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boomerang10

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  1. That's kinda the idea of PGM, right? The biggest chance to missing is screwing up the lasing with an LGB, such as forgetting to arm the laser or interrupting laser energy by masking your TGP. It's pretty hard to miss with the JDAM unless you make the mistake of employing against something that can move... and does.
  2. Could it be that those numbers assume multiple product downloads per client? For example, you have one user with XX module downloads (FC3, A-10C, NTTR, etc). That could explain the difference in numbers.
  3. You know the 15 and 18 sticks are nearly identical, right?
  4. While I am disappointed as well to not see more as far as new products, especially considering the size and location of the event, it is worth noting that the throttle they introduced essentially follows the Hornet hotas layout with a couple minor differences. It looks like it may have a better TDC than the Warthog and a wheel for the radar elevation. At the very least, it could be an option for those that don't want to shell out $400+ for a new hotas set for the Hornet, bearing in mind that the A-10 stick has more buttons and switches than the F-18. But yes, I'd obviously like a full F-18 stick/throttle set of the same quality, if not better, as the Warthog.
  5. Hopefully this is already being developed, but I'd love getting expanded mission card functionality with the F-18. Preferably with an external editor and the ability for clients to select different loads based on their preference. At the very least, expanding options for preset values in the mission editor would be a great improvement. Ideally you'd have all of your waypoints, sequences, weapon coordinates, comm frequencies, etc, all pre-loaded so you're not burning gas punching everything into the jet. I know some of these are able to set in the mission editor with current aircraft but it could definitely use some improvement. Just as an example, something similar to the DTC in BMS would be great. The VRS Aircraft Configuration Manager is a great example as well. Not having it wouldn't be a huge deal but expanded presets would certainly be a welcome feature.
  6. It doesn't have the ability to see launches like the A-10 can with its IR sensors. You won't get a launch warning. You'll only get warnings when someone has you locked or when a missile is active on you.
  7. PIO is just that: pilot induced. As far as I know, and correct me if I'm wrong, DCS does not simulate wake turbulence in any form. Biggest key to success is practice. Specifically, practice in that sim. I can refuel the A-10 just fine but I don't have the proficiency to refuel the Falcon in BMS or, frankly, any of the other modules in DCS. Second is trim. Trim trim trim. Third is making small corrections. If you find yourself getting into PIOs, just back out and try again. Others have covered the lack of visual perception and seat of the pants feeling before so I'll only add one thing on that subject. This is a big reason why, at least on the probe/drogue side of AAR, the military doesn't typically do air refueling in simulators. Lastly, a few 30mm rounds go a long way towards curing frustration from failed refueling attempts. :joystick:
  8. I believe this is one of the features planned for 2.0.
  9. 1. Depends. 2. Yes. 3. Normally only the lead.
  10. Whether or not you have them out depends on everything from platform right down to pilot preference. The idea behind landing with them out is that the extra drag requires you to fly the approach at a higher power setting and keep the engine spooled up away from the idle stops. Thus, if you do have to execute a go around there is less spool-up time required for the engine to develop full power. Personally, I fly the approach with them out with the F-15 and A-10, for example, but not the MiG-21. It should be noted that some aircraft, like the A-10, require weight on wheels to achieve full extension of the speedbrakes.
  11. Yes, I had that issue as well today. 4 knot wind at the surface.
  12. Do you have/use multiple monitors? - Edit - Are you asking about beta 1.5 or the main release?
  13. And a new month! Here's to beta 1.5 Oct 2015! :) I really do look forward to the enhanced visibility of units. One of the toughest challenges I've found, even with guys that have all lights on bright and don't fence in, is just picking up other air units visually.
  14. I've been playing World of Warships to kill time and just finished a workout. Unfortunately, for me, I've got six days before I'll be in the middle of a move and doing some training for work, resulting in me being away from my computer for around a month. I know that and again put no blame on the devs. I understand there are bugs to be worked out; that happens. But this close to show time, I'd rather just get the official word that it's released. Extra videos and screens are more than welcome, it's the impending release announcements which I am referring to. I suppose it's just personality. I'd rather be surprised by the release of something - looking at you F-5E/F-15C - than be disappointed by something you were expecting. Either way, looking forward to the release just like everyone else.
  15. I'd rather have zero updates until it's done. It's a tiny bit disappointing to see "release candidate is done!" and then get a no, wait, just kidding.. At this point I'd rather just see the release announcement instead of "it's about to be released" announcements. To be clear, I'm not faulting Matt or the other Devs one bit. I'd just rather know when it's done instead of getting teased.
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