razo+r
-
Posts
11429 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Posts posted by razo+r
-
-
31 minutes ago, LtSpoon said:
Mal OT, aber gibts hier ne Ignore-Funktion ? Wenn ich so lese was manche hier von sich geben, möchte ich einfach nichts mehr von diesen Personen lesen.
Für was halten sich manche Menschen eigentlich ? Unfassbar. Bitte kurze Info obs ne Ignore Funktion gibt. Danke.
In deinem Profil sollte es möglich sein, Nutzer zu ignorieren.
- 1
-
32 minutes ago, dresoccer4 said:
thanks, this will help. do you know this for sure (like based on ED's statements) or just from observations in-sim? Wasn't sure if there's official info on these sorts of things
You will not find an official statement about the colors or mechanic anywhere here, so the only source you can go by is personal experience ingame or real life examples.
-
5 minutes ago, dresoccer4 said:
Is there a key telling us the meaning of different colored smoke coming out of damaged planes? Looking to better understand the visual damage model currently in place.
Brown-ish smoke, likely oil
White smoke should be fuel
Blue-ish smoke is water/coolant I believe
- 1
-
10 minutes ago, Aoi Kaze said:
Hi all. I'm finishing a new mission for the F-15E and I have a stupid problem. Mission is too difficult for the wingman, so I basically want him to engage some of the air defences meanwhile the player does the heavy work. Payload is different for both planes, which shouldn't be a problem, since this is something I usually do in my missions. Player's payload are gbu's-31, but they have to be assigned from radar/tgp, hence the impossibility for the AI. Wingman's payload are gbu-12s and 24. So I defined task as CAS and my wingman has a command to search and destroy for enemy air defenses.
Here is the problem: it actually does it, but it never (NEVER) uses its payload, but attack them with the gun, so, of course he is always fastly took down. Every single time. I tried ordering "engage mission and rejoin" when approaching target, and I also tried "engage air defenses". In both cases the result is the same: it tries to strafe them, although there is no such order anywhere in the script.What am I doing wrong? It never happens to me in any mission with other modules, so I don't know if this is an F-15E problem, though I doubt it. Do you have any idea of how to solve this? Much obligated.
Give it other weapons. The F-15E AI cannot handle LGBs.
- 1
-
33 minutes ago, PawlaczGMD said:
I will double-check that it was in auto, but the safety cover was down and I didn't touch it before noticing the problems at maybe 20k ft. I'm just starting with flying this thing so it might be my issue for sure.
Well, I only managed to climb to 30k because I mapped the High setting to my HOTAS and kept it pressed in.
I believe the cover can be down if the switch is in the lower position too. So the cover is no indicator that you are in auto mode.
-
14 minutes ago, PawlaczGMD said:
Just experienced this as well. Turbo didn't kick in until 30k ft in the navigation mission from the challenge campaign. I ended up having to keep the high position pressed to climb that high.
Make sure the switch is actually in the auto position.
-
What exactly do you want? There is already an ejection animation in the various aircraft, so you should speficy what you are on about.
- 1
-
The airport ingame is under construction, as per design, and not usable.
- 2
-
We need more info. Your crashlogs would be a good start.
-
-
Probably a mistake on your part. If they are not answering, that's usually an indication that you either use the wrong radio, the wrong frequency or the wrong radio PTT button.
- 1
-
-
The pointer is "divided" into 3 parts, making the readout more precise than the 6 degrees you think it shows, which is caused by the weird lighting situation in your cockpit.
You even have posted a picture yourself showing the divided markings:
- 1
-
1 hour ago, pedrosura said:
I have the same problem. The Bombing mode does not work, no line drawn, no countdown in altitude, no launch cue, nothingl So, What is the solution?? I will try to remove all aircraft mods from saved games...
Remove all mods, run a repair and try again.
- 1
-
Can you upload your crash logs so we can maybe see where the issue is?
-
8 hours ago, QuiGon said:
There is no other such functionality besides the drawing function in the mission editor.
He could edit the chart layer textures if he wants. Though that would be tedious.
-
That's already possible. You just need to set up the coalitions appropriately. Like Russia and an english speaking country in the same coalition -> english AWACS comms.
-
-
Make sure you are running the MT, multi thread, Version of DCS.
-
57 minutes ago, ex81 said:
Ich komme leider keinen Schritt weiter . Track ist angehangen. Bitte Erklärung für "Doofe". Steht auch nichts im Manual für tankkiller.
Generell hat Yurgon den Prozess schon ziemlich genau beschrieben. Falls du nicht nach kommst, musst du sagen wo du Probleme hast.
Dabei musst du natürlich auch die Standard-Anforderungen erfüllen, das heisst:
- Du bist auf einem befreundetem Flugplatz
- Das Lagerhaus hat die benötigte Munition auf Lager
2 hours ago, Yurgon said:Alternativ das DSMS über die DTC neu laden (soweit ich weiß ist das ein DCS-Workaround): einen der unteren OSBs gedrückt halten, dann LOAD auswählen und auf einen der unteren OSBs legen, anschließend diesen LOAD-OSB drücken und dann links bei OSB 17 (wenn ich mich recht erinnere) LOAD DSMS auswählen.
Dieser Prozess ist eigentlich seit der A-10C standard. Mit der II kam kurzfristig eine andere Methode, die jedoch wieder entfernt wurde.
Edit: @ex81@ex81 auf Seite 310, 336 sowie 532 hats Einträge im Bezug auf DSMS und neu konfigurieren/laden.
-
6 minutes ago, dresoccer4 said:
Like I said, it is only available to player or client aircraft. If you have AI in your flight, it will not work. But if you make a flight of "client" only, you should still get the option, even with 4 aircraft.
-
Try removing all of your mods, run a repair, make sure you have arcade flight mode turned off in the settings and then see if that helped.
-
It looks to me that you are ever so slightly on the right side of the center, so it looks like the sight is offset to the left.
-
Easy fix, don't land on a carrier...
- 4
Some very useful tips for case1 carrier landing
in DCS: F-14A & B
Posted
Some tips for you, OP:
Don't say anything about speed. Just say "Fly AoA". If you fly the AoA, the correct speed will be a result of that. And since you only said below 10'000lbs of fuel, 150kts might work at higher fuel loads while for lower load even your mentioned 140kts could be too fast. So just say AoA, and the speed will result of that and it's also one thing less to worry about.
Additionally, the optimum AoA depends on the weight. So yes, you did mention under what general weight you write these tips for, but saying 160kts is wrong, which is obviously for a high weight, is not really helpful. So again, just go by AoA, "ignore" the speed.
On top of that, the stall speed is dependant on the AoA, not speed. If you are light enough, you might even be able to fly 130kts. In order to stall you just need to exceed the critical AoA, and if you fly the correct AoA for landing, you will never exceed the critical one.
Also, if you don't trim the aircraft, it will not result in a stall. Trimming is mainly to reduce or remove the forces on the stick. You can enter a stall regardless if you are trimming or not. You can also fly just fine without ever trimming. It will just be really exhausting, but it is possible.
So in summary, learn how these different things interact with each other or don't even have anything to do with each other.