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FlankerKiller

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Everything posted by FlankerKiller

  1. Wow I'm going to have to get this when I get back home.(Gone for a few months). Those Quad fifty's are sorely needed with the WWII and Korean war stuff.
  2. Or the very realistic need to defenestrate targets.
  3. My God that would be awesome.
  4. I agree completely. They could make the odd braking, KH-66, and ASP all options in the "special" page of options. I for one want this, and all DCS modules to be as real as possible.
  5. I kinda figured. It actually seems to be an issue with the roll channel as well. Till then I'll just fly it with the Yaw and roll channels off. It only needs pitch anyway.
  6. I know I don't post often, however I've been playing combat flight sims since CFS2 and Flanker 2.0. Earlier today I read a thread started by apoll about difficulty controlling the F-15 in a steep turn. I understand he was vague and started some controversy, however, being curious and quite skilled with the F-15, i decided to see if there was anything to what he was saying. This is what i discovered; below angels 25 the F-15 flies like a dream, however above angels 30, if you try to enter into a steep turn aircraft loading does not seam to matter, neither does airspeed. As you approach around 20 uaoa, the aircraft will enter a violent snap roll to the opposite direction of your turn. This is very repeatable. I experimented with the CAS when i turned off the yawl channel I was able to perform steep turns above angels 30 up to the maximum aoa and stall warning just like at any other altitude. What i have noticed is at steep turns above angels 30 and seemingly around 20 uaoa the yawl channel will kick the rudders full deflection in the opposite direction causing the snap roll. In order to prevent this, one must limit the F-15c's turn rate above angels 30, however with the yawl CAS channel off, one can fly the F-15 to its limit at any altitude. I believe this is a bug, if not then it is a bug with the real F-15 CAS. I can make a track if need be, however, you may have to guide me to how to do that.
  7. I agree the terrain detail is good enough, if we can get collidable trees. All of the AI upgrades you mentioned would massively improve the single player experience of DCS as it is right now. I truly wish ED would put allot more work into the ground objects AI and damage model. Oh and for the OP, if a DCS level tank was released it would be a first day buy for me. Hell even if a FC3 level tank was released it would be a must have.
  8. I just wanted to say thank you to Leatherneck Simulations. The mig is simply a blast to fly. Keep up the good work.
  9. I have one small request of belsimtek, and maybe ED. Is there any way to get the AI door gunners to work on AI helicopters? It would be great if AI transports would use the M60s to defend themselves in a hot LZ
  10. It seems to have a force filed around it. I've taken it on in the F-15C and it just eats AIM-7, AIM 120, and AIM-9s. At close range I've had to ripple fire all of the above to get a kill. The first hit just has no effect at all. Also its missal detection seems to border on precognition. As soon as the AIM 120 is off the rail the mig is turning to counter.
  11. You know F-51 vs Mig-15 did happen over Korea. At least one time that I know of the F-51 won.
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