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pepto

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Everything posted by pepto

  1. Something I noticed with 2.1 is that the HUDs of different aircraft often give off a very nice ambient bloom, most noticeable in low light conditions. The only problem is that this bloom only looks "right" when fully zoomed in on it, and when zoomed out to a comfortable FOV the HUD can often look quite thick and chunky, making it hard to read and rather ugly to look at. Pictures provided below.
  2. I'm not sure how many of us in the sim community branch into other video games but I can honestly say with confidence that 2.1 has some of the most realistic looking graphics out there, massive props to ED for their hard work! :D
  3. Interesting! I'm a huge history buff and I love to learn about the smaller details like this so I appreciate all the replies :smartass:
  4. I've been looking for resources on P-51 markings, specifically during D-Day, even more specifically about invasion stripes. Personally I love the look of the black and white stripes both on the bottom and top of the wing, take Crazy Horse (one of my favorites) for example The same can be seen on other Stangs like Quicksilver, but I never see them in actual historical pictures, more commonly I see the black and white stripes on the bottom of the wing and a single black stripe on the top, as shown here Are the stripes that we see on Crazy Horse and Quicksilver and others historically accurate? Part of me is hoping they are because God damn if they don't look nice on the pony :P To take the topic further, how many restored mustangs keep their original colors (or at least mimic other historical schemes) and how many are simply redone with the modern eye? Miss Kandy has to be my altime favorite P-51 scheme but again I don't know if it's actually historically accurate, any thoughts? :smartass:
  5. I've been looking for resources on P-51 markings, specifically during D-Day, even more specifically about invasion stripes. Personally I love the look of the black and white stripes both on the bottom and top of the wing, take Crazy Horse (one of my favorites) for example The same can be seen on other Stangs like Quicksilver, but I never see them in actual historical pictures, more commonly I see the black and white stripes on the bottom of the wing and a single black stripe on the top, as shown here
  6. I've been looking for resources on P-51 markings, specifically during D-Day, even more specifically about invasion stripes. Personally I love the look of the black and white stripes both on the bottom and top of the wing, take Crazy Horse (one of my favorites) for example The same can be seen on other Stangs like Quicksilver, but I never see them in actual historical pictures, more commonly I see the black and white stripes on the bottom of the wing and a single black stripe on the top, as shown here
  7. It's also worth noting that now when I try to access the loadout page in the mission editor THAT takes an crazy amount of time to load too, I really don't know what to do here I'm spending more time waiting for the game to load than I do actual flying.
  8. Alright, tried updating GPU drivers and excluded both the eagle dynamics folder and run.exe in the alpha folder from windows defender, still takes 12+ minutes to load even the simplest mission. :cry:
  9. Now that you mention it I think I recall windows deffender taking a big chunk of my resources in task manager, I'll deffinetely try messing with that when I can. And unfortunately I'm stuck with an SSD but I have 1.5 on the same one and that loads without trouble. Also I don't know if it's significant but in the list of modules at the bottom of the main menu ever module says it's version 2.5 except NTTR which says 2.4
  10. So I haven't played 2.0/NTTR for quite a while and I decided to update the other day and try it out. First nothing loaded at all, missions, mission editor, any of that, so I did a quick repair, deleted my 2.0 saved game stuff and tried again. That seemed to fix the mission editor (although it still takes a pretty long time to access the loadout page for some reason) but I still experience massive loading times stuck on the "Please Wait" part as well as stuttering when I actually get to play. Anyone got any ideas? :helpsmilie: Specs: GTX960, 8GB RAM (DDR4), Intel i5 6600K 3.50GHz
  11. So I'm hoping to work for my pilots license in the near future, however living in the bay area means that isn't going to come cheap so every dollar counts. What kind of stuff would come with the best price? I love the simplicity of the Piper cub and I wouldn't mind having a taildragger. How is the price of a Cessna or something more like that compared to a cub? Alternatively I'd love to have a biplane but I feel like something more on the vintage side would cost a bit more. I'm asking on here because when I searched online I didn't get very solid prices, everything seemed to fluctuate a bit so I thought I'd be better off asking people who have real experience :P
  12. I'm absolutely loving the new canopy lighting effect, and I really like how the paint is more scrappy and chipped, makes it feel more authentic like a real rushed wartime aircraft :D
  13. Quick question, will we be getting IFF interrogate? Or will we be relying on that handy dandy camera in the nose ;) Also how far can the camera effectively see?
