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FoReIgNeR

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Everything posted by FoReIgNeR

  1. For me it's always the right wing which blows off, never the left. I am testing as we speak...
  2. I just did my first cold start, take-off and landing and made it in one piece =) I just have one question: when should you lock the tailwheel during take off and landing? My guess would be takeoff lockef untill you have enough rudder authority and landing locked untill you reach taxi speeds?
  3. The official release is out and downloadable through the module manager =)
  4. Wow, that torque effect due the prop ceasing is amazing! Take-off: douze points, deadstick landing needs some work though [emoji1]
  5. Thanks for the info =) But then what would be a good solution? When you turn the AI skill down they become helpless chicken and fight 1vs1. When you turn the AI up, the fight is good, but you're fighting 5 at a time... Can you change this attack range over skill somewhere in the LUA files or something?
  6. Uuuh haha... :music_whistling: I set them to the default which is 'High' I think. Tried the mission again a couple of times yesterday and always the same outcome...
  7. Starting at 20K ft, it's actually 16 vs 16. I attached the exact same simple mission as in the screenshots (player is Dora). Anyone not finding themselves entangled with 5+ P-51's within a minute or two? WWII Furball.miz
  8. Hey guys, just a quick observation. I've been playing around with the mission editor, creating 20 vs 20 Pony vs Dora furballs in the sky (SP). All is good, but I can't help thinking that the AI is biased to attack me (the human player). Does anyone else have this feeling? In this instance, I even took some extra steps to ensure that the AI should attack my allied flights first: I stayed behind my friendlies when flying towards the AO. I waited untill my friendlies started to engage, and in the meanwhile loitered and tried to gain an altitude/energy advantage. But somehow it always ends up like this: And in the end I most often find my enemies killing themselves (bumping in to each other) persuing me than my team shooting them down... (Where are you team?!) Sound familiar?
  9. And further, as for heavier payloads: 1) The payload itself causes induced turbulence 2) The added weight of the aircraft requirs a higher AoA to remain in stationary flight. Higher AoA in general means higher vorticity over the wing = higher speed over the top of the wing. That's why the critical Mach number is lower for a heavier loadout
  10. Universal gas law: pressure = density * specific gas constant * temperature Density and temperature in the troposphere (up to 11km) decrease with altitude. So yes, the pressure in the shockwaves will be lower than at sea level (albeit only slighty). But the fact is, high speed buffeting will occur at the same Mach number, and the speed of sound decreases with altitude. Thus buffeting occurs at a lower TAS the higher up you go.
  11. And some additional info: Shaking is the result of part of the flow becoming transonic. In a nutshell: lift is created by a pressure differential between the top and bottom of the wing. The pressure differential is created by a speed differential of the air on the top and bottom of the wing. The shape of an airfoil -in essence- `accelerates' the speed of the airflow at the top of the wing. At a certain critical Mach number the airflow over the top of the wing reaches transonic speeds (i.e., ~M1.0). As a result shockwaves start to form which, for sub-sonic wing profiles, cause induced drag, reduced controllability and a lot of turbulence. Buffeting is mainly caused by this turbulence hitting the tailplane of the aircraft. Hence, high speed buffeting occurs at a given Mach number, which in the case of the SU-25 seems to be M.85. Cheers
  12. High speed buffeting occurs due to compressibility effects (proportional to speed of sound)... Mach number of 1000kph @ 1000m: --------------------------- Temperature = 273.15 - 0.0065 * 1000 = 266.7K Speed of sound = sqrt(266.7 * 1.4 * 287) = 327.4 m/s 1000kph in ms = 1000 / 3.6 = 277.8 m/s Mach number = 277.8/327.4 = M.849 Mach number of 900kph @ 9000m: --------------------------- Temperature = 273.15 - 0.0065 * 9000= 214.7K Speed of sound = sqrt(214.7 * 1.4 * 287) = 293.7 m/s 900kph in ms = 900/ 3.6 = 250.0 m/s Mach number = 250.0 /293.7 = M.851 Conclusion: yes it is reasonable, shaking begins at approximately the same Mach number
  13. Depends on atmospheric conditions (temperature, pressure, density). But what you see is indeed a (transonic) shock cone emitting from the plane. So it indeed has to do with getting close to, or at the speed of sound (please don't say barrier). Anyway, you would never see a picture like this of the slower hog =) And normally a pilot will not (or barely) get haptic feedback from passing the speed of sound in modern jets
  14. Great, thinking of doing some F-86F or P-51D air-to-air (it's nicer if you can actually see the enemy instead of BVR kills), and some pup-up SAM take-downs with Mavs in the A-10C =) Maybe even some carpet bombing or KA-50 low level engagements... I can't choose!
