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Everything posted by FoReIgNeR
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Observation: When flying MP today on the Virtual Aerobatics (VA) server I noticed that when a fellow player and I shut down our engines on the apron, one (or both) of the planes were still producing a lot of noise in 3rd person view (not 1st). Is this a known issue?
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Yes, you have the vertical needle in the sideslip indicator, and the ball which you want to keep pointing vertical and centered (by rudder input) as best as possible. 'follow the needle' and you will succeed =)
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[BUG] incorrect tool-tips for radiator controls
FoReIgNeR replied to FoReIgNeR's topic in Bugs and Problems
Great, didn't see that one, thanks -
A small bug which popped up in the 'Take Off in the Bf 109K-4' thread. It seems that the english tool tips for the radiator controls are incorrect (inverted): When hovering over radiator 'auf' (open) position, the tooltip displays 'Radiators close'. When hovering over the 'zu' (closed) position, the tooltip displays 'Radiators open'.
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Does the wing breaking off behavior have anything to do with the LE slats extending? I have the feeling that because of the instant slat extension at high speeds (when you make a turn) the G load instantaneously exceeds the limit.
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Confirmed: Sith, can you pass this on to ED or should I make a bug thread for this? When hovering over radiator 'auf' (open), the tooltip displays 'Radiators close'. When I hover over 'zu' (closed) the tooltip displays 'Radiators open'. EDIT: new thread created for this in the 'bugs and problems' section
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You're welcome =) I will check tonight whether the tool tip is incorrect and report back.
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I made a flight for an hour today with the latest patch, no problems. So you guys have a track (.trk) file which I can inspect?
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There are two main reasons why your engine stalls: 1) did you set the rpm governor to auto? If you leave it in manual without changing the set RPM, your engine will over-rev causing it to seize. 2) did you set the radiator to auto (or 'auf', open)? Failing to do this will overheat your engine causing it to seize.
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CAS - control augmentation system. Basically the computer which translates your stick input to control surface deflections depending on the state of the aircraft (think G-limiter, elevator-aileron coupling, envelope protection, etc.)
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Warthog with saitek pro flight pedals and trackir5 here for about a year and no problems at all. It's a lot of money to spend, but I have never have had any regrets. It has a HUGE impact on immersion, precision and overall flying skill. If any of these components would die on me I would replace them with the same hardware. If your cashflow permits it I would seriously consider it =)
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Did you switch on pitot de-icing on the right top panel (next to the lighting controls)? Blocked pitot tube or static ports prevent a correct airspeed reading.
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It's indeed a shame that a glider licence is not a requirement anymore. IMHO it's the most pure way of flying and provides an invaluable understanding of the dynamics of flight and energy management. A famous example where glider experience did make the difference in a commercial airline accident: http://en.m.wikipedia.org/wiki/Gimli_Glider "Captain Pearson was an experienced glider pilot, so he was familiar with flying techniques almost never used by commercial pilots."
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Agreed, glider pilot myself =)
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As soon as the airplane gets fully combat ready with the fix for low G wing departs it will definitely be in my top 4 favorite DCS crafts (next to the pony, dora, huey)... Aaah... the era when the birds were made of wood and the men of steel... nowadays, flight crews are more system managers instead of hands-on pilots =)
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In aerospace engineering a positive elevator (and elev. trim) deflection induces a negative pitch moment on the aircraft (i.e., nose down). The sign of the trim wheel corresponds with what I would expect. However, I don't understand why the engineers didn't provide more nose down trim authority... But anecdotal evidence seems to indicate that 109 pilots indeed needed to push the stick a lot.
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Thanks, it really gets the heart pounding! I use the latest version of Mustangs DCS shader mod, I can really recommend it! EDIT: find it in this forum thread: http://forums.eagle.ru/showthread.php?t=113374
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Hey jcomm, nice track! You were right, with crosswind from the left the K4 is really is a bitch to take-off and land. I tried a 15 m/s (54kph) crosswind from 90 degrees left today and I have some advice: DON'T DO IT! If DSC reflects the real thing, it would be ridiculous to even attempt this in real life. I'm sure that if pilots HAD to scramble in such conditions, they would at least take the opposite side of the runway placing the wind at their right. Anyway, I tried it about 20 times today and managed to take-off around 10 times (can be discribed more as an epileptic seizure than an attempt at controlled flight), and to land a total of one time without the wing scraping the asphalt... Although when I reviewed the track it stall-crashed 3 meters above the runway. That's probably due to the wind and I understand, no proof, thus it never happned ;) For your amusement: one of my spastic take-offs. As DCS says in the loading screen and in game: Runway is closed, please wait. Take that advice =)
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Haha, challenge accepted! I'll have a go at it after work. Although I don't think any real pilot would attempt to take off in such conditions... I hope I don't break my pedals trying to push the nose to the right. Will be an interesting exercise [emoji1]
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My take-off, standard left hand Batumi circuit and landing vid. jYzD3YRalAs I mainly agree with JST, some minor edits which work better for me: Takeoff: - Full nose heavy trim - Do not apply brakes, rudder only (tail wheel locked) - No flaps - Governor manual at 12:30 - 1.3 - 1.4 ATA (not full throttle, you will not be able to override with rudder) - Slam on power, not gradual - Easy on the pitch, be carefull not to stall - Don't forget to put governor to auto Landing: - Idle throttle untill 300kph, gear down - RPM governor manual at 12:30 (below 350 kp). Prop will work as a speed brake. - Flaps fully lowered - I prefer to leave radiator in auto mode - Approach with throttle 1 inch open (gives you some maneuvering space) - Lock tail wheel during landing - Set the craft on the runway in 3-point fashion (160kph), do NOT stall it on the runway - Feather differential brakes left and right to keep it straight and to slow down
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My take-off, standard left hand Batumi circuit and landing vid. jYzD3YRalAs I mainly agree with JST, some minor edits which work better for me: Takeoff: - Full nose heavy trim - Do not apply brakes, rudder only (tail wheel locked) - No flaps - Governor manual at 12:30 - 1.3 - 1.4 ATA (not full throttle, you will not be able to override with rudder) - Slam on power, not gradual - Easy on the pitch, be carefull not to stall - Don't forget to put governor to auto Landing: - Idle throttle untill 300kph, gear down - RPM governor manual at 12:30 (below 350 kp). Prop will work as a speed brake. - Flaps fully lowered - I prefer to leave radiator in auto mode - Approach with throttle 1 inch open (gives you some maneuvering space) - Lock tail wheel during landing - Set the craft on the runway in 3-point fashion (160kph), do NOT stall it on the runway - Feather differential brakes left and right to keep it straight and to slow down
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Take off at 1.35 ATA, manual prop pitch at 12.30, dosile rudder, works 10/10. I try to make make my landings as soft and slow as possible, but my success rate for not tipping a wing on the runway is 2/10. Tips anyone?
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I agree, I prefer open-source candy over highly regulated mind dumbing turtlenecks too. Hope thst there will be mention of an Android app soon... Otherwise I will make one myself =)
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Guess it depends on turn direction, the inner wing is usually higher loaded and I usually make right turns in combat (torque help)
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Okay, now it was the left [emoji14]