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0xDEADBEEF

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Everything posted by 0xDEADBEEF

  1. I really don't think the poll was "wrong" per se, it did collect some good data, and while one could say the majority voted for singleplayer, that assumption is plain wrong. There were three options: SP, MP PvE and MP PvP. SP did get the most votes, but both MP added together were quite a bunch more than pure SP. Anyway, I am certain it is save to assume, that if we had the promised rewritten netcode and dedicated server already, plus more properly coded dynamic MP missions as they are popping up more and more, we would have a LOT more people in MP. Currently including myself, many people have opted out of MP, as the frustration-level is just way too high (being dead serious here). Having a bit of software background I do understand the trouble ED is having with it, and their decision to focus on 2.5 before they touch anythign else. Well with 2.5 just being hours away, my expectations on ED to finally and properly touch MP are through the roof.
  2. I really dig the new auto-log feature when dcs crashes. One suggestion though: implement a button to automatically send to ED. Alternatively increase the filesize for zips in the forums to make uploading them easier ... what happened? 99th server, spooled up in senaki, climbed angels 20 and flew 70nm towards target area, a bit more than 10 nm ahead of targets DCS just crashed. https://drive.google.com/file/d/12q70PTDb-8pzw4Dy-ROeGoQYtcLmJYWO/view?usp=sharing
  3. Hey Bufo! You are correct, there is one additional script file (attached to this post) that handles the server environment (slotblocking, connections, kick/ban). You will have to rename the file without the underscore so it reads GameGUI and put it into your "Saved Games/DCS/Scripts" folder. It will be loaded on game-start and only needs to be on the server. You will also have to unsanitize your "DCS Root/Scripts/MissionScripting.lua" file (basically comment out the 3 lines that call sanitizeModule() in order for the scripts to work! Have fun playing around and don't be discuraged if it takes a bit to get it running. Read the dcs.log as the system puts lots of debug-messages there, if something does not work it is likely you will find the solution there. koServerToolsGame_GUI.lua
  4. Would you guys mind including the short runway of Skydive Dubai next to the palm jumeirah in the dubai marina? It is marked here on the runway. You guys already seem to have the skydivers landing area included (the green grass part in what would otherwise be sand). I think it would be a fun addition to the map. It is usually used by Twin Otters, Cessna Caravans, occasionally by a Pilatus Porter and Helicopters. Situated right between the Marina and the Palm I think it would be a very interesting asset in Dubai that should not demand too much of work to get integrated, as most of it is apparently already there as seen in the screenshot :)
  5. I am in no way against it, but it simply does not work in the current state, unfortunately.
  6. I would sincerely love to, but I have found that this only leads to ppl exploiting possiblities, hiding assets where they cannot be found (ie. below farps) plus a few other problems (bugs, crashes) and generally CA lacking very far behind in development, that make CA unsuitable for this campaign.
  7. Just open the topcover, remove the big spring, and put 3 of the 4 small springs on the top of the big slider, then close it again. Very simple and effective. I never used trim eversince.
  8. Yes that works well. I do this especially to get the turbine loaded again so it would rev up. If you bleed all the energy into the rotor, the tubine spins down to idle, if you then request a lot of power, it takes a bit until the turbine is able to provide it and your Rotor-RPM will sink below minimum. Another very nice fast-stop technique is to do a 180 turn. Come in fast a little offset to the LZ, with collective down and stick aft, bank the helicopter hard and pull collective to initiate the turn. You should be able to keep the stick relatively close to hover position, so you can manage nose attitude with collective and be at a stop when the turn is finished. With a little practice you can put the huey on the pad right after the turn with ease. Imho one of the fastest stopping techniques. I have frequently observed AS350s with a cement-bucket on a slingload use this technique on concrete runs. Looks very spectacular :)
  9. The trick may sound boring, but it is very simple and rewarding: it's called approach procedures. I found this a good read: http://www.copters.com/pilot/maneuvers.html If you do them right, all of the sudden your helicopter will stop jinxing and you will land exactly where you want to. I also second to not use trim like said before, but remove the springs of your joystick. I modded my warthog so it would roughly stay in position if I let go of it, but still feel some force (Jets fly fine this way). I would only use trim if I had a force feedback joystick, because then it works like the real thing. With spring loaded sticks trim is really just a compromise.