  14. I think it's really funny that a bit after I post this leatherneck shows us the viggen which has exactly the same effect you and I are looking for :P
  15. Wow! Some great discussion going on :P I really wish that the game offered more fitting missions for the 190 instead of dogfight scenarios, some BnZ training would be really cool ;)
  16. Well I hope they change it soon considering the agressor campaign is kind of based around BFM, is there any way to change it in maybe the LUA files?
  17. It seems like every time I try and set up a quick dogfight mission with an AI, any AI, they always end up running away in a slow turn. It even happens with the F-14 in the default quick start dogfight mission on the NTTR map. AI skill doesn't change the behavior, and because of the F-5's little engines it can never seem to catch up with the enemy. I haven't had this problem with any other module and it's pretty frustrating, guns kills are a rarity and are really hard to pull off because of their inaccuracy alone, a lot of the time when you get a good angle on the AI they're already out of range. The only way I've been able to counter this is to do a wide turn into their turn and just wing it on a head-on, but this is a slow and boring process and it feels like it shouldn't be the case, at least not on low level AI. :helpsmilie:
  18. That's a really good point, I imagine it would be much more effective in groups, especially against bombers and their escorts like you said.
  19. I really doubt that, the 190A in IL-2 and 190D we have both turn like absolute bricks. The 109 can be fairly agile really, just never agile enough to outturn some of its opposition, plus using it to BnZ is to use its real power most effectively.
  20. Does anyone have a link to leatherneck's stream page? Couldn't find it on twitch and I want to be prepared :P
  21. Whenever you hear about WWII from allied and axis pilots alike they all agree that the FW-190 was the terror of the skies. Spitfire pilots were confident against 109s but learned to fear the 190, and historically it's generally agreed upon that the 190 was superior to the 109. However that doesn't seem to be the case in sims (at least in my view. take DCS for example, the 190 feels outperformed by the mustang and the 109. I know it's supposed to be used as to BnZ but it feels like the 109 just does that better, not just in DCS but in Battle of Stalingrad too. The 109 has no trouble at all picking up speed in a dive, and can retain it much better while extending/climbing. Is it armament? I know the 190 packs a good punch but 109's wasn't terrible. Is it something about flying it IRL that we simmers just don't have the ability to comprehend, like the feel of the aircraft or the ergonomics? I want to be able to use this bird to it's maximum but whenever I take it out of the hanger in IL-2 or DCS most times it feels like the 109 could do an on par, if not better job.
  22. Sorry I probably wasn't very clear with what I meant by enhancement, I'm talking purely aesthetics with the "font" I guess you could call it, not functionality 8)
  23. Looking at HUD footage (particularly this clip) I noticed that the HUD has a sort of bloom effect. The closest thing I can relate it to is the gunsight effects used in Battle of Stalingrad/Moscow. Is there any way to edit the HUD to resemble this? I don't expect a miracle but I feel like it would add a much greater level of immersion even if it is a smaller change ;) [EDIT] Could it also be possible to change the contrast too? The real life HUD seems to be more intense than what we have.
  24. (this has probably been talked about before but i don't feel like digging through pages and pages of old forum posts :P) ok so most people who have done some light digging on P-51 operations will probably know that the correct way to start the engine is to leave the mags off while starting it, count 5-6 blade rotations and then switch on the mags so it can catch (something about getting the oil or fuel flowing i can't remember) but i know it's a pretty important thing to do. the problem is in DCS you can't count 5-6 blade rotations because the engine catches WITHOUT the mags on which is kind of disheartening if you want your operations to be as authentic as possible :( what does everyone else think of this? i have a general idea of how engines from that time worked but i could very well be wrong so keep that in mind
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