Jump to content

Andryl

Members
  • Posts

    148
  • Joined

  • Last visited

Everything posted by Andryl

  1. Any tips on how to modify it? Thanks
  2. Mmhh... I dunno... I thought it was a problem of oblique wind from behind that pushed the plane and didn't help breaking, but maybe you are right. The feeling was that of the right wheel that couldn't break , but I hadn't been hit at all during the mission, neither there was an hydraulic failure. Maybe the gear got damaged during the landing (too prolonged crab attitude?). However it was fun :joystick: Great news indeed! M2000 is a great module, but I'm still in love with the Warthog and a full scale conflict intrigues me! Keep on these high standards, take all the time that's needed, and they will both be masterpieces for sure :thumbup:
  3. Well... same for me:lol::lol: Not to land itself (a real crab landing...), but the plane was uncontrollable during breaking. So I finished with only one wing left, but I thought it was the right end for a breath-taking action movie :megalol: (only after that I realized I landed in the opposite direction from what instructed by ATC.... nooooooooob:doh:)
  4. Just finished the campaing this weekend: one of the best campaings so far! The last mission was quite a challenge with the actual NVG: I had to fly it without them (scary experience) and with labels on. There are few bugs, but mainly software ones and not related with the missions themselves (ATC, units visibility,...). As an overall opinion, I enjoyed it very much and I'll look forward to playing the M2000 one. Good job, Baltic Dragon! :thumbup:
  5. Great stuff: thanks a lot! :thumbup: + Rep inbound!
  6. The Enemy Within is for 1.5
  7. You cannot install first A-10C and then DCS World. Actually every aircraft (incuding the Warthog) is treated as a DCS World module: you have to install first DCS 1.5.3 and then download the up-to-date modules (Run DCS world -> Log-in with username and password you use on ED site and here -> go in the module manager section and download your modules)
  8. Confirmed: me too!
  9. Sure, but I don't think it's possible to assign two different commands to chaffs and flares. He should always change program between chaffs and flares first, and then push the release button. (but this is also the good part of a study sim and not a semi-arcade one!)
  10. Could be SweetFx, if you use it: Payware Campaings don't like it (not supported). The same thing happened to me for "The enemy within" campaign. EDIT: Sorry, I've read only now the other thread.... Have you completely removed all the following files? SweetFX folder dxgi.dll ReShade.fx Sweet.fx
  11. Page 407 of the manual: You need to edit the programs as described: Otherwise you can use program H for Chaff (1 chaf/1 sec, 1 cicle) or J for Flares (same as chaff).
  12. I think so: in the same post Kuki says he has also modified Fire visibility. From the same author there is also a nice mod for vehicle dust: http://forums.eagle.ru/showthread.php?t=158404
  13. Try this: http://forums.eagle.ru/showpost.php?p=2642872&postcount=11 :thumbup:
  14. Great news!! :) Thanks a lot
  15. +1 :thumbup: And maybe a little tweak on the areas of effect: actually they seem very small
  16. Thanks a lot! Will try ASAP :pilotfly: BTW: it seems that "the enemy within campaign" is not compatible with sweetFx. With SFX enabled I cannot open it because it doesn't recognise the activation code. Any suggestion (apart playing it without SFx ...eheh!)?
  17. Hi everyone. I've just tried a copule of times mission 8 (the one where you have to kill the stolen armors), and I encountered some problems: except for Mavs, the other weapons seems useles. GBU-12 and guns always miss (and no: laser code , lasing time... everything was correct). I think that maybe is caused by the wind. However I missed with GBUs both moving targets and stationary one (the one given with bullseye distance). Same for the wingman. Also the GAU seems laterally deviated from the HUD pointer. Has anyone encountered the same difficulties? Is it worth trying to enter the wind data in the laste? Thanks in advance. PS: So far it's a wonderful campaing. Well done, Baltic Dragon!!!:thumbup:
  18. I'm using the X-55 and owned the X-52 (before my wife "accidentally" broke it). I'm satisfied with the X-55 and it's surely a good improvement from the X-52. The Throttle is absolutely superior, both in number of switches and precision. The stick is good and much more precise than its counterpart. I only miss so much the 2 stage trigger and really don't understand why Saitek removed such a feature from the X-52 to the X-55. You only need to get used to the stick size: it's quite big and in the beginning it's not so easy to reach the release weapon button. As an overall opinion, I recommend the upgrade, if you can't afford a T Warthog.
  19. Same to me from Nellis AFB: when you hold position before the runway and ask for clearance, you never get it. If you enter the runway without permission you get the usual "you are not cleared for T/O" and after some time you get the clearance. But in many threads on this forum it's said that the ATC is undergoing a complete overhaul.
  20. Wow... it would be the coolest Christmas present of the last few years!! (especially the Warthog).:joystick: Thanks to the Virtual Thunderbirds and to Thrustmaster!!
  21. It would be cool to play CA with A-10C! Thanks for your kind prensent!
  22. It is for sure a nice Christmas present! Merry Christmas to everyone!!!
  23. I use the X-55 since a year, more or less.... I think it's a good improvement from the X-52: lots of buttons, good throttle,... I agree that the stick is poorly designed (too big and the top hats and weapon release are difficult to reach). Also I miss the 2 stage trigger for the GAU that was present in the x-52. The slew (according to the Shein profile) isn't the best, but usable. I couldn't afford the Warthog, so, for now , I'm happy this way :)
  24. Last time I flew the A10-C missions "river raider" and "into the weeds", I noticed a weird behaviour of my wingman: as soon as he had to start evade maneuvres, he jettisoned all his payload and was therefore unable to further engage any units. Has anyone noticed this behaviour too? Is it a bug of the open beta or is it normal? (never noticed this before....)
×
×
  • Create New...