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Eagle0110

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Everything posted by Eagle0110

  1. 译自Ebs.的原帖/Translated from Ebs.'s origional post:http://forums.eagle.ru/showthread.php?t=98607 Thank you so much Ebs.! 原文标题: The Ultimate DCS World JSGME Guide - If you use mods, you need this. DCS World JSGME终极指南 - 如果你使用Mod,你需要这个。 Hi Everyone, 大家好, I see a lot of problems arising with people using mods, then the DCS:W updater then getting frustrated when their mods are moved to the _backup folder...Also, if you like tinkering with the game files you can end up with a ton of extra 'copies' in your DCS World folder with no real way of knowing what or where they are. 我看到人们使用Mod的时候遇到各种问题,然后又是DCSW更新程序,当更新时所有的Mod都被移到那_backup文件夹是多么的令人沮丧…不仅如此,如果你喜欢自己对游戏文件修修补补的话很容易在DCSW文件夹中弄出一堆多余的“副本”但是完全找不到哪个在哪里。There also seems to be a few problems with MODMAN, but that's not really something I've looked into much...Mods have to be "MODMAN compatible" and blah blah blah. 至于另外一个叫做“MODMAN”[i](哈大家还记得这个工具咩?——译者)[/i]的类似的工具,看起来也有一些问题,虽然我没有仔细地研究进去…比如Mod必须“兼容MODMAN”神马的……My 'weapon of choice' for DCS Modding is JSGME (JoneSoft Generic Mod Enabler) I've been using it for ages now, I'm pretty sure I started using it in the Falcon 4.0 days, or if not definitely since Silent Hunter 3. It's a very simple utility and it keeps your game directory nice and clean...Also, it doesn't require a specific 'package' to be made, in fact 99% of the mods you use are already read to go with JSGME. 于是,我的“专攻DCS Mod的武器”是 [b]JSGME(JoneSoft 通用Mod启动器)[/b]。我已经使用这个工具 有了相当长时间,十分确信自从Falcon 4.0的时候就已经开始用了,甚至有可能是自从猎杀潜航3。这个工具非常简单,却可以保证你的游戏目录干净而整洁…不仅如此,这个工具完全不需要Mod被 制成任何“特殊版本”,事实上你需要的Mod中有99%都已经可以拿来直接通过JSGME使用。Still with me? good. let's get started! 还在吗?不错,我们开始吧!Step 步骤: 0) If you have mods installed in DCS:World uninstall them...now. The days of going through the file system to replace and backup are over! The future is now ...well, in the next step... 0)如果你在DCS:World中已经安装有任何Mod,现在就卸载它们! [size=2]过去需要进到文件系统中一个一个地备份和替换的日子已经过去!我们现在将来到未来[img=http://forums.eagle.ru/images/smilies/wink.gif]…嗯,至少在下一步当中我们会的…[/size]1) Get yourself JSGME from here - http://www.gamefront.com/files/21681483 or here http://www41.zippyshare.com/view.jsp...hu&key=2423962 It's a 7zip file so you'll need WinRAR or (shockingly) 7zip to unzip it. 1)获得你自己的一份JSGME [size=2]从这里 - [url]http://www.gamefront.com/files/21681483[/url] 或者这里 [url="http://www41.zippyshare.com/view.jsp?locale=hu&key=2423962"]http://www41.zippyshare.com/view.jsp...hu&key=2423962[/url] 。这些是7zip文件所以你会需要 WinRAR 或者(理所当然地)7zip 来解压他们。[i](不反对大家来传至百度网盘,但这两个地址的文件是一直更新的,虽然这没有关系,原因下文见。——译者)[/i][/size] 2) Unzip the files to their new home. A lot of people say that you need to unzip JSGME in the game directory you're using it for. this is not true. I personally like to have it 'installed' in C:\JSGME keeps things tidier that way. So make a new folder in C:\ and copy the files there. 2)解压文件到它们的新家。 [size=2]很多人声称你必须把JSGME解压至游戏目录中才能正常使用,这并不是真的。我个人喜欢把它“安装”在"C:\JSGME"来使各种东西便于整理。于是,我们来在"C:\"新建一个文件夹然后把文件们复制进去。[i](或者其他你喜欢的地方。