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Everything posted by Wizard1393
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CAS Infinity Randomized - Joint Ops v1.5
Wizard1393 replied to Wizard1393's topic in User Created Missions General
You're welcome! About 2.0, I haven't tested. But I assume they would. But, the mission obviously needs to be remade for Nevada if that's what you're thinking, porting the mission over. -
Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
New CAS Infinity compatible with DCS 1.5 released: http://forums.eagle.ru/showthread.php?t=158936 -
########################## CAS / CAP INFINITY GEORGIA WEST ########################## Battlegroups of Russian ground forces are scattered within the AO. A-10C, SU-25A/T, and KA-50 aircraft are tasked to deal with this threat. All fixed wing attack aircraft are taking off from Batumi AFB while helicopters take off from Kobuleti AFB. F-15C, Mirage 2000C and MiG-21Bis aircraft are to provide CAP, engaging any hostile fighters approaching the area. All fighters take off from Vaziani AFB. Intelligence are surveying and analyzing the AO from satellite and drone recon images and will be relaying their findings to all flights operating in the area. All flights have the possibility to call in smoke markers and illumination boms over any given target. Kobuleti AFB and Kutaisi AFB can be used for refuelling and rearming. Tankers Texaco (KC-135) and Arco (IL-78M) can also be used for refuelling. They will be running a racetrack pattern on course 053/233, about 25nm SE of the AO at angels 16. Texaco can be located on TACAN 44X and they can both be contacted on UHF 251Mhz AM. AWACS Darkstar will relay any threat information on 124Mhz AM. ###PREREQUISITE KNOWLEDGE### You need to know how to make use of coordinates in your aircraft of choice. Coords will be given in both LAT/LON and MGRS/UTM formats. If you fly an SU-25 you will have to rely on bearing / range from bullseye calls to find your targets. When you think you are close, you can request illumination bomb and smoke on the target and scan your surroundings with MK1 Eyeball to find the target spot. You can also use "mouse over" on the F10 Map View and look at the cursor coords to try to find the general area of the target. ###MISC/ABOUT### You can continue to request new random taskings forever. There is no mission end. Every CAS target group is created with a randomized number (between 3-6) of vehicles of randomized type and skill. Vehicle categories that are randomized are Mobile AAA's, IR-SAM's, APC/IFV's and MBT's. When the number of vehicles are set for the current group, there will also spawn #vehicles*3 soldiers to the group. If a unit is spawned in, in a place that makes it impossible to see or to hit, due to possible bugged clipping etc. you can always choose to skip the current objective via F-10 radio menu option, to get a new objective. Every time a new CAP tasking is requested, 1-2 air threats spawn in and will fly CAP in the AO. They will try to intercept any air targets they discover. Protect your tankers and AWACS! Currently, air threats is randomized between MiG-27K's and MiG-29A's. Download CAS / CAP Infinity Georgia West
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Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
Thats the reason I created it. CAS Infinity is nice in it's own way, rather calm, nice and cozy. You have no real incitament to accomplish any task fast. You can take your time and plan your attacks well and hone your skills. Defend the Storage Depot add a bit more depth and challenge. Especially with version 2. Find the oncoming assault groups, assess threat level and engage accordingly. And with the task artillery, your have to be rather quick. If unlucky, the artillery piece can hit several of the depots within minutes. Then if you have friends manning the CAP role, add the danger of enemy fighters in the vicinity aswell and you're up for some extra excitement. :) -
Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
I went ahead and took a look at it. No big issues. There will be a revised version of CAS Infinity Randomized - Joint Ops, that's compatible with 1.5, up by later this afternoon. :thumbup: :pilotfly: -
Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
Man, it really is nice when someone appreciates ones work, thank you! :clap_2: Now I feel even more inclined to have a look at those old missions again ;) If you have any ideas to the CAS Infinity missions that might be of use to others aswell, please share and I might implement it. -
Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
Hi there! No problem! :thumbup: Hope you and you dad have a good time with it! Yes I did the CAS Infinity Missions aswell. But they have not been updated in a long time. I don't think they are compatible with DCS 1.5 I'm afraid. I've been so busy with the Storage Depot now. But it's sort of complete now I guess, so I might review my old infinity-missions and revamp them for 1.5. -
Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
Fixed in version 2.12! Mission file updated on ED User Files. -
I think I found something of importance. Function mist.makeUnitTable({'[g]someGroup'}) probably iterates through all group names and will therefore not be reliable in MP because "31682 - Client groups not accessible in multiplayer".