  15. Okay, I have time to fly and make some nice tracks tonight. Do you prefer combat or leisure flying? Do you have a preference for air to air or air to ground? And finally, do you have a preference for any aircraft or helo? I have em all =) I tend to throw money at ED everytime they release something (even if they would make a flying cookie jar I would buy it =) Cheers!
  16. Yes that's true, you can modify the labels.lua file to get a pixel dot on the enemy. Also there are various mods out there which enlarge the text on the HUD etc. Those work quite well, but the thing I really miss is being able to zoom in and out. Usually I find my targets visually by zooming in to a known threat location. Hope they add this soon! Back OT: What modules do you have? I could post some more tracks or do some tracks on demand =) Cheers!
  17. Thanks, I'm happy that you liked it =) I made this track to show a couple of -non simpilot- friends how cool the Oculus DK2 is in DCS. The track was also flown with the DK2 on btw =) I love how immersive the rift is! Just the feeling of being part of your surroundings is really a game changing experience. However, as of now I don't use it very often though. For fun-flights in the Huey it's perfect, but when flying combat in say the A-10C or Mig21 the resolution is still too low to be of practical use. Eagerly awaiting the consumer version =)!
  18. Some intense high altitude dogfighting in the Sabre =) This was recorded before the last update, so unfortunately the Sabre doesn't sound as great as it does now... Quality is better if you watch it directly on the YouTube site by the way (Full HD)
  19. This is a Huey ride I made especially for the Oculus DK2. Flying around the control tower, buildings and harbor at Batumi. The urban setting with highrise buildings really adds to the immersion. I'm uploading a complete video of it now to youtube, will post it when it's done (2+ GB) =) VR - heli ride.trk
  20. Sounds nice guys, I might be going as well =) But why don't I see DCS represented more on their website? It's all about MS FS and Falcon BMS...
  21. I would say in a constructive way (preferably with less emoticons) and respecting that not everyone is 100% aligned with your view =) Back OT: it seems that 2014/1015 will be very exciting times for DCS and that a lot of peoples needs will be catered to. From WWII propheads to late 90's topguns, with new aircraft, theaters and core engine updates. Great way forward ED!
  22. Great to hear that you are willing to invest time and are willing to master the sim as it is supposed to be played =) For me this process has been very rewarding! And after you know the basics, you get start playing with and tweaking procedures and approaches: For instance, with the start-up: If you get tired of the long wait for the navigation system to align you could speed it up by requesting ground power before initiating the start-up procedure: - turn on the battery/inverter and radios - set interphone and request ground power from the ground crew - start navigation align (align lasts +/- 4 minutes from this point) - re-arm / re-fuel and/or proceed with APU and engine start-up and the rest of the start-up procedures - don't forget to turn off ground power otherwise the ground crew will get a bit annoyed ;) This will save you at least a minute of having to wait =) I usually finish all the ground checks and flight preparation just before the NAV is ready Cheers!
  23. Did I just see an A-10 taxing next to a GA aircraft?
  24. And how cool would interactive checklists be! :book:
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