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TripRodriguez

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About TripRodriguez

  • Birthday 05/06/1980

Personal Information

  • Flight Simulators
    DCS P-51D, DCS A-10C, P3D, DiRT Rally, Star Citizen, Elite Dangerous
  • Location
    Scranton Pennsylvania, USA
  • Interests
    Making simpits and props, Chevrolet Corvair, Virtual Reality, Flight Sims, Space Sims, Racing Sims

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  1. That did it! Now it's awesome again. Thanks so much for the awesome customer support as always Andre!
  2. I made a recording so you can hear what the landing gear is like currently. This is with the older file you posted a couple pages back, but the current version landing gear sound was very similar. I increased the gain for better recording. This is just a recording of the sound, the screen will stay black.
  3. Thank you Andre. I tried with the limiting compressor on and off, but I didn't play with the limiting compressor slider yet. The effect I loved for landing gear might have been gone for years now, I don't know because I mostly work on building my cockpits instead of flying! It's possible I didn't realize it was gone until now when the effect is particularly bad to draw my attention to it. I can say for sure that it was the effect for landing gear in sound module six or seven years ago LOL. Oh, and I only turned on verbose logging after my last test to get the log on my next test.
  4. Hello, I just started flying after several months not doing so and I had some weird issues so I uninstalled all SimShaker softwares and reinstalled fresh. I'm flying P-51D. Now everything is fine except for the landing gear up/down effect. That was always my favorite, and now it is not nice. It makes several really nasty harsh buzzes and no vibration in between them. Previously I think it was playing an actual sound recording of the landing gear moving, you could even hear the sounds coming through the shaker with headphones off. It was amazing! I found the post a couple pages back with older audio samples before recent changes and I tried those but it's still not good. If this is not a bug and just a change, is it possible to get that old landing gear effect back? Admittedly I'm not sure this is a recent change, I might be talking about a very old version but I still want that fantastic gear retract effect back if that's at all possible!
  5. Fair enough, I know I'm off topic! I just figured the same people would be interested and same people would have the answers. They'd be a WinWing MFSSB "accessory"! Post deleted.
  6. email sent for the ACES 2 plans @Flim , yours is beautiful. I'll try a PM as well so you get it whichever way is better for you.
  7. Thank you @manashttu perfect! Man that's not exactly the most obvious filename for retail customers LOL. I guess that EX2_J2_2 must be the model number I could have gotten from the packaging or something.
  8. @Beezer Thanks again for sharing your file, I found I was able to print them fine with the printer profile I made for Authentikit prints. I can't find any documentation on the WinWing MFSSB to explain the blades and mechanical travel adjustment mentioned in the description on WinWing's site. Did you guys find documentation or just uhh.. wing it?
  9. Following all the replies in this thread I've learned something but not solved the issue. I'm referring to DCS not launching in VR with UltraLeap installed. This doesn't solve my problem! However, this should help others. In the Settings on UltraLeap software toggle "OpenXR Support" OFF. DCS will now launch in VR and the native DCS support for UltraLeap works! Strangely you'll need to tinker with related settings in both the "special" and "VR" tabs to get the desired results. The "laser" "touch" etc. settings in VR for VR controllers also apply to the Leap support that's over in the "special" tab. The bad news for me is it's still not usable for me to find switches in my 1:1 sim cockpit for the following reason. I cannot use the native DCS support because ED needs to let us disable the hands disappearing when controllers are touched! The only alternative is "hands operate stick/throttle" which is even worse since you get hands stuck to to controls and unwanted controller inputs that will rocket you into the ground, or a wingman, or whatever. So the other issue is this: It seems I can't used the OpenXR hand controller support because it requires "openXR support" turned ON in the UltraLeap software... which as previously mentioned prevents DCS from launching in VR. This prevents me from the stopgap solution of using the OpenXR Toolkit UltraLeap support to draw the skeletal hands which won't interact with DCS at all so that I can find my RL switches without having to feel around. I'm about to try isntalling the older UltraLeap software mentioned above in hopes that it may fix this. Update: That page no longer exists, and I can't find that version anywhere on their site or via google search. I do find some old versions but they are much much older than 5.16. v4.1.0 is the newest listed under legacy downloads. I've now posted on their Discord to see if I can get any help.