——译者)[/i][/size]3) Set up your shortcut This is very important as we need to tell JSGME where to operate. make a shortcut to the program on your desktop. Right click the shortcut and choose properties...This is what you'll see. 3)建立快捷方式文件 [size=2]一个非常重要的步骤是告诉JSGME到哪里去执行操作。在桌面上创建一个快捷方式文件。右键点击文件选择属性…你会看到这个。[/size] As you can see, Target is c:\JSGME\JSGME.exe this is set automatically. What we're looking at is the "Start In" box. We need to enter our main DCS World folder in here. In MY case it's "d:\DCS World\" but I believe the default is "c:\program files\eagle dynamics\dcs world" or something like that. Make sure you double check and enter the correct path! 就像你看到的,Target(“目标”)一项 "c:\JSGME\JSGME.exe" 已经被正确地自动设置。你需要找的是 "Start In" (“起始位置”)这一输入框。我们需要在这里输入DCS World的根目录。 在[u][b]我自己的[/b][/u]电脑中是"d:\DCS World\"不过我确信默认的地址是"c:\program files\eagle dynamics\dcs world"或者类似的地址。[b][u]确保仔细检查确保输入正确的跟目录地址![/u][/b]4) create a mods folder in your DCS World directory 4)在DCS World跟目录下创建一个放Mod的文件夹。we'll need a folder in DCS World for JSGME to use, as you probably know there is already a folder called "Mods" in there so we'll make a new folder called "_MODS" to keep things simple. This is the ONLY folder that you need to add to the DCS:W directory, the rest stays stock so it stays well maintained. 在DCS World根目录中我们需要一个供JSGME使用的文件夹,你或许已经知道那里已经有一个叫做“Mods”的文件夹,于是我们把我们创建的新文件夹命名为“_MODS”来避免各种麻烦。这是[u][b]唯一一个[/b][/u]需要在DCS:W目录中创建的文件夹,剩下的所有其他文件夹保持原样以保证对他们的良好维护。 There ya go... 就像这样…5) Run JSGME 5)运行JSGMEFinally we start getting to the good stuff. After you've made your _MODS folder in DCS:W, run JSGME from your desktop shortcut. 好事终于来临。当你已经在DCSW目录下创建“ _MODS”文件夹之后,通过桌面上的快捷方式文件来运行JSGME。You'll be immediately greeted by this screen... 马上迎接你的是下面这样的界面… Simply enter our new DCS:W _MODS folder in the box as seen above and press OK. 只需像图中这样在输入框中输入DCSW目录下我们新建的“_MODS”文件夹然后点击OK。JSGME will load and we'll end up with a blank screen. JSGME将会开始载入,我们最终会看到一个空白的界面。 ...yawn. …打个哈欠~6) setup JSGME... 6)设置JSGME…We're nearly there! 已经差得不多了!See that blue word saying 'tasks' right in the centre...you're going to want to click that. In the little menu that pops up, click "Generate Snapshot of Game Files" and then sit back and wait safe in the knowledge that Ebs had to reset all his JSGME settings and go through all of this s*it so you don't have to... 看到正中央的蓝字“tasks”了咩?…你需要点击它。在跳出来的小菜单中,点击“Generate Snapshot of Game Files”(生成游戏文件快照)然后坐下来静等… (好吧其实原文还强调了原贴作者Ebs在写这篇帖子的时侯为了做这些演示需要重设他的所有JSGME设置然后又重新走一遍这些恶心的步骤而“你竟然不用这 样”。——译者)Now wipe that smug grin of your face and carry on reading! 现在赶走你脸上那沾沾自喜的微笑,继续读下去!The purpose of the snapshot task is so that JSGME knows what your default DCS World file/folder structure looks so when you install/deinstall mods JSGME can restore your original file/folder structure. Close JSGME when the snapshot is finished. 这个建立文件快照的步骤是为了让JSGME知道你的DCS World文件/文件夹的结构是什么样子,这样当你安装/卸载Mod的时候JSGME可以恢复你的原始的文件/文件夹结构。当文件快照步骤结束的时候关闭JSGME。7)You're all done!...Almost... 7)你完成了!…就差一点... Rememer that _MODS folder we created? this is going to be where we...wait for it...put all our mods! the _MODS folder is almost like a virtual DCS:World directory. To demonstrate how to install a mod I'm going to use neroroxxx's female wingman mod (http://forums.eagle.ru/showthread.php?t=96405) as an example. 