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realtrance

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Everything posted by realtrance

  1. Okay this is wonderful! Went into Mission Editor to fix the mission, set Game Mode and Avionics to Enforced Off….Now I’m flying the AH-64D like a champ! (Or well, at least not into the ground….). It’s truly magnificent, like the rest of DCS now! Best chopper sim out there, period. Thank you all for your continuing hard work.
  2. Okay can I just edit this file, then? Thanks for the tip! I was beginning to think it was some sort of LUA or other config/save file thing. EDIT: can you tell me what mode you have Notepad++ in to read the .miz files, please?
  3. I forced all to Simulation but for some reason it didn’t take. Oh well, seems to have sorted itself now. Thanks for trying to help.
  4. For some reason with the latest Beta update a huge orange compass has appeared in the top right of my monitor screen, and nothing I do gets rid of it. Tried turning on/off Game and Game Avionics modes, no change. Tried toggling debug mode, nothing. Very frustrating as I was just getting the hang of the Apache and had dialed in my cyclic/collective controls and curves, and now when i push forward on the cyclic, the chopper moves backwards (!), and when I increase collective it goes into a weird slew mode that just magically sends the helicopter off the ground and into the air, no flight model or physics involved. What’s going on?!?!
  5. Relieved to see I’m not the only one struggling with this. I can easily see how a TM Warthog setup would be good here; you need a stick festooned with buttons, to map both all the trim options, and then the Cursor Controller on the MFD. Among many other things. I just don’t have the strength nor desk set up for same, as I use my PC for multiple things. I really like the way the 64 simulates your having to “dance on top a basketball” for control, that’s how real helis feel. Sure, I suspect the 64 is more stable in RL than in the sim, but still. Anyways, I will look forward with great relief to a patch that makes how to set force trim easier for some of us with our more casual joysticks. I’m tired of breaking my wooden rotor blades when trying to hover! [emoji6] I do enjoy the challenge. The FW-190 was an absolute beast to taxi and take off in at first, but I eventually got the hang of it. Same is happening here. My trick is to be really sensitive with the collective, and slow, and to assess What’s happening with the feel of the 64D as it goes into hover. The slightest extra push in cyclic or rudder pedals has me rocketing off sideways, crashing down and destroying an engine and the rotors. I can’t imagine the real AH64D would be so destructible during learning. In fact I know it to be so, being friends with a former AH-64D pilot years ago! [emoji846] Good luck ED with the next patch; huge progress occurs across the board with each one.
  6. Thanks!Where is the Firce Trum Release setting in the controller settings menu?
  7. Where is the Firce Trum Release setting in the controller settings menu?
  8. Hi, Just got the AH-64D module, and for the life of me I can't figure out Axis Tuning to make the cyclic, collective and rudder (RZ) less sensitive. Is there any profile in the Forum or thread you can point me to for this? Sorry I don't use a more sophisticated setup; I've tried Thrustmaster Warthog over the years, it's just too much muscle power for my old person arms to handle. And I don't have room for the more elaborate helicopter-specific controllers to set up, and can't find a joystick without springs, which would be sufficient for me. Steven
  9. Well, I know where all my discretionary income will be going now in 2020.... wow! Thanks, ED and partners, for an amazing year, and what looks to be an even more amazing one to come. The Hind and the F15 are two of my favorite modern aircraft, so I'll be excited to see those mature over the next few years, for sure.
  10. Thanks for your work this year, RAZBAM. I know there's lots still to do. I also look forward to your MiG-23 and F-15E efforts (I know you delivered an interesting one, certainly beautiful models, for FSX years ago, so hopefully this gives you a jumpstart basis), and have confidence you will continue to resolve remaining issues that frustrate players with your existing fleet. Your recent updates of MiG-19P are evidence of this; your work on the Mirage is also extensive. Here's to hopes more can be done with the Harrier, which is a surprisingly complex aircraft to model in flight. Here's to a great 2020! Hang in there!
  11. I bought it on early release, and I must say, RAZBAM have done plenty to bring it up to where it is now. I have no problems with the current FM; the MiG-19P seems to me like a Dodge Viper, there are really primarily two speeds except for landing: parked, and going straight really fast. But the changes have finally tamed whatever complaints people had here regarding being overpowered, and the G blackout is definitely in. Thanks, RAZBAM, and Happy Holidays to you!
  12. Like everything ED and its partners does, it takes time to finish, refine, debug, perfect. Be patient.
  13. Merry Christmas and Happy New Year to you all! ED and partners continue to do amazing work, every week and month and year; I remain a delighted customer since the company started.
