Attack to do various tasks as don't have luxury of loads of spare joystick buttons. Would be very easy to do with voice control.