还记得你创建的那个叫做“_MODS”的文件夹咩?那个地方将会留给我们…等下…放置我们所有的Mod!这个名为“_MODS”的文件夹几乎可以被看作一个“虚拟的DCS World跟目录”。让我们来通过neroroxxx制作的女性僚机Mod([url]http://forums.eagle.ru/showthread.php?t=96405[/url])来演示如何通过JSGME安装Mod。 When you download the mod you'll get a zip file containing a folder called "1" within that folder there you'll find the wav files and more folders containing wav files. This is how we get it into JSGME... 当你下载这个Mod后你会得到一个压缩文件,里面有一个名为“1”的文件夹包含wav文件以及更多包含wav文件的文件夹。于是这里将会是JGSME派上用场的地方…On his post he says that you must install the mod to DCS World/Sounds/Speech/Sound/ENG/Common/Wingman/ 在这个Mod的原作者的帖子上他讲到你必须把Mod安装到DCS World/Sounds/Speech/Sound/ENG/Common/Wingman/这里。Go to your new DCS World/_MODS folder. Make a new folder called "Female Wingman" and within that recreate the EXACT structure of the folders... 到你新建的DCS World/_MODS文件夹。创建一个新的文件夹并命名为“Female Wingman”(女性僚机)然后在这个文件夹里面创建一个与作者要求中[b][u]完全一致[/u][/b]的文件夹结构…DCS World/_MODS/Female Wingman/Sounds/Speech/Sound/ENG/Common/Wingman/ and extract the female wingman mod to this directory. Your mod is now ready for use. 也就是DCS World/_MODS/Female Wingman/[b]Sounds/Speech/Sound/ENG/Common/Wingman/[/b],[size=2]然后把这个女性僚机Mod解压到这个目录中。你的Mod可以使用了。[/size]Load JSGME from the desktop shortcut once again and you'll see "Female Wingman" in the list on the left. To enable it, simple click the mod then the ">" button in the centre of JSGME to move the mod to the right list and enable it. 通过桌面上的快捷方式来再一次加载JSGME然后你会在左侧列表中看到“Female Wingman”。要启动它,只需要简单地点选这个Mod然后点击JSGME界面中央的“>”按键来把Mod条目移到右边的列表中以将其启用。Close JSGME, run DCS World and there you go...Female wingman. To disable the mod, close DCS World, open JSGME and move the mod from the right to left. DONE. Clean and simple. 关闭JSGME,运行DCS World然后你就会看到…女性僚机。要禁用这个Mod,退出DCS World,打开JSGME然后把Mod从右侧的列表移到左侧。完成!十分简单。To add more mods simply add them to the _MODS folder. Create a new folder with the name you want for the mod. and then in that directory recreate the DCS World folder structure exactly as you need for the mod files. 要想加入更多Mod只需简单地把它们放到_MODS文件夹。创建新的文件夹并如你所愿地根据你的Mod命名,然后在这个新文件夹中建立与你的Mod的需要完全一致的DCS World文件夹结构。One more example: The awesome KA-50 JTAC mod (http://forums.eagle.ru/showthread.php?t=93228) Download the zip. Create a new folder in _MODS called "KA50 JTAC". open the downloaded mod zip and click through the folders until you see two folders 'sounds' and 'mods'...Just extract these two folders to your new "KA50 JTAC" folder. run JSGME and enable...You now have JTAC in the Kamov. 再举个例子:这个了不起的Ka-50 JTAC Mod ([url]http://forums.eagle.ru/showthread.php?t=93228[/url]) [size=2]下载压缩文件。在 _MODS 文件夹中新建一个叫做“KA50 JTAC”的文件夹。 打开下载的Mod压缩文件并一层一层地点击进去知道你看到叫做“sounds”和“mods”的文件夹… 只需把这两个文件夹解压到你新建的“KA50 JTAC”文件夹中。运行JSGME然后启用Mod… 于是现在你在这家卡莫夫直升机中就可以使用JTAC啦。[/size] Just remember: When you create a folder in _MODS, this folder becomes your virtual DCS World root directory and any modded files must be placed in the correct folder. If you remember that you can't go wrong. 