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5tuka

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Everything posted by 5tuka

  1. Thx for the tip, don't have the Ka-50 but devrims english cockpit mod for the Mi-8. My issue was that I oculdn't find the description.lua in the aircraft directory to create the texture code. After more digging I finally found out I had to acess the Cockpit.edm to get the lua. Tested it and it indeed works. Glad I have this sorted out now. Maybe I can go further making a more clean and a more used version, the current one is quite in the middle.
  2. First version Availabel now! Download (06.03.16): [Mediafire]: http://www.mediafire.com/download/c63p9fct5jckgm7/Fw-190D_RLM66_Standard__Cockpit_by_5tuka.rar [DCS User Files]: (will follow) Installation: Copy the Mods folder over to your DCS World main directory. After that launch the game and go to settings -> special -> Fw-190 tab. Select "RLM66 Standard" in the cockpit texture bracket. You can disable this mod anytime by accessing your settings and setting it back to "standard". Hope you enjoy it and am looking forward to your feedback!
  3. Tried to bind flaps on a second Poti on my throttle and while it respons well (does not require button pressing to recognie axis input unlike the trim) I have trouble when retracting the flaps, means they'll stop at ~ 10° position. After extending them a little and retracting them again afterwards they usually come in as supposed. I've tried a.number of axis tweaks with high deadzones to make sure it's not an issue with faulty input from the poti. After all it seems to be a game issue though so I switched back to buttons.
  4. You dont have to own NEVADA, these changes are already implemented in DCS W 1.53..
  5. I have modified the axus curves so that 50% of my rotary range reflect the neutral pitch trim (0) position. That way I have very sensible trim action in the tailheavy range but way more precision in the nose heavy trim range (which is what I use most of the time anyway).
  6. Works properly for me now on my Saitek X-52 Pro Throttle with the exception that after starting a mission I first have to move the trimwheel "by hand" before the game reacts to any axis inputs. After that the trim wheel works fine. Don't have Saitek Trim wheels but I guess the result should be pretty much the same
  7. Not quite. This is the only footage we have of it: Unless the FHC is willing to tart it up again for sufisticated sound recording purpose we'll never get the original sound whatsoever which is a pity.
  8. It should do just as good if not even better against Shermans ;) The Spitfire is probably going to be the most hated sight for any Stuka pilot though.
  9. As far as I've read they managed to get the engine running by the time the Battle of Britan movie was made but the aircraft was found to be in a too poor state to be airworthy. While I certainly would love to see a Stuka flying it's also important to remember it's the last of it's kind, not to mention with the only (potentially running) Jumo 211 engine. It would be a nightmare losing it after 70 years of carefull preservation. Whereever it goes I hope it will be safe where I can visit it someday, not rotting in a warehouse.
  10. Thx mud and others! I will return to my mod once passing my upcoming exams. Plans include improvement of the starter sound and some touchups for secondary cockpit noises (switches, hyraulics, pumps ect).
  11. Ah ok so he didnt actually referr to pitch angles but level flight or stick force? Makes sense. I don't know if he can give an answer to what I tried to describe.
  12. I'm still sceptical about the uppitch momentum at positive pitch angles and would be more than happy if you could share Klaus Plasas statement about it (and other aspects of the 109). I have no doubt that both Klaus and YoYo are well competent in their area of expertise but I somehow don't know why the 109 shows this specific behaviour only in DCS and what's the cause. Otherwise it behaves like a dream and fullfills all of my expectation perfectly. Anyway, hoping you can share your conversation in detail.
  13. Hard to imagine that working for MP. You could just pick a new machine instead anyway.
  14. The thing with the default starter sound is that it's sample is just a steady roring sound which is triggered to be played multiple times and with decreasing pitch by engine code. Of course this is not as authentic as taking an original sample as I did and it also prevents easy implementation of a normal, single action sound sample. I have basicly 2 options to solve this, 1. by sticking to my starter sound and experiment with the sample's sdef code further (or be lucky to find the engine code that triggers the starter sound) or 2. by adopting to the trigger system and creating a new, better than default sound sample. Both take a lot of time and don't gurantee sucess. I've tried all bunch of commands for the sound code already but it just doesn't work out how I want it. If you want to go back to the default starter sound I can post instructions how to do it. I will not do that for the mod as I don't like the default sound.
