

razo+r
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Nope, not how it works. By your logic, AAR doesn't need any skill since you just fly in a straight line. Or case 1 you just fly a descending circle. Case 3 is just a 3 degree descent (straight flight path) until you hit tarmac. You need to know how aircraft and physics work for all tasks, including dogfights. After all, especially dogfights, are such a dynamic scenario, much more dynamic than the ones you compared it to. There are multiple aircraft involved over various parts of the flight envelope with tons of little variables in it. You can trivialise it as much as you want, but there is much, much more behind it than you think.
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We need more infos. Are you on a laptop? With a dedicated Fn key? Have you pressed it? Have you pressed the Function lock key on your keyboard, if it features such a key? Have you checked your controls and key assignements?
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Startup training issue - stuck at turning on HUD
razo+r replied to FIVE-one's topic in Training Missions
And what kind of failure is it? Is there any warning light being lit up? How do you know it's a failure, how does the failure manifest itself? Perhaps you could create a seperate topic about this with all the necessary infos and tracks attached. -
Startup training issue - stuck at turning on HUD
razo+r replied to FIVE-one's topic in Training Missions
Can you perhaps elaborate this FBW failure? Is it something special, or just the FBW test not passing? In that case, you have to wipe the controls a few times before conducting the test to warm up the hydraulics and release any air trapped in the system. -
How can I place soldiers on any floors inside a building?
razo+r replied to GKOver's topic in Mission Editor
Not possible to select in which floor the are. You can only hope they somewhat glitch around into and inside of the building. -
Have a read here how to report a bug:
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There is a server setting on how much delay there is when it comes to exporting to Tacview. As for your video, unless it was a livestream without delay, it could be that he just recorded both individually and combined them in post process.
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Highly unlikely.
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Serpents Head 1 - Pitch Ladder offset?
razo+r replied to BuzzinChowski's topic in F/A-18C The Serpent's Head 2 Campaign
Wind usually also has a direction, so 6m/s from somewhere, probably from about 180 based on your screenshot. Knowing the direction can help you with various things, flight planning, fuel saving, weapon delivery etc. And 6m/s are about 12 knots. The slower you are the bigger the effect. -
Serpents Head 1 - Pitch Ladder offset?
razo+r replied to BuzzinChowski's topic in F/A-18C The Serpent's Head 2 Campaign
Looks like crosswind. What does the briefing say concering wind? And when you say it's always shifted to the left, even when you do a 180 degree turn? If yes, check your INS, alignement, INS switch, GPS etc. -
As a workaround, until ED implements it themself: There's already a trigger that lets you remove scenery objects, to clear an area of obstructions. There are also already a few FOBs available as a template on the user file section.
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I think he means a live moving map that you can see in the cockpit. I am not against a such option in general, but navigating an airfield behind a computer is not a whole lot different compared to real life. Ground personel (unless you request a follow-me because you got lost) will only help you at your parking spot and at the arming pad next to the runway. For everything inbetween, it is your responsability as the pilot to navigate according to ATC instructions. Use the charts, taxiway marking and signs to your aid. Learn how to read these signs and charts to navigate around.
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Mods are not supported by the QAG yet.
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Can't select laser codes for GBU-54s (LJDAMs) from the rearm menu.
razo+r replied to zbysiek's topic in Bugs and Problems
Who knows. I think there is still a lot of work to be done on this rearming menu/fuze option feature, though I know how it will end up, unfortunately....