  10. I'm begging you guys , please give us the option for our UltraLeap hands to remain visible at all times, but also not interfere with using RL HOTAS! In other words we need the ability to disable the feature where our VR hands disappear when HOTAS inputs are detected. Currently either we can use the default setting where our hands disappear when we still need to see them (and in some cases stay invisible forever after touching the stick or throttle), or we can set it to "Hands use cockpit stick/throttle" so our VR hands stay visible but "stick" to the controls and give us unwanted control inputs. Adding a dead zone to the controls so our hands reappear isn't viable in most cases, and even more so with helicopters, FFB sticks, etc. Also, a very sincere THANK YOU! for giving us the VR Hands "no pointers or touch" option we've been desperately needing for a number of years now! I cheered so loud I scared my dog when I found it was available now in the dropdown!
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  11. @Beezer thank you for answering! I have a Bambu P1P so I should definitely be able to get it to work, but when I put your design in the slicer it just straight up deleted the main functional part of the scoop (the thin wall) because it was thinner than a single line using default settings LOL. Line width may be the main thing, I've never played with these kind of settings really. This week I'll sit down with the settings you shared and see if I can figure it out. On a different topic I actually have the RealSimulator FSSB R3 Lighting and I actually like the WinWing better so far. Though on paper the specs for max force on these two FSSB bases are nearly the same, it seemsto me like the WinWing at max settings takes a lot more force to reach the limit in reality. Also I have only the RS base, using a thrustmaster grip so the only warning that you are exceeding limits and risking damage to the force sensor array is the flashing lights in the base which will not be visible in VR. To get a vibration warning I'd have to spend another huge chunk of money on the RS grip. Theoretically I only need that kind of warning until I build the muscle memory but RS strongly warned of damaging the stick base by pushing too hard and to me it seemed REALLY easy to push it into the red when you get excited. So far this is not at all the case with the WW using the beep warning. There is a good possibility I'll be selling the RealSimulator FSSB R3 Lighting after I have a couple months to repeatedly test and verify so I avoid seller's remorse later. I'd prefer to keep it just in case, but my credit cards are just about maxed out again. My collection of sim gear is a bit absurd considering I'm working on a technically poverty level income LMAO. I need to sell some of the things I don't really think I'll use to pay for more sim gear I think I will really use but I sure wish I could just have ALL THE THINGS! So ultimately, if I'm going to use the WW for the F-16 I want this mod just so you don't feel the bump when you transition from movement to force and I think with that it will be better IMO than the more expensive RealSimulator FSSB. In addition, I bought it hoping to use it for my Star Citizen Livestream and got to use it for that purpose for the first time this weekend without any mod and man it worked fantastically. I was doing as well as, if not better, at PvP after just a couple hours with this stick as I was with my Virpil T-50CM2 and the warthog grip that I had literally a couple thousand hours experience with. I had reason to think this hybrid stick would be exceptional for SC, and would be happy to explain but this is already a wall of text LOL. If anyone is curious just ask. The only gripe I have aside from not being able to adjust the stick so it's 100% force sensing right from the center (fixed by this printed part) is that without adding some dead zone it drifts when released and I hate having deadzone be anything but zero.
  12. @Beezer This looks great, but how the heck did you print that shape and so thin!? I know it will vary for different machines, but could you maybe share settings (especially wall thickness) to help me try to make it work? Or did you resin/SLA print it? I have a resin printer as well, that seems likely to work but since you didn't specify I assume you did it on an FDM machine. Hell you might want to start selling these, as difficult as they will be for people to print LOL.
  13. I literally have not flown on this map since the first day I loaded it up because it looks more like what I'd have expected ten years ago than what I'd expect today. It looks flat and super low resolution. I own every DCS terrain and I absolutely feel that this map is the worst one. Unless it gets revamped I expect I'll never fly on it again. That said, I don't think converting the map would be the best choice for you. Based on the replies to this thread, clearly there are a lot of people who like the satellite textures and they would be displeased if it is changed. IMO keeping your happy customers happy is probably a wiser choice than alienating them by trying to make it appeal more to those who dislike it and maybe not be super successful in doing so anyway. This probably goes without saying at this point based (if nothing else) on the fact that you are asking this question, but I would not advise making another map using similar techniques.
  14. I'm looking forward to more updates on this thread, and hopefully (as others have requested) the files being shared. I have 3D printers, a small CO2 laser, and a large CNC router kit I've yet to assemble. I hope to start on the Apache full simpit build reasonably soon. Thanks for sharing your project @RedskinMike PS- I've used F360 a bit, but my skills are laughable and even the little I had learned to fumble my way through has been forgotten over the past two years while I had absolutely no time for hobby stuff due to personal stuff.
  15. Invite invalid. Is this Discord active or did it die out? I'm hoping to find a squadron to fly missions with.
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