记住:当你在 _MODS中新建文件夹时,这个文件夹相当于你的“虚拟”DCS World根目录,而且任何被修改的文件必须放到其中正确对应DCS World目录结构的文件夹中。你只要注意这一点就不会遇到任何错误。Here's how my JSGME currently looks... 下面是我的JSGME中现在的样子… One last thing before I go. JSGME is an incredible help when it comes to DCS:World autoupdating...When you get notification that a new update it available, don't download just yet. Run JSGME and disable all your mods...THEN download and apply the update. This way, your DCS World directory is restored to default and the update won't mess with any of your mods. After the update you can simply enable your mods again. You can even choose to 'compare files with snapshot' after the update to see exactly which files ED have updated...for futher tinkering purposes 我走之前再讲一件事。当涉及到DCS:World自动更新的时候JSGME将会变得无比的有帮助… 当你看到通知有新的更新可用的时候,先不要马上就下载更新。运行JSGME然后禁用你所有的Mod… [u][b]然后[/b][/u]再 下载并应用更新。这样,你的DCS World目录会被恢复至默认以保证更新过程不会去乱动你的Mod。在完成更新之后你可以把你的Mod简单地再次启用。你甚至可以在更新之后选择 “compare files with snapshot”(对比实际文件与文件快照)来看一看ED到底更新了那些文件…来实现进一步折腾的目的[size=2][img=http://forums.eagle.ru/images/smilies/wink.gif][/size]If you're at all serious about using mods in DCS:World, you need JSGME. Plain and simple. 如果关于在DCS:World中使用Mod你是说真的,那么你[b][u]需要[/u][/b]JSGME。直白而且简单。Cheers! 祝好!Ebs. 原作者:Ebs.
  2. 译自原贴/Translated from:http://forums.eagle.ru/showthread.php?p=2039947#post2039947 The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing: 不同的DCS产品提供对气动和驾驶舱设备的不同模拟程度,我们提供关于DCS产品的这些信息,希望可以帮助理解哪一个产品值得购买。Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time. 标准气动模型(SFM): 一直(自Lock On以来——译者注)以来未曾改变的基本模型,主要以数据为参照并辅以一些脚本。SFM自从Lock On系列开始使用,并且仍然被用来模拟FC3中的苏-33和米格-29。不过我们的确计划在一段时间之后将他们升级。Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A. 高级气动模型(AFM以及AFM+): AFM进一步使用数个关键点来实现相关气动舵面上的同时受力情况的计算。这种气动模拟方式很好地实现了对飞行包线末端情况的模拟并且摆脱了SFM中依赖并 受限于脚本的气动行为。同时,AFM也允许部分地模拟飞行增稳系统(CAS)。目前DCS中使用AFM模拟的飞机是苏-25T。 在AFM基础上进一步发展出的AFM+使用与AFM相同的计算方式但加入了对液压与燃油系统的有限构建。目前使用AFM+模拟的飞机是苏-25和A-10A(这两个都是FC3的——译者注)。Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon: • Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations. • A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust. • Realistic simulation of Flight Control, CAS and Autopilot systems. • Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics. • Unprecedented access to test data packs. This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2 and F-15C and Su-27 for DCS Flaming Cliffs. 专业气动模拟(PFM):这是完全超出AFM/AFM+的一代,PFM模拟基于: •使用更大范围的用于风洞测试的计算流体力学方法来进行气动数据计算。 •使用更高级别的飞行器结构数据来进行受力计算。比如,我们的起落架模型包含放出/收回的不同独立运动学模型,来对起落架的运动、伺服活塞施力等进行计 算。在这样的例子中我们真正使用真实的长度、力臂等等。这种模拟方式也包含机体结构表面由螺旋桨或直升机旋翼产生的气流的真实模拟。 •真实地模拟飞行控制系统、CAS(增稳系统——译者注)以及自动驾驶系统。 •真实模拟液压系统、燃油系统、电子设备、引擎以及其他对飞行特征带来影响的系统。 •史无前例的对真实的飞行测试数据的获取。(呃其实BMS才是最先实现这一点的?——译者) PFM更加详细而且更加准确地考量了飞机机体和空气流场的力学情况。 使用PFM的DCS模组包括:A-10C、Ka-50、UH-1H、Mi-8MTV2以及FC3中的F-15C和Su-27。External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer. 外部气动模拟(EFM): 提供给ED的合作伙伴,EFM仅使用PFM中的一部分,对硬体结构的物理模型以及接触模型。除了接触(碰撞——译者注)受力以外,对飞机硬体结构的气动受力与受力时刻完全由第三方EFM开发者掌管。Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft. 标准系统模型(SSM): 使用SSM的DCS模组仅包含最基本的舱内系统并且只能通过键位组合以及摇杆来与之交互。使用SSM的例子包括所有FC3中的飞机。Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2. 高级系统模型(ASM): 使用了ASM的飞机高度模拟错综复杂的舱内系统来包含几乎所有的按键、开关、旋钮。通过ASM模拟的驾驶舱最重要的特点是可以使用鼠标来直接操纵驾驶舱内的设 备。使用ASM的DCS模组包括:A-10C、Ka-50、P-51D、UH-1H以及Mi-8MTV2。(以及后来的Fw-190D、Bf-109K、 F-86F、MiG-21bis等DCS冠名的第三方模组——译者注。)
