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runny

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Everything posted by runny

  1. How can you tell how many people are playing SP by looking at the number of MP players? Just because someone who downloaded the game isn't playing MP doesn't mean that he must be in SP. In fact, it's much more likely that they're not playing at all for whatever reason or combination thereof. As far as the topic: I play 100% objective-based PvP missions. I never finished a campaign or a tutorial (IIRC because they were broken) and since it's faster and easier to learn from other people, I can't remember the last time I loaded into SP.
  2. Thanks for the bug report, I'll make sure Tracerfacer sees this. In the future though, you're much more likely to get noticed and responded to by posting directly to the F99th forums at http://www.f99th.com
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  3. That ED would fix the multitudes of game breaking bugs that we've all learned to just accept and deal with for the last... well since I started playing this game over 3 years ago. We all know what the bugs are.. squish them already. Let's have some meaningful improvements instead of the slew of new half-baked content. Players have been asking for the same stuff for years. Why is it so hard?
  4. I should mention that my experience with it was all from months and months ago in 1.2. I haven't flown the A-10A for a very long time and I don't even have 1.2 installed anymore. From what I remember, all you had to do was take off and land again and it would reproduce every time. Maybe it also made a difference to have no weapons and be out of gun ammo. Sorry I have no tracks or videos.
  5. This happens to me too. It'll even happen standing still with the park brakes on. It's funny to tip yourself back using the elevators :P I assumed it was a bug. I can't see how your airplane randomly falling backwards onto the tail could be any type of 'feature'.
  6. I'd love to be part of this 'club' but $60 is asking too much in my opinion. That's what it should cost if it had an entire game around it as well. I'll wait patiently until it comes on sale.
  7. I removed 1.2 to make space, never did DL 1.5. I just have a 125GB SSD that has ArmA and DCS on it. It's right full now so I'll have to trim down the arma mods to fit more DCS modules and maps on it.
  8. So was this a lie or what happened? Sorry sith, I deleted that post when I realized you guys are talking about the plane, not the game. I posted this instead, improving it with some more 'tude' :P
  9. Hey guys, sorry about the lack of updates. I figured the new (old) s77th leadership would take care of it. The s77th is now 'maddog-simulatons' and the s77th domain will redirect there. The server has been returned to its owner, Devilman, who is also running maddog-simulations. That's all I can tell you because I'm no longer there. A new squadron called the Fighting 99th has been created by ex 77th leadership and membership in order to continue what we were doing under the old name. If you miss the 77th then just come down to the F99th, it's exactly what the 77th was. http://www.F99th.com
  10. We run mods on our Fighting 99th server. You can find the airplane packs on our website in the files tab. http://www.f99th.com
  11. S77th missions almost always have a major objective for helicopters.
  12. We have 2 special slots open in "The Waymakers" element flying Su-27s. Contact Bandit at s77th.com for details on joining that element. Also, the S77th wishes to revive its frogfoot team with some fresh faces. There are four slots open for "The Kermits" including flight lead. -more slots will become availible if anyone decides to start a new element. Other openings include the "Drunken Bastards" driving the huey and "Shark Flight" flying the black shark. All existing elaments come with custom paint schemes and seperate forum/TS channels. All current elements except the Kermits have pilots in them aleady so applicants will have to be accepted by the squadron as well as the particular flight lead of their element of interest. Otherwise, new elements can be created by those wishing to lead. More info can by found in the links up top or by contacting me at s77th.com via PM. I don't frequency the ED forums much so leaving messages here is much slower.
  13. Hello DCS community. I'll be using this thread to post relevant updates about the S77th Squadron and our server. A quick introduction: We're a casual group that values fun over realism, but we consider realism fun. That means that we use real-life tactics and communication methods up to the point where it adds nothing to the fun. Although we have many skilled pilots, we think that good teamwork is more important than lone wolf aces. We play mainly publicly accessible TvT missions which are designed to be fun for every aircraft without splitting everyone into different areas of the map. In addition to that, we also have near-weekly friendly-competitive matches with other squadrons in which we bring our serious level up a couple notches and occasionally we have persistent campaigns which are also TvT. Our squadron is split into flight elements which consist of up to four pilots. Each element specializes in an aircraft of it's choice and operates as a team of wingmen within the greater squadron. Elements are named and created by any member who wishes to lead one, and they fly using their own custom paint jobs. These elements increase the coherency of comms and develop a stronger tactical relationship between wingmen. To learn more about our awesome squadron, feel free to visit any of the following: -Our website www.s77th.com -The "About Us" page -Our teamspeak channel TS.S77TH.COM:9274 -Our Dedicated server called S77TH DEDICATED SERVER Current Recruitment Status: Recruiting internationally with special interest in pilots who fly the SU25T, KA-50, and UH-1H.
