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razo+r

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  1. No, I mean the altitude, not the lateral displacement. If the jet thinks it's higher than it actually is, the bombs will always fall short. But again, best is to provide some actual data, some tracks, otherwise this will go nowhere.
  2. Half a year ago we got an INS/GPS update for the Viper. Chances are it influenced the CCIP calculations are existing. Perhaps the jets INS altitude is constantly drifting downwards, which could explain why the bombs all fall short, while the lateral drift is ignored. All we can do is supply ED with more tracks of this issue so that they eventually in a few years can fix the issue.
  3. It's a free flight mission in a video game, you can do whatever you want... That's just a matter of what you are used to. If you are used to fly REDFOR aircraft, you are used to see red being friendly and blue being enemy. Simple as that. But who knows, maybe it is exactly the intend of the mission makes to make people engage the things that fly around by setting them to the red coalition, who knows. Would be simpler than to make every unit ignore you instead. It's a free flight mission, you can do whatever you want, there are no consequences besides getting your score set to 0. But do you really care so much about what your score is? And by the way it does not reset the score in your logbook, only in the mission, so there is literally no consequency of killing friendlies in the game. And you also need to get used to the fact that it's a different system than what you think it is. It's not red = enemy. It's a "whatever-color-my-coalition-is-is-friendly" system. If you belong to the red coalition, red is your friend. Get used to this system and put the other one out of your head. Will also help you in the future if you are flying modern jets and ED implements a good IFF system.
  4. It is. 2016 is shown in his pic, indicating the historical filter being active. @JMFER Turn off the historical filter. It's the clock icon at the bottom of the editor. It restricts units to the date of the mission. So either set a correct date during which the F-4 operated, or turn the filter off.
  5. Yes, the mission designer did design it in such a way that everyone in that specific mission belongs to the red coalition. The first part of my previous message was just general information. And like I said, in that specific mission, everything belongs to the red coalition. Check the briefing to see what units belong to your coalition, what units belong to the enemy coalition and most importantly, which coalition you are part of.
  6. The color of the friendlies depends on the mission. You can chose between two (three but disregard the third one) coalitions, red or blue (either as the mission designer or if there are multiple playable aircraft, you can select the coalition). So if you are part of the red coalition, all friendlies will be red while the enemy will be blue. The opposite being the case for being part of the blue coalition. Besides that, it shows in the briefing what aircraft are in your coalition and which ones are in the enemy coalition. It also shows you which coalition you belong to. In your case, in that mission, you are part of the red coalition, like every other unit on the map, so everyone was you allied unit.
  7. Did you TMS down to make sure they are not locked to the ground?
  8. Not sure if your post is in relation to OP or mine, so anyway; And yet, despite using AGR, INS drift affect(ed) the CCIP solution in the F-18. The chances are it's doing exactly the same in the F-16 are there.
  9. Did you check that your aircraft has good GPS signal and High system accuracy? But yes, there have been several reports in the past that CCIP has been buggy in the past. Chances are it's not fixed yet.
  10. While I think it's a good post to prepare newcomers about what to expect, I tend to disagree with you in some points besides what I think are some exaggerations from you. And just as a tip in advance, try to fly faster. Yes, the F-14 will not fall out of the sky at 225 KIAS, but it will be much more controllable and less sluggish if you fly faster and use a faster tanker. This in turn also decreases your problem of the nose drop/raise, since the wings will already be closer to the BOMB position than when you are slow. It's not abrupt. It's pretty much proportional to the wing movement. Since you have an indication as to how far the wings will move, you already know how much the nose will raise or drop. You know that beforehand, so you can already anticipate for it. And the rate in drop/raise is almost identical to the trim speed (on purpose or not, I don't know), so as long as you see the wings move, hit the trim and you will almost perfectly stay in place. No great amount of effort required to stay stable. Nothing dangerous and you can still maintain formation with a bit of practise. That's basic airmanship. Maintaining altitude/attitude and using the trim is the first thing a student pilot learns and a virtual pilot should learn. It's a basic thing that gets natural once you are used to it. And like I already mentioned, you know the rate at which the wings will move and you know how far they will move, so you can already anticipate what will happen and correct it before it becomes a problem. It's not "not safe". I think you are a bit on the wrong track with the whole "it's dangerous" and "it's unsafe". Here's a different example with almost the same behaviour. Deploying flaps creates ballooning (increase in lift and dropping of the nose), requiring you to counteract it with trim and stick input. So is deploying flaps inherently unsafe? Hell no. You (hopefully) know how the aircraft will react, so you can already counteract it. If it truly had been not safe, surely it wouldn't have been a feature in the aircraft, right? I think this is more an issue of how fine your control inputs are paired together with, in your example, relativly slow speed of the aircraft. If you can modulate your input well, there is no issue with tanking in AUTO mode. But it's a good thing you provided tracks, that way people can see what you mean instead of a dry wall of text. Also, the point of using bold text is to highlight important bits and pieces. If you use it on half of your text, it kind of defeats the purpose on that...
  11. Grundsätzlich brauchen die so etwa 3 Minuten bis sie feuern. Zusätzlich musst du auch noch die Mindestdistanz, den grünen Ring, beachten. Ein Ziel muss zwischen dem grünen und roten Ring liegen.
  12. You have a throttle to control the speed and a stick to control up/down and roll left and right, together with pedals that control yaw. Add together some buttons and stuff, you can blow things up. If that doesn't help, either be more specific, read the manual or watch some tutorials.
  13. I don't think a Tu-95 is capable of providing close air support... Perhaps try a different task like ground attack or something. What you also could do is set up some triggers. Once the target is spotted, or the recon plane is in zone (over target), tell the Tu-95 to attack a point.
  14. Delete some of your previous attachments (go to your profile-> attachments), upload it somewhere else like Dropbox, Mega or whatever, or try to make a smaller track.
  15. (Btw, you put white colored text over white background, rather unreadable, at least for people with the bright theme)
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