  15. Nice you run those tests Jcomm. My question is at which airspeed amd pitch attitude (roughtly in degrees) you encountered this pitch up moment? @ Sithspawn I don't think it's an issue with trim since the pitch moment is related to the pitch angle of the aircraft. If you fly level or with negative pitch angle full downtrim is enought to stay level or even descent with centered stick. Things get hairy when holding a small positive pitch angle. Thats at least ehat I can tell from my own tests.
  16. A very detailed analysis, should give you a good read if you like diving into technical things: [ame]http://www.enginehistory.org/German/Me-262/Me262_Engine_2.pdf[/ame] Also this (don't know original source):
  17. Thx guys, glad you enjoy it. As I said unfortunately I can't promise anything regarding the starter sound. It's certainly one of the 109's coolest feautures and trust me, it's as much of a bummer to me as to you. Btw, if anybody notices an issue with the mod on the new DCS 1.52 public release client pls report back to me. I made a quick test only and noticed changes in the overall exteriour sound volume for unknown reasons.
  18. A Stuka in DCS....can this world even get any better? Very exited to see this project envolve!
  19. [ame=https://www.youtube.com/watch?v=wcGXTTpP_v8] [/ame] Finally v.1.1 is ready for public release! I have manage to incooperate a good ammount of improvements and some new feautures over 1.0. There's still some more work to do until I'm fully satisfied with it though. Download: Mediafire: http://www.mediafire.com/download/cpd5w6284ixx6n3/DCS_Bf-109K4_IDB_v.1.1.rar Official ED userfiles: http://www.digitalcombatsimulator.com/en/files/1655598/ Installation: Extract and place the 'Bf-109K4 IDB Mod' folder into your DCS World\Mods directory. If you have v.1.0 installed be sure to replace all old files. List of feautures: - improved cockpit engine sounds for high and boost revs (added some light "rattleing" sound) - enhenced internal wind noise (new samples, should be more noticeably now) - increased volume of extrnal closeup flyby sounds for high speed passes - improved gun sounds for MG131 (internal) (added mechanical rattleing sound) Known issues: - inertia starter sample being played multiple times in row during starup (difficult to fix, but I'm on it) This mod was developed for DCS 1.2 and 1.5. Full compatebility with DCS 2.0 can not be guranteed. Hope you enjoy it!
  20. That's unfortunately a thing I can not solve. The default inertia starter sound is a solid noise that gets played repeatendly via a sound script. I'm very eager to get rid of that but I haven't found the said script file yet.
  21. Some time has passed and the mod has taken little steps forward due to studies keeping me occupied for most of the time. Luckily holidays are coming and I've found better tools for video editing, so expect some footage and an update soon.
  22. None of both, it will get Lorin engine obviously: Seriously though you can pretty much expect the Jumo (B-2, B-2 or B-3).
  23. Just my 2cent (I know the old discussion but I have a different, more precise theory about this behaviour). The pitch up effect even with full downtrim only occurs at certain angle of attacks. If you take off with nose heavy trim for example without moving the stick the K4 will first show a heavy pitch up tendency (keeps pitching up until speed drops). If you push it into horizontal flight or lower the nose will start to drop though. So trim does seem to work properly, however the effects are only noticeably at low AoA. I tested this at various speeds, power on, power off. Always the same result to a varying strong extent. The only reasonable explaination to me for this lies in the lift curve calculation for the airfoil and/or stabilizer. I remember the 190 being very tailheavy in beta which forutnately was fixed and made it a pleasently stable aircraft to fly so I'm confident the K4 will gain it's facelift to become a stable aircraft as well. But the way it is now it shows very unstable behaviour at positive AoAs which I have not seen documented anywhere.
  24. ExIn is the engine sound at certain RPM levels (divided into 1-4). ExR is hard to even notice, you can hear it while reducing throttle to idle and gliding in midflight (it's not the the engine idle sound though). Don't know about the flap noise for sure.
  25. This is intendet. I tuned weapons down so you can hear them fine while running at cruise setting and lower whilst at combat or even emergency power the engine noise drownes the weapons. If you still can't hear weapons at all sth's wrong, pls let me know.
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