  14. The day I strap a monitor to my face is the day I check myself into the phyco nerd ward. I have no trouble being "immersed", even with crappy computers and peripherals. Fancy hardware does not equal immersion, and I'd go so far as to say that it actually has little effect on it. People get used to whatever they use.
  15. Install DCS: World (it's free) Install Flaming Cliffs 3 The prerequisites no longer exist. Firstly, the Eagle is not standalone. All modules require the free DCS: World first, then the planes plug into that. To divide you game up around multiple hard drives isn't something I'd recommend but you can do it with dirlinker. Google it and watch a youtube tutorial. Don't hold me responsible if you mess up your game though.
  16. I don't understand how you can possibly have identical setups for the Su-25 and the A-10C. Seems like either you're setting up the A-10A (although you said you're not), or you're setting up the A-10C and flying the A-10A. Anyway, assuming that's not it, you say everything works except the joystick sensitivity? What if you don't bind the joystick in the software and just use the DCS controls to do joystick. If you're using software then maybe your stick is on the wrong mode dial setting? I know I'm mentioning obvious stuff but for me a lot of times its the obvious things.
  17. I have this all the time too since I installed my saitek software. I always skip it and everything seems fine. It does it for all my modules too, not just the A-10C. Sometimes it even asks me to activate more than one on one launch.
  18. Maybe it's because they didn't think anyone was crazy enough to host servers for long periods of time without a dedicated server program. Few/no servers would mean a good server browser is unnessasary. We're crazy though so I guess we showed em!
  19. It's good to hear that leatherneck is doing well. The MiG-21 was and is done so well that it really sets itself apart from other modules. I'm totally not a fishbed fan but when leatherneck made it then I sure am. I'm sure whatever plans you guys make next will be a hit if its held to the same standard the MiG was. F-14? Hoo hoo boy ;) We'll see I guess.
  20. I only use it for ordering dudes around to cap airports and such in some of our missions. Totally uninteresting to me as a tank sim or anything. I play arma for that stuff. That said, I do know a guy who actually plays CA more than he flies planes these last few months so it must hold something for guys like him.
  21. Although mad dog missiles seem to track pretty effectively, they're noticably less effective than guided ones to me. And neither of them are very difficult to avoid, especially the ones launched from 30-40 km away. I'd tend to agree with what others have said: either there was another plane who was closer who launched on you (very possible especially with how you describe the bandit's actions) or you were trying to get on his six so bad that you successfully did most of the missile's work for it. The view I choose to take here in DCS is that ultimately it's not real life. Whatever the situation and however this thing and that thing act, I accept it as part of the game without expecting it to be like or even comparing it to real life. Use the game's mechanics to your advantage regardless of how realistic they are. That mindset has helped me stay much more sane than the realism freaks around here, and more importantly I have more fun and kick more butt. EDIT: The functionality of your RWR could also come into play here. The 27 has limited "RWR Visibility" on its belly; meaning the missile could've went active while you were turning away and showing your belly. You'd never know until you were back in a position for your antennas to pick up the signals again.
  22. Get a job trucking if it's so cool.
  23. I'm bringing this back up because fuel dumping on FC3 planes seems to have no effect. This is especially important with the new PFMs and the Flanker's lack of external fuel tanks which can be jettisoned.
  24. I just went through this today with my new HOTAS too. I ended up skipping the HUD software for this. Instead I went in the DCS controls menu>axis commands>zoom and I bound it right there. It works great even though almost all the controls are in the HUD profile. Note you can do that with any rotary except the left one of the throttle. DCS won't recognize it as an axis because it has no limit to its turning.
  25. This doesn't exactly belong here because is more of a suggestion than a bug and it's not exactly a view system thing but I can't find a better place so here goes: I think it would be very nice to have a much longer draw distance on dynamic lights. As it sits now, afterburners and formation lights are not visible unless you're flying close enough to someone that you could hit them. Nav lights are visible quite a bit further away, but still not even close to realistic. I don't know how far is good but more is needed. I'd like to at least have a setting I can turn up to see these lights from much much much further away. It's kind of a big deal in night missions.
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