  14. It's the need for pilot skill that attracts me to this, and to the MiGs modeled in/for DCS. The era these planes are from was right before automation arose and improved and supplemented pilot skill. That's what makes them an interesting challenge, and a blast to fly!
  15. Very minor bug, possibly humor: preset radio channel recommended in cold and dark training mission is different from the one that actually works in the scenario. Current fix: try a different preset!
  16. In my case I don't have the luxury of hardware rudder pedals with toe braking, so using keyboard and joystick (with included twist rudder) is extra-tricky. I'm at a huge disadvantage if realistic braking is included as part of the takeoff process. But I've learned to compensate. It's all in your technique, ultimately.
  17. A plane with quite a history, I see! :thumbup:
  18. I finally recalled the same lesson with the BF-109 I learned awhile ago with A2ASims' warbirds for FSX/P3D: taking off with these high-powered engines on slight airframes is a dance between rudder and prop torque, mainly. At least, in my head I keep it simple and reliable by thinking in those terms. So, instead of by-the-book numbers (hold brakes, rev up to 1.35 ATA, let go, right-brake to stay on the runway and stick down and to the right to counter high torque with rudder and ailerons, then let go as you start taking off), I've developed a feel for when the prop torque is overwhelming rudder input (or, very initially, right-brake taps). I therefore slowly raise throttle to gain speed. If the plane starts veering off to the left, due to prop torque, I back off, with full right rudder. Once rudder starts to really have an effect, I balance increasing throttle to increase prop torque to steer left on the runway, and holding or reducing rudder input slowly and carefully to steer right. You can literally feel the tension between these two forces as you take off, and once you get it right (it's quite sensitive), you can nail it every time. Without any other inputs. What drove me crazy at first was, simply, over-torquing the plane with too much throttle for the situation. A good, strong reminder is if you add any throttle after descending at or near idle, at or near stall speed, for landing. You literally feel the torque jerk the plane in one direction, and it completely messes up your landing, if you're not careful. Don't know whether this is "100% realistic" or not, don't care; it's fun once you get the hang of it, and works for all the prop planes in DCS, as it does for A2A's WWII fighters. That's certainly realistic enough for me! :)
  19. RAZBAM DCS and old RAZBAM FSX (which was two guys, part-time) is like night and day. I'm satisfied with everything they -- and DCS are doing. It's all an immense undertaking, and the results have been spectacular.
  20. Instant buy the day this comes out. Very much looking forward to it! And I completely take back anything negative I said elsewhere regarding the AV8B and RAZBAM.. They've clearly seriously stepped up their development here in DCS, and I'm truly delighted to see it.
  21. Lots of cores are great for cloud servers running databases. For everything else, not so much. Certain kinds of high-end rendering.
  22. Well said, Rob! I can recall being in despair for awhile that the Mi-8 would make any progress from Beta, but it has, so yes, all the developers have these cycles of effort needing prioritization and balance, I'm sure. I certainly look forward to the MiG-19 (I'm a MiG fan; I'd love to see a MiG-23!). I will remain hopeful RAZBAM will keep addressing the AV8B incrementally alongside their other work; it's certainly great to fly as is already. :)
  23. I like the work RAZBAM does, what they can do of it, as such a small team. To date, whether it's for FSX or for DCS, they've never really gotten "complete" with either their Harrier or other efforts (I have their GR7s as well for FSX, all good models, just partial systems). I haven't gotten the Mirage for this reason, and only recently gave in on the AV8B, as it's got enough going for it to be well worth learning even in its unfinished state. Other teams, like Belsimtek and Heatblur, for whatever reason, are able to attract more funds and more developers, no doubt, and do a good job of keeping their progress public here. I can count on both companies _finishing_ their efforts. I can only hope for the same with a smaller team, and thus, my interest in their effort is lower, and I'm unwilling to purchase their modules until they're at completion, or near, or so compelling I'll accept the potentially unfinished state. I know it's all very hard work, so I'm sympathetic; it's just reality.
  24. Any News? "Beta" from DCS and its 3rd-party developers is like 4th-gen finished software from everywhere else, in my opinion. I'm generally hesitant to get unreleased software, but have had no issues with what I've found with these companies. The depth in every one is simply amazing. Thanks for all the hard work, from such small and expert teams, and I'm looking forward to more. I admit I'm a comparatively casual player. :)
  25. I just picked up the -15 (Belsimtek) and LS's -21 -- as always, absolutely top-notch study sims in DCS! I'm now thoroughly addicted to MiGs... and must have more of this caliber! :) Thank you for such incredible work, truly astonishing stuff.
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