  3. 你是说如何更改键盘控制的逻辑,以及对应的灵敏度之类? 我没有试过这样的修改不过若有类似经验的话,可以尝试修改LUA配置文件。。。
  4. 艇长本人的作品更要支持一下
  5. 感谢U艇和小伙伴们的辛勤工作 这个必须支持!
  6. 大家好! Hello everyone! Hallo alles! (...Can't speak more than 3 languages yet :cry:)
  7. 哇开放的好快! 中文团队辛苦了! 。。。这真是一个值得庆祝的时刻!
  8. I believe the lasers used in military are mostly in invisible frequencies... I could be wrong though.
  9. Two in DCS, Ka-50 and A-10C. Two in FSX/P3D, Boeing 737NG and Dash-8Q400 Studying Uh-1 and Mig-21Bis at the moment and these two will come onto the list not too later. :P
  10. No worries: http://forums.eagle.ru/showpost.php?p=2477317&postcount=92
  11. Happy Birthday!
  12. Wow! Thank you for such amazing information!!!
  13. Thank you for giving a look at Reaper6, I've been also wondering about this switch for a while without geting to find out anything about it...
  14. Ach I might not have time even before 8th May... But if I do find some time eventually I will certainly catch you up! I will sign in for now though just in case.
  15. Awww have been enjoying this kind of helo A2A melee for years and this sertainly will be lots of fun! But I don't have big time for such events at least for the rest of this week TAT... Are you guys going to do this some day again?
  16. Thanks!
  17. Thank you Uboats! :)
  18. Application delivered! Wish myself good luck :P
  19. Wow!!! Finially offically confirmed to support the Chinese community!!! How exciting!!! Application will be sent soon :p
  20. I want the Mig
  21. Actually, it doesn't seem that simple, there is an effect called Gyroscopic Precession.
  22. Also, since the yaw control is achieved with different blade angle on the two rotor(which generate different torque), a combinations of left bank and right rudder input when flying with some speed will create forces that push the rotor tip toward each other on the right side of rotors and increase the chance they hit each other. And the faster you fly the closer this control in put will bring the rotor blades. Try not to apply left bank and right rudder at the same time when flying fast :)
  23. Wow amazing work!!! So much buttons/switches/dials must have made a huge project! And like previously mentioned, the front you rendered look expecially nice! I wonder what kind of front you used in the mod?
  24. Thank you very much for your givingaway. I already own the Mi-8MTV2. But I hereby post this for a friend of mine who is not able to purchase the Mi-8MTV2 due to the limitation of her credit card's company, it's a local bank which doesn't support Visa nor Master Card. I will be very happy if she could get the Mi-8MTV2 which she has loved for a very long time. Thanks!
  25. And the drag is also different on different altitude, since the air density is different on different altitude. Although I can recall the exact formula...
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