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razo+r

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  1. Not possible to select in which floor the are. You can only hope they somewhat glitch around into and inside of the building.
  2. Have a read here how to report a bug:
  3. There is a server setting on how much delay there is when it comes to exporting to Tacview. As for your video, unless it was a livestream without delay, it could be that he just recorded both individually and combined them in post process.
  4. Highly unlikely.
  5. Wind usually also has a direction, so 6m/s from somewhere, probably from about 180 based on your screenshot. Knowing the direction can help you with various things, flight planning, fuel saving, weapon delivery etc. And 6m/s are about 12 knots. The slower you are the bigger the effect.
  6. What exactly do you mean? They drive over grass and hangars to get to, lets say the runway? Do you have a short track? Have you tried removing all mods and running a repair?
  7. Looks like crosswind. What does the briefing say concering wind? And when you say it's always shifted to the left, even when you do a 180 degree turn? If yes, check your INS, alignement, INS switch, GPS etc.
  8. As a workaround, until ED implements it themself: There's already a trigger that lets you remove scenery objects, to clear an area of obstructions. There are also already a few FOBs available as a template on the user file section.
  9. I think he means a live moving map that you can see in the cockpit. I am not against a such option in general, but navigating an airfield behind a computer is not a whole lot different compared to real life. Ground personel (unless you request a follow-me because you got lost) will only help you at your parking spot and at the arming pad next to the runway. For everything inbetween, it is your responsability as the pilot to navigate according to ATC instructions. Use the charts, taxiway marking and signs to your aid. Learn how to read these signs and charts to navigate around.
  10. Mods are not supported by the QAG yet.
  11. Who knows. I think there is still a lot of work to be done on this rearming menu/fuze option feature, though I know how it will end up, unfortunately....
  12. GBU-12's laser code has to be set on the bomb itself, while the code can be programmed via the aircraft into the GBU-54, so there is no need to select it via the arming menu. But I don't know if the code could be loaded into the DTC, if that is the case, it would be a good feature. We'll have to wait and see until ED finalised the DTC. (In which case would have been good to post it in the wishlist section and not the bugs and problem)
  13. Reading your workaround, it does 99% sound like your AV removed that one file necessary, which is why you saw "install" in the module manager and not "installed", and also why it didn't download anything (or not a lot). I strongly recommend you to check the logs of your AV to see if that is the case or not. Also worth to check if the solution of OP would help your case. And btw, the firewall has nothing to do with any of this.
  14. Turn off the historical filter. It is the clock symbol at the bottom in mission editor.
  15. No, if you place an object on a spawning spot, it gets blocked. But if you change the aircraft to "start from ground" (provided it's no AI aircraft, it has to be "client" or "player"), then it will work.
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