

0xDEADBEEF
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Everything posted by 0xDEADBEEF
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Entered a server, had a look in Tactical Commander, hoppend in a UH-1, requested rearming and change in fuel. Hit starter button. 10 seconds later game crashed (I guess unrelated to the huey). This is the crash log: 00262.244 INFO DCS: try to write dump information 00262.245 INFO EDCORE: # -------------- 20170528-165619 -------------- 00262.246 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\NGModel.dll 00262.247 INFO EDCORE: # C0000005 ACCESS_VIOLATION at A550EBD9 00:00000000 00262.250 INFO EDCORE: 00000000 00000000 0000:00000000 00262.256 INFO EDCORE: A550EBD9 00B8E8C0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\NGModel.dll ?resetMults@NGModelLods@model@@UEAAXXZ()+B3A9 00262.257 INFO EDCORE: A877B12D 00B8E910 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Visualizer.dll ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+AD 00262.258 INFO EDCORE: A877E121 00B8E970 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Visualizer.dll ?drawDots@RenderParserImpl@@QEAAXXZ()+2551 00262.258 INFO EDCORE: A877DDAA 00B8E9A0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Visualizer.dll ?drawDots@RenderParserImpl@@QEAAXXZ()+21DA 00262.258 INFO EDCORE: A879D19B 00B8EFC0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Visualizer.dll ?Render@SceneManager_Implement@@UEAAXXZ()+DDB 00262.258 INFO EDCORE: 3DDE98FA 00B8F030 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00262.259 INFO EDCORE: 3DDF10F1 00B8F090 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00262.259 INFO EDCORE: 3DDDED64 00B8F0C0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00262.259 INFO EDCORE: 3DDDECB4 00B8F0F0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00262.259 INFO EDCORE: 3DABA32F 00B8F7B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00262.260 INFO EDCORE: 3DEF8CBD 00B8F7F0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 00262.261 INFO EDCORE: D26D8364 00B8F820 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 00262.261 INFO EDCORE: D51A70D1 00B8F870 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 00262.367 INFO EDCORE: Minidump created. 00262.369 INFO DCS: try to write track file
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Server is back up. Weapon restrictions are back. I will see if I find time to alter the original savegame to shift blue/red airbases (easy, no real coding necessary) and check the slots are properly distributed. Cannot promise anything.
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would you guys mind removing the nukes from the mig21? I just flew from senaki to sukhumi, and shortly before I arrived I saw big smoke coming from sukhumi and the apparent signs of a nuke having been dropped. Before I could open the chat and ask if someone dropped a nuke the server crashed.
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Hello, I am easily able to crash the BASIS server when I land in Gudauta from Sochi in a Flanker. A few seconds after I land, the server crashes. Everytime. Here is GDrive link to a track from the last try: https://drive.google.com/file/d/0B6YG8nEcMB4iLWhxV2ZfVVJ4Rmc/view?usp=sharing Only the server seems to crash, client just disconnects with ping timeout. beef
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my bad. now it is!
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should be fixed
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Thank you very much Bignewy! I believe its a great thing to do, just let us know anytime if you need that kind of help :) Here's my crashlog:
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so, I ejected, and I am again stuck in the selection screen. Back to spectators does not work, selecting another slot does not work :O weird ... everything for the data! :thumbup:
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Yay! Just grabbed the last ka-50 slot! :joystick:
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Good :) We'll try hard to repeat as often as you wish!
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pretty sure it is
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seems we're pretty good at crashing it before we even get to trigger events :lol:
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So, I'm in the selection screen, but cannot join any aircraft. The slot is highlighting, when I click on it it stops highlighting, but it also does not put me in the slot. Never had this before :D edit: i guess it was because the server was already crashed and did not respond to my request :D
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Now that was fast :) I would agree on 64 slots, and also more aircrafts to choose from. But it seems to do the trick (crashing) anyway :D All thumbs up for running this "event" ED!!!!!!