  10. This has been brought up before but I could not find the corresponding thread. Still sometimes there is no smoke from manpads, sometimes there is. I just had multiple occasions where I saw some sort of small explosion at the origin of the manpad, but no missile at all, but still got hit by it. Then again the next missile the manpad fires may or may not be visible. edit: here's a link to a trackfile where it happens. the last manpad that killed me in the mirage was definately invisible, the second to last that barely missed me during the close flyby was invisible. https://drive.google.com/file/d/0B6YG8nEcMB4ick5JUTk1T05rY0k/view?usp=sharing
  11. Has this bug been reported yet? There is no official comment on it at all, although this is a true gamebraking bug. Ways to reproduce: start an MP Server with players on and wait for it to happen. I (in a mirage) was just facing a mirage head on at 20.000ft, I launched first, he did not react on my launch. Saw M2 on the RWR, but no lock warning, 5 seconds after me he launched as well with no warning in my cockpit, saw the missile being launched though. Then my missile hit killing him, 5 seconds later his 530 hit me, which is a bit weird too because a.) he was destroyed and b.) I was maneuvering ... if it helps, here is the trackfile: https://drive.google.com/file/d/0B6YG8nEcMB4ick5JUTk1T05rY0k/view?usp=sharing
  12. Welcome to the server. You are correct with most of your observations. The main idea of the mission was to create something small scale with rather minimum distances and improved gameplay elements. It works best if a team works together, which is what happened yesterday on blue. While there is specifically no enforcement of side it happens that people start bonding to one side as the campaign progresses, which is a good thing on one side and a bad on the other as one team may be outnumbered at times. But it is ok, it only creates a greate variety of situations that you need to deal with. Of course its more fun to be 2 fighters vs. 2 fighters, but it can also be intersting to face 4 fighters and 4 strikers alone every once in a while. Situations change rapidly, and in my humble opinion, despite being already quite old, DCS PvP Multiplayer is in its infancy. The KO is nothing but a proof of concept for whats going to be possible in the future of DCS :) Again, welcome to the server!
  13. Very nice! Good to see more persistent servers popping up!!
  14. Scripts are only half as harmfull as you may think :) It's always about the way it is employed. The KO are almost 10K lines of code, and it causes surprisingly little problems! I like the truck idea. It's rather simple to implement and should be easier to detect indeed.
  15. Confirming this issue too. Heres a video of an engagement today. 2x M2K head on. I did not even see him on RWR and only spotted his S530 launch visually, wich caught me very off guard and compromised my decision making, making me a minor threat.
  16. Hey! Just had a CTD while being shot by mirage-guns (about the time where kill-events would be issued). Here's the logs: best, beef Logs.rar
  17. It is actually quite simple. As Pikey pointed out it all starts with a lua-table containg all unit including type and position being written to a file. On startup I parse the table and go through every unit and spawn it. If a new unit is placed by a player it is added to the file including who placed the unit, positions are updated periodically to be easy on performance, if a unit gets destroyed it is removed from the table and wont spawn again. There is not a single unit being placed in Mission Editor, they are all dynamically spawned with a lua-function.
  18. Disregard!! My absence of dcs has tampered my ability to properly read first forum posts while troubleshooting. Installing the media update for Win 10 N version did the trick :thumbup::doh:
  19. Hey Ciribob! I was on a roadtrip for a while with SRS 1.2.7 working just fine. After I returned windows said something about a major update which I performed, nothing else on the system changed. SRS would launch fine, but whenever audio gets activated by using the test button or autoconnect, SRS would quit with "Audio Output Error - Problem Initializing Audio Output! Try a different Output device". Tried two different audio-outputs with the same result. The log says: 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.UI.MainWindow Started DCS-SimpleRadio Client 1.2.9.7 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Starting Device Search. Expand Search: False 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 6f1d2b60-d5a0-11cf-bfc7-444553540000 Instance: 6f1d2b60-d5a0-11cf-bfc7-444553540000 Maus Usage: Undefined Type: Mouse 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Adding 6f1d2b60-d5a0-11cf-bfc7-444553540000 Instance: 6f1d2b60-d5a0-11cf-bfc7-444553540000 Maus 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 6f1d2b61-d5a0-11cf-bfc7-444553540000 Instance: 6f1d2b61-d5a0-11cf-bfc7-444553540000 Tastatur Usage: Undefined Type: Keyboard 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Adding 6f1d2b61-d5a0-11cf-bfc7-444553540000 Instance: 6f1d2b61-d5a0-11cf-bfc7-444553540000 Tastatur 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 076306a3-0000-0000-0000-504944564944 Instance: 141f27f0-e64b-11e5-8005-444553540000 Saitek Pro Flight Rudder Pedals Usage: Generic Type: Joystick 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Adding 076306a3-0000-0000-0000-504944564944 Instance: 141f27f0-e64b-11e5-8005-444553540000 Saitek Pro Flight Rudder Pedals 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 05ba16c0-0000-0000-0000-504944564944 Instance: 141f00e0-e64b-11e5-8001-444553540000 BU0836A Interface Usage: Generic Type: Supplemental 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found a09f04d9-0000-0000-0000-504944564944 Instance: 298aa900-f83f-11e6-8001-444553540000 USB Gaming Mouse Usage: VendorDefinedBegin Type: Device 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 0404044f-0000-0000-0000-504944564944 Instance: 141f27f0-e64b-11e5-8003-444553540000 