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Problem with a piece of code need expert help
Wizard1393 replied to Wizard1393's topic in Mission Editor
I was thinking this too first, but... If I'm not mistaken, client / client groups are the unit or group that is occupied by a client in MP. This code right here only gets data from a spawned AI group... :/ EDIT: You know what maybe you are right after all. Maybe this function in mist iterates though all groups and fails when it cant access client groups! local units = mist.makeUnitTable({'[g]Russian Ground Assault Group'}) EDIT2: This must have been the culprit. Made workaround. Mission file updated on ED User Files. 2.12 is now current version. -
Problem with a piece of code need expert help
Wizard1393 replied to Wizard1393's topic in Mission Editor
Yes just pasting / formatting error on forum. That would definitely generate a script error in game :) As I said, I know the code itself is sound. It works flawlessly when I host an MP server with this mission. Seemingly it is when another connected client "triggers" this code when it does not work. -
Hi, I'm having an issue with the following code. It does not (for me) generate an error, but stops executing/get stuck somewhere in these lines. This does not happen when started from the ME, or when I host a server. It happens when I join a friends server and trigger this code as a client. Can anyone see anything obvious that I'm not seeing? I know the code works* in SP / started from ME or when I host the MP session myself. So I know there's no "code error". The error has to be more along the lines of "not working in an MP session". local units = mist.makeUnitTable({'[g]Russian Ground Assault Group'}) local ref = mist.utils.makeVec3(mist.DBs.missionData.bullseye.blue, 0) local avgPos = mist.getAvgPos(units) local vec = {x = avgPos.x - ref.x, y = avgPos.y - ref.y, z = avgPos.z - ref.z} local dir = mist.utils.round(mist.utils.toDegree(mist.utils.getDir(vec, ref)), 0) local dist = mist.utils.get2DDist(avgPos, ref) local distMetric = mist.utils.round(dist/1000, 0) local distImperial = mist.utils.round(mist.utils.metersToNM(dist), 0) dir = string.format('%03d', dir) trigger.action.outText('Search for artillery at bulls ' .. dir .. ' for ' .. distMetric .. 'km/' .. distImperial .. 'nm',20)
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Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
Copy. Something is currently broken. I didnt have a chance testing it extensively in MP. Something in the mission script with the code that gives you bearing and range to artillery is failing without error message for me. I'm guessing this is also why the WP Request fails for some reason... :( Scooternutz, what error do you get? Please post the error message. :) EDIT: It's strange. The code doesn't seem to fail getting bearing/range when I host an MP session. But when my friend hosts, and I join the server, it fails. -
I don't think that it's possible to do this with static objects. But I'm just a noob in DCS scripting compared to many of the other scriptophiles on this forum. Better leave a definitive answer up to them.
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Defend the Storage Depot 2.0 - By Jinx
Wizard1393 replied to Wizard1393's topic in User Created Missions General
2.1 Released. -
If you want to attack a FARP with enemy helos sitting on it, you have to place enemy helos on it in the ME and tick "Uncontrolled". This will make them just sit there and do nothing.
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Defend the Storage Depot 2.3 - By Jinx A CAP and CAS and even Transport MP mission with objectives that will keep going forever or until you slack off. In Defend the Storage Depot CAP flights have to defend a storage depot from hostile bombers and adjoining fighters, whilst CAS roles keep busy fighting off random groups of attacking ground forces. Flyable Aircraft: SU-25A, SU-25T, A-10C, MIRAGE 2000, F-86F SABRE, L-39C, F-15C, SU-27, MIG-29S, MIG-21bis, MIG-15Bis, KA-50, UH-1H, Mi-8 ################################### Defend the Storage Depot 2 - by Jinx ################################### SITUATION: Intel suggests the Russians are mounting some sort of attack sortie against our temporary storage depot which holds a great deal of equipment soon to be further routed to different bases and outposts in the region. American, Georgian and Ukranian flights are scrambling in a joint effort to defend the depot and the Georgian territory. ORDERS: Defend the storage depot at WPT1 (ALSO BULLSEYE) from incoming threats. Take off and get to the objective area. When arriving in the vicinity, request a tasking according to your flight type CAS/CAP (F10 menu option) and execute any tasking you may be given. Stay on your toes and keep eyes wide open. Transport flights take off from Senaki-Kolkhi. Your mission is following: Go to FARP London (125AM) and set down close, but not ON the pad (pad is reserved for attack helicoters and may not be used by transports. Load up what is needed at your own disgretion (F10 CTLD sub menus). Priority should be to deliver an Avenger unit close to the depot for some extra protection against any air attacks. You can find the depot by homing in on 35FM, but it's really easy to find. Its 4km east (080) of Kutaisi, you can't miss it. AWACS DARKSTAR is enroute and will be watching the airspace. He's reachable on 124Mhz AM (Default Preset in MiG-21's) and will relay any air threat(s) for CAP flights to deal with. TANKER 'Texaco' (KC-135) is enroute and will be stationed on a racetrack along the mountain range stretching from Kobuleti to the east. Texaco is reachable on radio 251Mhz AM. Texaco can also be located on TACAN 45X. TANKER '900' (IL-78) will be flying close to the same track as Texaco, supplying funnel refueling type aircraft refueling possibility. AFAC PONTIAC is enroute and will loiter above the objective area to keep an eye out for hostile ground movement. You can reach him on 33Mhz FM for guidance towards any ground targets. If he is shot down, you may request another drone to be sent up. Intel suggests the Russians have moved up two SAM-sites past the border and into Georgian territory in the mountains. Keep your eyes on your RWR and don't stray too close to SAM radar signals. SEAD flights are tasked to destroy these SAM's, making it possible for our own CAP to move our defensive line further north. Download here
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I'm on Win10 and I have come across this bug too. So not only Win7. It's really frustrating since there's not any way to check if it's on the list or not once you've started.
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This would be really cool! Even if it's just AI that spawns into aircraft through script it would give a more obvious feeling of persistence. I guess it's mostly down to performance of the game why they chose to not have something not in use spawned though...
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Can anyone shed any light on how exactly the flagFunc functions work, or more specifically, how the stopFlag works? I'm having trouble getting the stopFlag to work. I've set up a flagFunc that sets a flag to a value in a group dead scenario. Also using e.g. stopFlag 15 Even when setting flag 15 to either true or 1, by ME trigger or script, the flagFunc seems to continue evaluating. Anyone have any idea how the stopFlag really works? EDIT: Damn. Found my mistake. "stopFlag" should be "stopflag"...capital letter bested me again...tore my hair for 3 hours over this...:doh:
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I've seen this too. I've had it happen to both AWACS, TANKERS and JTACs. They just stop responding. But I've got not track or figured out why.
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Leatherneck Simulations New Years Eve Update
Wizard1393 replied to Cobra847's topic in Heatblur Simulations
Viggen is going to be so rad!!