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Retu81

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  1. Not applicable to DCS, but emergency brake is also used during towing operations on the ground. One person sits in the cockpit, ready to stop the aircraft, in case the towing connection breaks or the jet is about to hit an obstacle.
  2. I found a model for the push through detent in Thingiverse: https://www.thingiverse.com/thing:3163168 Then went to the local library to 3D-print it. It only cost was about 45 minutes of my time, since they don't charge anything for using the printer. It's not pretty, but it doesn't matter, since it's hidden away and works beautifully:
  3. Did you press lock button twice? If you press TMS UP once, you will just select the target, while the radar keeps scanning the sky. The target box will update only when the radar beam goes over the target again.
  4. Also as the hydraulic pressure bleeds out of the system naturally over time, the air brake would still droop down come the next morning.
  5. So in real aircraft the trim keeps moving when using the speedbrake switch even when the actual speedbrake doesn't?
  6. It needs a waypoint in Mission Editor. Check the Weapons Employment Quick Guide in documents.
  7. P-51 has a constant speed propeller. The system tries to maintain a set RPM, which is commanded by the pilot via a lever in the cockpit, by increasing or decreasing the propeller blade pitch angle. The propeller RPM is limited to 3000, because past that the speed of the blade tip is approaching the speed of sound and the efficiency of the propeller starts to drop rapidly. Because the system is adjusting the angle of the blade, more power allows bigger angle to be set and that pushes more air past the propeller disk, which means more thrust. Even though the RPM of the propeller doesn't change. All that means that the pilot doesn't need to know what pitch angle he needs to set the propeller to. All he cares are the RPM of the propeller and the engine manifold pressure, which he needs for managing the fuel economy and safe engine operation.
  8. Go to this folder C:\Users\USERNAME\Saved Games\DCS.openbeta\Config (DCS.openbeta can be just plain DCS if you're using stable installation) Then open options.lua and input correct values for resolution in ["width"] ["height"] and ["aspect"] under ["graphics"] section.
  9. Well, you don't have to calculate anything when working within one system, since the critical values (airspeed, fuel remaining etc.) are system specific. I only do mental calculations if I need to have a "feeling" how things are in the metric system and then a simple multiplication or division by 2 or 3 is usually enough to get a correct ballpark value.
  10. Ah, thanks for clarifying that. So the system makes the distinction between neutral/enemy by other means than pure IFF response? By NCTR and/or something else.
  11. Strictly speaking the diamond doesn't mean "Hostile", it means that the system hasn't got "Friendly" response. The target might be hostile, neutral or a friendly with issues with its IFF system or just bad signal. That's why making a decision on target's posture based on IFF alone might be a bad idea and why Rules of Engagement exist IRL. Don't feel bad, though. You're not the first virtual pilot and not the last who's done that. :)
  12. Do you have anti-skid switch turned on? Another thing with pedals is that you don't really need to use full brakes. Press both pedals about half way in and then keep the plane centered by carefully pressing harder or softer on the brakes.
  13. Considering Hornet is capable of automatic carrier landing, there might not even be visibility restrictions.
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