Throttle - HOTAS Warthog Usage: Generic Type: Joystick 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Adding 0404044f-0000-0000-0000-504944564944 Instance: 141f27f0-e64b-11e5-8003-444553540000 Throttle - HOTAS Warthog 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found a09f04d9-0000-0000-0000-504944564944 Instance: 298c56b0-f83f-11e6-8002-444553540000 USB Gaming Mouse Usage: Generic Type: Device 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found a09f04d9-0000-0000-0000-504944564944 Instance: 298cf2f0-f83f-11e6-8003-444553540000 USB Gaming Mouse Usage: Consumer Type: Device 19:29:09 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 0a4d046d-0000-0000-0000-504944564944 Instance: 101136b0-ed23-11e5-8001-444553540000 Logitech G430 Gaming Headset Usage: Consumer Type: Device 19:29:10 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found a09f04d9-0000-0000-0000-504944564944 Instance: 298d6820-f83f-11e6-8004-444553540000 USB Gaming Mouse Usage: -255 Type: Device 19:29:10 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found c328046d-0000-0000-0000-504944564944 Instance: aa4e0900-be2f-11e6-8001-444553540000 USB Keyboard Usage: Consumer Type: Device 19:29:10 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found c328046d-0000-0000-0000-504944564944 Instance: aa4e3010-be2f-11e6-8002-444553540000 USB Keyboard Usage: Generic Type: Device 19:29:10 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Found 0402044f-0000-0000-0000-504944564944 Instance: 141f27f0-e64b-11e5-8004-444553540000 Joystick - HOTAS Warthog Usage: Generic Type: Joystick 19:29:10 Ciribob.DCS.SimpleRadio.Standalone.Client.Input.InputDeviceManager Adding 0402044f-0000-0000-0000-504944564944 Instance: 141f27f0-e64b-11e5-8004-444553540000 Joystick - HOTAS Warthog 19:29:11 Ciribob.DCS.SimpleRadio.Standalone.Common.UpdaterChecker+<CheckForUpdate>d__2 Update Available on GitHub: 1.3.3.0 19:29:13 Ciribob.DCS.SimpleRadio.Standalone.Client.Audio.AudioPreview Error starting audio Output - Quitting! Die COM-Klassenfactory für die Komponente mit CLSID {F447B69E-1884-4A7E-8055-346F74D6EDB3} konnte aufgrund des folgenden Fehlers nicht abgerufen werden: 80040154 Klasse nicht registriert (Ausnahme von HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)). Any idea what could be wrong?
  20. I do. I did not post the other stuff as I thought the other stuff was not relevant to the crash, but you're right, I'll leave that to more experienced personell to decide :) dcs.rar Logs.rar
  21. Here's a crashlog from our Mandatory mission that happened quite early on during heavy desynch issues (I guess it was due to ground radar, once all radar units died randomly there were no more synch problems). Maybe it helps: 00554.424 INFO EDCORE: try to write dump information 00554.431 INFO EDCORE: # -------------- 20170903-182134 -------------- 00554.432 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.432 INFO EDCORE: # C0000005 ACCESS_VIOLATION at CC9D6ABF 00:00000000 00554.436 INFO EDCORE: 00000000 00000000 0000:00000000 00554.441 INFO EDCORE: CC9D6ABF 012FEFE0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.442 INFO EDCORE: CC9DB15A 012FF020 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.443 INFO EDCORE: CC9DB28D 012FF090 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.443 INFO EDCORE: CC9DA7D9 012FF0E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.444 INFO EDCORE: CC9D5683 012FF120 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.444 INFO EDCORE: CC9E56E4 012FF190 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 00554.445 INFO EDCORE: B786A4A0 012FF1F0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00554.445 INFO EDCORE: B7512E4D 012FF220 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00554.445 INFO EDCORE: B75146C9 012FF8F0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00554.447 INFO EDCORE: B79A0DBF 012FF930 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00554.448 INFO EDCORE: FEA92774 012FF960 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 00554.449 INFO EDCORE: FF8F0D51 012FF9B0 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 00555.885 INFO EDCORE: Minidump created. 00555.888 INFO EDCORE: try to write track file dxdiag attached. DxDiag.txt
  22. 99.9% MP, and I am quite certain if the announced MP improvement is finished, and lots of the starting hurdles are improved, a lot more people will move to MP. In my opinion, the excitement to match yourself against real opponent has no match to SP or PvE-MP.
  23. I have responded to Zhens personal message a while ago outlining the situation. Two things: I am in the middle of my work season and have zero time for anything, I am glad if I can join a server in between to get some sticktime, but from tomorrow I will be on the road for almost 1.5 months. Apart from that, we currently don't have a server available where it could be hosted, plus we lack personel that is capable and willing to spend the time maintaining the server. The KO is not dead, however it is put on halt until the factors above change and ED progresses further with merging the versions and improving multiplayer. If anyone is willing to step up and spend time working on it feel free to shoot me a message. Just be aware that it is not just a mission file that needs to be loaded. That said, we do have some members spending time to get to know the code, but due to it's complexity this is no easy but time consuming task. As I said, I invite anyone who is willing to help to shoot me a message.
  24. I do not have access to the server. However I would suppose the mission inside the track if run as a server should provide a server crashlog. I only notice that whenever someone lands in gudauta I am gone with "Server Ping Timeout"
  25. That crash would be immensely appreciated if could be fixed. If there's anything I can do to help isolate this issue please let me know. This server is good fun to fly and it is offline most of the time, and only online until someone lands in Gudauta -.-
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