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Not having that problem with dynamically spawned groups returning nil.
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Check your log for a line starting with "GrpRespawn: respawn groups="... it should dump a table with the groupnames the script is using to get a Group-Object (Group.getByName()). You could also just copy the env.info() line in the init() function into the check function to make sure the name table works correct. Also check the log for scripting errors just in case, speaking of, you did load mist prior to the script, right? (i am not familiar with this specific script, just general hints from what I can quickly see ...)
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Inside your user folder ./Saved Games/DCS/Logs
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post your log folder after the crash
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Hi Guys! I've always wondered and I finally dare to ask. Why can the Huey not be hot-refueled? I would only get an acknoledgement for my refuel request if the rotor is still. Isn't hot refueling common practice in the Helicopter industry? I would love to see the huey being able to do it! thanks! Beef
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Here's an interesting army training video about mast-bumping: In short: if the rotor-disk is unloaded the disk can tilt more than its physical limits thus severing the main rotor mast. Most common (but not exclusive) cause is a "low-g pushover" maneuver, for instance if youre in a climb, then lower collective while pushing cyclic forward. But the video above will give you a pretty good idea what mast bumping is and how to avoid it.
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Yes it is, it uses most units radars and if detected gives the BRA-Call. So if you destroy all enemy Radar units, they wont get braa calls. That's also why we see quite an increase in EWR deployments since the script was installed. It is written by Steggles: https://forums.eagle.ru/showthread.php?t=158076
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SRS Server is restarted, issue fixed. Thank you and happy new year! :)
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Introducing EWRS - Early Warning Radar Script
0xDEADBEEF replied to Steggles's topic in Mission Editor
Great work Steggles! I found a small bug by coincidence today. In the validSearchRadars table the BUK SR designation is wrong. In the script it says: "SA-11 Buk SR 9518M1" while the GT.Name in the Database is "SA-11 Buk SR 9S18M1" (95 vs 9S), essentially leaving out the BUK-SR. cheers! Beef -
I've cleaned it up a little bit (Samobject:getName() is unnecessary, because you start with the name in the first place after all). Also there is one caveat, mist.makeUnitTable does not only return numbered indexes, but also has one index named "processed" which you wanna skip. That may have been the reason why it did not work. Also the "for in pairs" loop can be used more efficiently as you can see. env.info() just puts a line in the log which can be helpful to actually understand what your code is doing. This works fine: SamList = {} function getRadars() local redUnits = mist.makeUnitTable({'[red][vehicle]'}) env.info(mist.utils.tableShow(redUnits)) for i, unitName in pairs (redUnits) do if type(i) == "number" then -- makeUnitTable also has a ["processed"] = time index which does not represent a unit local samUnit = Unit.getByName(unitName) local samSensors = samUnit:getSensors() if samSensors then env.info("unit '"..unitName.."' has sensors") if samUnit:hasSensors(Unit.SensorType.RADAR, Unit.RadarType.AS) then env.info(" - also has Radar") table.insert(SamList, unitName) end end end end end getRadars() trigger.action.outText(mist.utils.tableShow(SamList),20) hope this helps.
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in the second example you are defining a global inside a function (SamList = {}). afaik it should still be a global, but that's the only thing I can think of. If you define SamList outside of the getRadars funciton (which you should do anyway, because you wanna access that gobally anyway I guess. this would work: SamList = {} function getRadars() local redunits = mist.makeUnitTable({'[red][vehicle]'}) for k, v in pairs (redunits) do local Sam = redunits[k] -- trigger.action.outText(Sam,20) local Samobject = Unit.getByName(Sam) Samname = Samobject:getName() local Sam_sensors = Samobject:getSensors() if Sam_sensors ~= nil then if Samobject:hasSensors(Unit.SensorType.RADAR, Unit.RadarType.AS) then SamList[#SamList +1] = Samname end end end end getRadars() trigger.action.outText(mist.utils.tableShow(SamList),20)